Dev Game Club

DGC Ep 259: Prince of Persia Bonus Interview with Remi Lacoste!

Informações:

Sinopsis

Welcome to Dev Game Club, where this week we present a bonus interview with Remi Lacoste, who reflects on what it took to make the camera of Prince of Persia: Sands of Time, which was far more authored than previous 3rd person platformers and action adventures. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:50 Interview 1:04:29 Break 1:05:00 Outro Issues covered: trial by fire with the last talk of the week, "If the job is well-done, people won't realize how much work there is," being the bad goalie, exploring a new medium for storytelling, working with level designers, developing an aesthetic, setting up the alternate camera, providing the player more spatial context, expressing yourself as an artist, getting views you couldn't have gotten otherwise, building a relationship with level design, anticipating problems, discovering the rules as they went, attempting to preserve the feeling of the 2D game, a 3D navigation puzzle,