Sinopsis

Join us as we level up our Game Development skills and discuss the daily grind along the way....On a non-daily schedule.

Episodios

  • 4 - Tarot Characters

    4 - Tarot Characters

    26/04/2016 Duración: 24min

    This episode we apologize for being gone for a month! A lot has happened, but not necessarily in the realm of game development. However, we do have a related topic to talk about. We talk about an interesting way to develop randomized fictional characters using a tarot deck. If you listen closely, you may hear an accidental guest in the background: chaos!

  • 3 - Puzzle Games

    3 - Puzzle Games

    30/03/2016 Duración: 34min

    This week we actually return! Albeit a little late. It's been a long time and Dan forgot how to make the audio sound good... so sorry in advance! We introduced some of our new game and talked about some puzzle games that inspire us.

  • 2.1 - Minor Update

    2.1 - Minor Update

    22/03/2016 Duración: 01min

    Hi! It's Dan. We haven't posted an episode in awhile. For those of you who would rather read: Crystal was in a car accident a couple weeks ago. She's okay! But her car wasn't. So that has interrupted our lives quite a bit, insurance people, car shopping/researching. All that is coming to an end soon. We've also decided to step back a bit from our plans of making an adventure game. We're now working on a puzzle game that Crystal will tell you all about next week. So stay tuned and thanks for sticking with us!

  • 2 - Details

    2 - Details

    01/03/2016 Duración: 32min

    This week we our discussion topic is details. Mainly, the difficulties that come along with trying to be completely accurate visually and historically. We also talked about some stuff we have played/watched/done over the past week.

  • 1 - Game Engines

    1 - Game Engines

    22/02/2016 Duración: 31min

    In this episode we discuss how to get started choosing a game engine! This starts at evaluating your teams skills, figuring out what you want to do and then actually evaluating game engines. Dan explains the process taken to decide the first Dias Said game's engine. Extra stuff discussed in this episode: http://play.craftstud.io/games/MineMatcher/ Dodge This featured in PC Gamer UK

  • 0 - Introductions

    0 - Introductions

    16/02/2016 Duración: 22min

    The 0th episode of the Dias Said podcast. Get to know your hosts... sorta'. We played some adventure games and talked about them! It was research for our own game. No, seriously.

Informações: