Dev Game Club

DGC Ep 131: Thief (part one)

Informações:

Sinopsis

Welcome to Dev Game Club, where we now begin our series about 1998's Thief; as usual, we start by setting the game in its time before diving into a few of its systems and technology requirements. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Cragscleft Prison Podcast breakdown: 0:41 Thief 53:13 Break 53:45 Feedback Issues covered: reflecting on 1998, first-person shooter games of the time, having different first-person goals, differing pacing, original design goals, high enemy lethality and comparative weakness of the protagonist, methodical style of play, punishing the player for an action approach, getting sucked into the demo, niche and sales, sticking to a core fantasy vs going to a more action-oriented design, an aesthetic that spreads to other places, going in a different direction with tone, establishing a different fantasy setting, painterly cutscenes, functional lore, quality of the voice acting, the light meter