Crit Academy: A Dungeons And Dragons Podcast

Dungeon Master Tips for Embracing DM's Truths

Informações:

Sinopsis

This episode of Crit Academy is brought to you by our generous Sponsor Fates End Furhaven I saw a DnD meme some time ago that got me thinking. It said "GM Tips for Embracing DM's Truths". Now, normally I just keep scrolling, but the details caught me and got me pondering a few things. So I wanted to get the guys' perspectives and share my own thoughts on them. Below are a number of truths that underlie the process of running RPGs, and they’re worth the time it takes to regularly review them. We even add our own truths. Everyone-you and the players alike-plays an RPG to have fun. Players often don't care as much as you think. Players want to see their characters do awesome things. As the GM, you are not the enemy. A GM should always be a fan of the characters. Players love breaking the game. You should too-and then let the game evolve rather than have a game-breaking scenario become the norm.