Dev Game Club

DGC Ep 384: Beyond Good and Evil (part one)

Informações:

Sinopsis

Welcome to Dev Game Club, where this week we begin a new series on 2003's Beyond Good and Evil. We talk a little bit about this kind of game, these story-based games that don't have a ton of focus but do have a lot of charm. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through first dungeon Issues covered: UbiSoft's best year, revisiting the game, setting the game in its time, just making ends make, appreciating Nintendo as a business model, the prequel still in development, enemy design and the 2D plane, getting straight into combat, tutorializing in the game, the connection with the weird alien, the vibe, lots of custom implementation, the very many things you do in the first half hour or hour, a time capsule of mixing adventure into everything, a one-use engine, hardware convergence post PS3, the broader experience games to tell ranging stories, competing with the movies, multiple types of cameras, the quirky snail, making y