Psychology Of Video Games Podcast

Informações:

Sinopsis

Examining how psychology explains why video games are made how they are and why gamers behave as we do.

Episodios

  • 65 - Psych of Final Fantasy

    65 - Psych of Final Fantasy

    02/12/2020 Duración: 01h26min

    I talk with authors of the new book Surpassing The Limit Break: The Psychology of Final Fantasy. About, well, THAT. Topics like the psychology behind Final Fantasy's storytelling, its use of gender subtypes, how its music enhances our enjoyment, how we develop attachments to characters, and how the game makes use of fundamental psychological drives.Audio Credits:“Robot Motivation” by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0Gymnopedie No. 1 by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3837-gymnopedie-no-1 License: http://creativecommons.org/licenses/by/4.0/

  • Episode 64 - How Can Video Games Make Us Happy?

    Episode 64 - How Can Video Games Make Us Happy?

    01/11/2020 Duración: 01h04min

    Video games sometimes have an image problem. Honestly some days it feels like one black eye after another. But, let's not lose sight of the good stuff. There's plenty of evidence to suggest that video games help people and make our lives better. They create scaffolds on which we can build social support. They motivate us to improve. They get us into healthy mindsets around problem-solving, developing new skills, and cooperating with others. And a lot more. In this episode, I talk with my guest expert Dr. Ryan Kelly about the overlap between video games and positive psychology.

  • Episode 63 - Loss Aversion

    Episode 63 - Loss Aversion

    01/09/2020 Duración: 59min

    Loss aversion refers to the fact that we feel more pain from a loss than we do pleasure from an equivalent gain. Losses are worse than gains are good. Most of the time game designers want to avoid triggering this feeling, but not always. I talk with my guest expert this episode about how game designers can incorporate --or not-- loss aversion into their game design. In fact, he wrote a book about it!Audio Credits: “Robot Motivation” by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0 Despair Creation by Max Lija, Othercide OST (https://www.maxlilja.com/)

  • Episode 62 - The Psychology of Trolling

    Episode 62 - The Psychology of Trolling

    01/08/2020 Duración: 01h02min

    Why do people troll other players in video games? Do they get something out of it or are they just "broken"? A lot of us like to think the latter, but some researchers are starting to investigate exactly why people troll in video games and in general. Links: https://twitter.com/christinelcookl https://socialinteractionlab.com/ Audio Credits:“Robot Motivation” by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0Hitman by Kevin MacLeod. Link: https://incompetech.filmmusic.io/song/3880-hitman License: http://creativecommons.org/licenses/by/4.0/ Children Laughing Sound by Mike Koenig http://soundbible.com/1848-Children-Laughing.html

  • Episode 61: Twitch Donations

    Episode 61: Twitch Donations

    01/07/2020 Duración: 59min

    What kind of relationships exist between Twitch streamers and their audience members? How is it different from other kinds of online relationships? And why do people offer monetary support to streamers? Why do some streamers get more donations than others? Is it because they're super hot? Do they do a good job of making lonely people feel included? Do they do something to make their audience members feel like they're just two friends hanging out online? Put another way: If you were a Twitch streamer, what lessons could you draw from the research that has been done about all this?These are the kinds of questions that I will investigate and answer with the help of this episode's guest expert.

  • Episode 60: Take This (dot org)

    Episode 60: Take This (dot org)

    01/06/2020 Duración: 01h03min

    I mean, wouldn't it be nice if there were organizations out there that were dedicated to helping people in the gaming communities cope, be healthy, and get the help they need? Wouldn't it be great if there were someone offering aid in our quest to get through life healthy, happy, well prepared? Well, I'm going to talk to someone from one such organization that has adopted the mission to do just that. “Robot Motivation” by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0One Sly Move by Kevin MacLeod. Link: https://incompetech.filmmusic.io/song/5759-blippy-trance License: http://creativecommons.org/licenses/by/4.0/

  • Episode 59: What is a Games Researcher?

    Episode 59: What is a Games Researcher?

    01/05/2020 Duración: 58min

    People with psychology degrees fill a lot of roles in the gaming industry, including researchers working within a game development company. I talk to one such researcher who works at Riot Games, maker of League of Legends and Valorant, about what she does, how she got where she is, and what advice she has for those interested in charting a similar course.“Robot Motivation” by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0Blippy Trance by Kevin MacLeod. Link: https://incompetech.filmmusic.io/song/5759-blippy-trance License: http://creativecommons.org/licenses/by/4.0/

  • Episode 58 - The Economics of Online Games

    Episode 58 - The Economics of Online Games

    01/04/2020 Duración: 47min

    Just as video games can provide great examples of concepts from psychology, they can also illustrate concepts from neighboring fields. Like economics! In this episode, my guest expert walks us through his adventures in using basic knowledge of economics to wreak havoc (and have fun) in a massively multiplayer online game. And what kinds of issues designers of these kinds of games have to take into consideration.

