Dev Game Club

DGC Ep 128: Tomb Raider (part three)

Informações:

Sinopsis

Welcome to Dev Game Club, where we have been playing 1996's Tomb Raider. We spend more time on the levels themselves as well as diving into the AI for human enemies, the sense of space and of pace, and having no idea what to do to find a key. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Egypt, in theory Podcast breakdown: 0:41      Tomb Raider 1:00:17 Break 1:00:47 Feedback Issues covered: plumbing, level and puzzle size, nonsensical space and St Francis's Folly, suspending disbelief, squinting and seeing the modern version of a puzzle, erosion of geometry, integrating player knowledge to game knowledge, preparing the player for challenges, knowing your mythology, knowing less mythology in Egypt, having preconceived notions due to myths, climbing down and up the tower, complications and confusions, situational awareness of levels, consistent themes across whole levels, motivating animals, scouring the space, level scale