NewbQuest: Learn Indie Game Development



Welcome to the NewbQuest podcast with Matt MirrorFish! On the show we interview game developers of all types including game designers, programmers, artists and sound designers. The goal of the show is to provide a look inside the process for people who are new to game development and want to learn how to make video games. The primary focus of the show is on people making indie games. The definition of indie games can be broad but were using the term to mean small projects, not a lot of outside money and a passionate artistic vision. The indie game scene has grown tremendously over the past few years and more and more indie devs are getting interested in how to create indie games and how to make video games in general. On the show well talk about issues including how big or small to make your first projects, collaborating with programmers and artists, how to choose between tools like Unity 3D, Game Maker, Mono Game, Flash and many others. Theres an incredible amount of tutorial information online about how to make games and so the focus here is less about step by step instructions and more on hearing stories from people who are making games so that we can get some ideas and inspiration for our own projects. Im Matt Mirrorfish and Ive been learning to make games for about a year and a half now. Im loving the process and I just love talking about game development with people who know more than I do and learning first hand from their experience. By recording these conversations and making them available, hopefully I can help you to learn more and get involved yourself!


  • NewbQuest Ep. 6: Steve Swink, Game Designer of Scale

    09/04/2015 Duración: 01h33min

    In this episode I interviewed Steve Swink who is currently working on a game called Scale. Steve is a game designer, author and teacher whose thinking I respect very much. Having taught, written and made games Steve offers a unique perspective which encompasses both the academic and applied views of game design and combines formal […]

  • NewbQuest Ep. 5: Kellee Santiago of OUYA, thatgamecompany

    08/08/2014 Duración: 54min

    In this episode I interviewed Kellee Santiago, now of micro-console OUYA, formerly of thatgamecompany.  Kellee’s work with thatgamecompany along with her public thought has been a real inspiration to me in thinking about the potential of games as a medium. Her emphasis on creating aesthetically beautiful, welcoming and generous experiences at thatgamecompany with Jenova Chen […]

  • NewbQuest Ep.4: Richard Flanagan, Game Designer of Fract OSC

    13/06/2014 Duración: 56min

    In this episode we interview game designer Richard Flanagan who is a member of the team who created FRACT OSC.  FRACT is a musical puzzle exploration game for Mac and PC. FRACT is best imagined by asking: what if Myst and Tron had a baby that was a giant synthesizer you could wander around in? […]

  • NewbQuest Ep.3: Tarn Adams, Game Designer and Developer of Dwarf Fortress

    05/06/2014 Duración: 01h17min

    In this episode we interview game developer Tarn Adams of Bay 12 Games who is working on Dwarf Fortress, a procedurally generated fantasy world game with an exceptionally long development cycle.  For those who are unfamiliar Dwarf Fortress has been written about by The New York Times, installed in the MoMA and called “The Most […]

  • NewbQuest Ep.2: Shawn Allen, Game Designer and Artist for Treachery in BeatDown City

    05/06/2014 Duración: 01h11min

        In this episode we interview indie game developer Shawn Allen who is working on Treachery in Beatdown City, a side scrolling beat ’em up with RPG elements  which just successfully funded on Kickstarter. We talk about being an indie developer, the Kickstarter process and making art for games. The Kickstarter video for the […]

  • NewbQuest Ep. 1: Interview with Noel Berry, Game Designer and Developer of Skytorn

    05/06/2014 Duración: 47min

      In this first episode of the brand new NewbQuest podcast I sat down with Noel Berry, who is the game designer and lead programmer on Skytorn. Skytorn is a procedurally generated action adventure game, set in the ruins of a fallen world. “Centuries after a mysterious cataclysm tore the world apart, humans have taken […]