GameDev Breakdown
Designing for Accessibility
- Autor: Vários
- Narrador: Vários
- Editor: Podcast
- Duración: 1:00:22
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Sinopsis
John returns at last following the birth of his second child! Upon getting back down to business this week, we started in on a topic we should have covered much sooner: accessibility in game design. I've always thought it was odd, some of the political baggage that gets heaped on this topic. If you design or develop video games, you should have a natural appreciation for the people who seek out and enjoy your work, and you probably have a genuine interest in helping them overcome anything that might stand in the way. I think maybe what keeps us from doing our best work in this area is a sense of being overwhelmed at the thought of designing for any potential impairment from which a player may suffer. This is probably fair, considering how easy it is to overlook whole categories of impairments: personally I'd hardly considered categories like temporary injuries or environmental impairments preventing a player from calling upon their complete faculties while playing. Maybe it's too bright in front of th