Fairly Awesome Podcast
20: Rethinking Game Demos, Rewriting Canon, Timeshifting Impacts
- Autor: Vários
- Narrador: Vários
- Editor: Podcast
- Duración: 0:46:28
- Mas informaciones
Informações:
Sinopsis
Topics in this episode: With the most recent Metal Gear Solid: Ground Zeroes being a "demo" of the upcoming The Phantom Pain, should we rethink the way game demos are made? After the recent X-Men: Days Of Future Past and Star Trek reboots, is re-writing canon ever acceptable? With the ability to more easily shift the time and place you watch them, how does this impact workplace/friendplace discussions?