That's How We Roll

Informações:

Sinopsis

Season 3: Fred Hicks (publisher) and Chris Hanrahan (retailer) talk about gaming, the hobby industry, marketing, customer service, retail, and more.

Episodios

  • Season 2 Episode 000: A Prelude - Time for a Reroll

    05/06/2009 Duración: 18min

    Fred Hicks and Chris Hanrahan sit down to discuss the reinvention of That's How We Roll in the coming months. With season 2 of THWR on the horizon, it's time for a reroll.

  • THWR: Out of Town 003: House of Hanrahan Part 2

    01/09/2008 Duración: 37min

    [36min 37sec] Fred Hicks and Chris Hanrahan (of Endgame in Oakland, CA and the 2d6 Feet in a Random Direction podcast) sit down for a conversation just a week or two before GenCon, to talk about Evil Hat, what they play, and the nature of the publisher-retailer relationship, among other things.Part 2 of this conversation veers off of Evil Hat specifics (mostly), taking a walk through all number of topics, including a shared love of the new edition of Dungeons & Dragons.

  • THWR: Out of Town 002: House of Hanrahan Part 1

    29/08/2008 Duración: 46min

    [46min 7sec] Fred Hicks and Chris Hanrahan (of Endgame in Oakland, CA and the 2d6 Feet in a Random Direction podcast) sit down for a conversation just a week or two before GenCon, to talk about Evil Hat, what they play, and the nature of the publisher-retailer relationship, among other things.Part 1 of this conversation focuses mostly on Evil Hat things -- though in the House of Hanrahan, things do tend to get a bit random here and there...

  • THWR: Out of Town 001: Endings, with Paul Tevis

    28/07/2008 Duración: 23min

    [Approx 23 minutes] This podcast marks the start of another category of episodes for That's How We Roll, titled Out of Town, featuring conversations we have on the road with the cool folks we know who aren't necessarily a part of Evil Hat.On this episode, we sit down at Origins 2008 with "Have Games, Will Travel" podcaster Paul Tevis to talk about the value of ending things.

  • THWR: Under the Hat 004: The Mayor of Las Vegas, Part 2

    16/05/2008 Duración: 33min

     [32min 44sec] This finishes up the conversation with Lenny from our chat at the GAMA Trade Show 2008 in April.  In this episode, you'll hear more conversation about the Dresden Files RPG, as well as a discussion about differing perspectives on Vincent Baker's In a Wicked Age.

  • THWR: Under the Hat 003: The Mayor of Las Vegas, Part 1

    05/05/2008 Duración: 46min

    [45min 38sec] While in Las Vegas for GTS, Fred sits down with Lenny to talk about all sorts of things.  In this first part, they cover what it means to be a game designer, the mayor of Las Vegas, and some of the things Lenny's been working on with the Dresden Files RPG.

  • THWR: Under the Hat 002: That's How We Roll 2d6 Feet in a Random Direction (GTS Wrap-Up)

    28/04/2008 Duración: 01h09min

    [1hr 8min] In this episode, Fred Hicks sits down with Chris Hanrahan from 2d6 Feet in a Random Direction to talk about their impressions of the GAMA Trade Show, IPR, "the industry", selling RPGs as a retailer, and a ton of other stuff.  No show notes for the moment!  In the interests of putting out something super-current, Fred's skipping that part for now.  We're podcasting without a net, baby!

  • THWR: Under the Hat 001: Evil Hat Convocation Roundtable

    12/02/2008 Duración: 01h12min

    [1hr 11min 33sec] This past Saturday, we got all of the Dresden Files RPG team -- and then some -- together in Maryland for an Evil Hat convocation (first of its kind).  Once we were done discussing all company matters, we gathered in Fred's living room for a roundtable discussion about how the day went and whatever else happened to come up.  Along the way we talk about some of the development of the Dresden Files RPG, other upcoming games, independent publishing, MUSHing and Amber, how exactly Chad Underkoffler does what he does, and being honest about what it is you're best for in a collaborative organization -- among other things.If you've ever wondered what's going on "under the Hat", here's your first peek.  Have a listen.

  • THWR: At the Table 003: Faith, Faces, & Fingerprints Setting Creation Part 3

    06/02/2008 Duración: 01h04min

    [1hr 4min 21sec] We finish out Faith, Faces & Fingerprints setting creation with the shaving of children, a map, a discussion of magic, and much more.  The setting of Donnerdam takes its full form, primed to start the game.  Character creation did follow this but did not make for good radio -- lots of silent scratching on character sheets and such.  So our next episode will carry a snippet of play from the first session.  Stay tuned!

  • THWR: At the Table 002: Faith, Faces, & Fingerprints Setting Creation Part 2

    05/02/2008 Duración: 51min

    [50min 59sec] We're back with the second part of the Faith, Faces, & Fingerprints setting creation session.  Unlike the first recording you heard, this gets into the "main sequence", where a sort of organic "freeform round-robin" question and answer session gives everyone a chance to get their priorities for the setting baked into the details.This worked pretty well. The idea of folks who've answered questions taking a coin that prevents them from answering further ones definitely helped to make sure everyone got a chance to contribute; but we exercised a liberal "embellishment policy" that gave room for some enthusiastic discussion of the answers that were offered.

  • THWR: In the Lab 001: Dreamation 2008 Escape or Die Playtest - Complete Session

    30/01/2008 Duración: 02h05min

    In this debut segment of "In the Lab", Fred runs a complete game of Escape or Die! at Dreamation 2008.  You may recognize podcasters Remi Treuer (of the Durham Three) and Rob Bohl (of the Independent Insurgency) as two of the player voices. Escape or Die! is currently in playtest and has a few hurdles to cross before publication, but you should be able to get a pretty good idea of how it plays from listening to this.  The idea is simple: you're in a highly lethal escape movie where the only options are, indeed, to escape or die.  The catch with the game is that it's run on the clock, putting a lot of pressure on players to narrate circumstances and push their characters forward quickly before their doom catches up with them.  In play, this makes the game almost a "real-time RPG", in that it lasts about as long as the movies it emulates. Like a big dork, I turned off the recorder before I got a bunch of feedback from the folks who played -- but I got a chance later in the weekend (unrecorded) to put a fe

  • THWR: At the Table 001: Faith, Faces & Fingerprints Setting Creation Pt. 1

    28/01/2008 Duración: 01h08min

    (1hr 8min; 31MB) Fred sits down to kick off his Faith, Faces & Fingerprints game with Rob, Deborah, and Kim.  This session focuses entirely on creating the setting of the game, starting with some setting seeds that Fred brought to the table.  Part one of several

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