  • Episode 57 - Mental Models in League of Legends

    Episode 57 - Mental Models in League of Legends

    01/03/2020 Duración: 57min

    Mental models are representations that help people understand and predict systems or situations such as a match in a competitive game. My guest expert this episode reports on his research into understanding the differences between the mental models of League of Legends players at different levels of expertise and accomplishment. Can understanding how these mental models are structured and developed help players become better and suggest ways that game designers can facilitate such development?

  • Episode 56 - Game to Grow

    Episode 56 - Game to Grow

    02/02/2020 Duración: 48min

    How therapeutic Dungeons & Dragons sessions are reaching people who need help in an engaging way.

  • Podcast 55 - Psychology of Level Design

    Podcast 55 - Psychology of Level Design

    04/01/2020 Duración: 01h01min

    What are some of the ways that video game level designers look to psychology for helping players can navigate, move through, and make sense of their virtual worlds?

  • Podcast 54 - Sexualization in Games

    Podcast 54 - Sexualization in Games

    01/12/2019 Duración: 49min

    Should you expect playing as a sexually objectified avatar like Lara Croft to impact women's attitudes towards their own bodies or to create other harmful attitudes? My guests this episode engaged in what they called "adversarial collaboration" to run a study and find out. One didn't think they would find an effect from playing as Mrs. Croft. The other did. Find out who was right.

  • Podcast 53 - Online Relationships (Rebroadcast)

    Podcast 53 - Online Relationships (Rebroadcast)

    01/11/2019 Duración: 54min

    Are friendships and other relationships formed in online games substitutes for offline relationships? Are they better?

  • Podcast 52 - Being Indistractable

    Podcast 52 - Being Indistractable

    02/10/2019 Duración: 58min

    Welcome to part two of this two part miniseries on Psychology of Games summer reading. In this episode I talk with author and consultant Nir Eyal about how to use psychology and other methods to avoid being distracted by video games and other technology when you don't want to be. It's all in his new book, Indistractable: How to Control Your Attention and Choose Your Life, available now.Nir discusses the psychology behind distraction and its opposite, which he calls "traction." Along with this, we talk about specific strategies for getting more traction and when it's okay to be distracted by video games, social media, and other technology.

  • Podcast 51: Lost in a Good Game

    Podcast 51: Lost in a Good Game

    07/09/2019 Duración: 01h08min

    Psychology of Games Summer Book Club begins with an interview with Dr. Pete Etchells, author of the newly released Lost in a Good Game.

  • Podcast 50 - Moral Choices in Games vs. Other Media

    Podcast 50 - Moral Choices in Games vs. Other Media

    03/08/2019 Duración: 01h06min

    My guest experts and I discuss how moral choices in video games are different from other media and what makes them so difficult. We also discuss some of our favorite and most compelling choices from games.

  • Podcast 49: Empathy

    Podcast 49: Empathy

    04/07/2019 Duración: 48min

    Empathy --the ability to understand and share the emotions of others-- is a powerful tool for those wanting to create games where the goal is to get players to think differently and have powerful emotional experiences. It can be used to great effect and probably plays a big part in more games than you realize. But leveraging empathy in games has its own risks and pitfalls. Designers who do so need to be aware of these so that they can successfully create the outcomes they want and so that players aren't abused or exposed to undue distress. Fortunately, my guest expert on this episode, Kelli Dunlap PsyD, is here to help us explore and understand this psychological concept.

  • Podcast 48: Loot Boxes Part 2

    Podcast 48: Loot Boxes Part 2

    19/06/2019 Duración: 48min

    Special ALL HAWAII EDITION! To give me a little breathing room after finishing up my book manuscript, here are two complete interviews I did while researching the recent loot box podcast episode. One is the full interview with Representative Chris Lee, and the other is with Ed White, who has provided testimony during hearings on the topic.

  • Podcast 47: Loot Boxes and Gambling

    Podcast 47: Loot Boxes and Gambling

    08/05/2019 Duración: 01h03min

    What is the relationship between loot boxes and problematic gambling? Should loot boxes be considered a form of gambling? In this episode I talk with Chris Lee, a politician, and David Zendle, a researcher, who are both very interested in the answers to those questions.

  • Podcast 46: Collecting Virtual Items

    Podcast 46: Collecting Virtual Items

    01/04/2019 Duración: 47min

    How do game developers make virtual items as collectible as physical objects?

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