GameDev Breakdown
Organization and Productivity
- Autor: Vários
- Narrador: Vários
- Editor: Podcast
- Duración: 0:57:23
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Sinopsis
Since the start of the new year I've focused on coordinating content for our listeners that would improve their craft in a more direct and measurable way. We've hit on some popular topics since that time. Thinking like an entrepreneur, promoting your indie game, and accessibility all seemed to resonate with listeners in a much more real way than our previous reactionary gaming news talk and our other AM radio douchebaggery. And that feels good. To push that momentum even further, we're wandering out into Indie Land to see what problems we can bring back to the lab and, well, break down. What keeps catching my eye lately is indies (and pros) talking about the wide variety of real life problems that stand in the way of putting in project time. And, oh, I get it. John and I are both dads working full-time with separate side hustles and we both still desperately want to gain traction with our first cooperative indie game. We harp on overuse of the phrase "real soon" in this week's show, but believe me