Dev Game Club

DGC Ep 379: Another World 

Informações:

Sinopsis

Welcome to Dev Game Club, where this week we begin a little miniseries of games which heavily feature rotoscoping and different ways in which that technology is used, starting with Another World (1991). We set the game in its time, talk about rotoscoping, and discuss a lot about the world and games which seem descended from it. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Whole darn thing (well, almost, Tim) Issues covered: swinging back and forth in cages, starting and stopping the game, rotoscoping and some places it's been used, the basics of rotoscoping, how far Tim got in the past, baffling fluidity, echoes of other media, excellent character design, a "yes" game, other influences, thinking of this in terms of Mario, a cinematic moment, not making the movement a goal, choosing moments over systems, a fork in the lineage road, doing a project of this length solo, having a singular vision, hinting what you should pay attenti