Mit Cms/w

Uplifting Us: Design Opportunities in Centering Racialized Experiences in Games

Informações:

Sinopsis

Transcript and video available at https://cms.mit.edu/video-alexandra-to-design-opportunities-centering-racialized-experiences-game. People of color have always been present in games as designers, developers, players, and critics. As Kishonna Gray further expounds, gaming is a site for “resistance, activism, and mobilization among marginalized users.” In this talk Alexandra To describes some of the game design opportunities present in centering the experiences of people of color from the beginning through the lens of 1) a design process that focuses on the creation of joyful counterspaces, 2) game design choices that embed encountering and processing racial trauma, and 3) exploring the work that players of color are actively engaging in to create custom content that represents them where it may not exist. Through these projects we can begin to articulate an agenda for racially inclusive game design. Alexandra To is an Assistant Professor at Northeastern University jointly appointed in the Art + Design (Game