Dev Game Club

DGC Ep 266: Final Fantasy VI (part eight)

Informações:

Sinopsis

Welcome to Dev Game Club, where this week we mostly conclude our series on Final Fantasy VI, though we'll be back for takeaways and more email. Brett takes us through the ending and we discuss some other late-game content. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the end Issues covered: games we haven't finished for the 'cast, setting aside a day to finish, three hours of the final dungeon, the advantage of the SNES Classic, the emulation problems, delving into the magic points per battle for Espers, cross-pollination of Espers and various systems, gaining Ultima and Ragnarok, Ragnarok's weird power, grinding for Ultima, using Phantom to vanish as a strategy, having Dualcast and whether you can find it, naming things with X-, potential localization differences, games with multiple translations and intending different things, needing Mog to get the Yeti and not Gau, Relm's dad, the credits for the characters, betting