The Game Design Round Table

Informações:

Sinopsis

Focusing on both digital and tabletop gaming, The Game Design Round Table provides a forum for conversation about critical issues to game design.

Episodios

  • #199 Tabletop Game Designer - Scott Almes

    05/10/2018 Duración: 30min

    In this episode, Dirk and Cole have a conversation with tabletop game designer Scott Almes. The discuss tiny box games as well as Scott's experience with a variety of publishers.

  • #198 Michael Woods, 38 Studios and Subatomic Studios

    23/08/2018 Duración: 33min

    In this episode, Dirk and David have a conversation with Michael Woods. Michael previously worked at 38 Studios as well as Subatomic Studios. He shares his experiences with work on games large and small.

  • #197 Megagames with Ben Kanelos and Leslie Loy

    13/07/2018 Duración: 32min

    In this episode, Dirk is joined by Ben Kanelos and Leslie Loy about megagames, also known as large scale simulation event with up to hundreds of participants.

  • #196 Admired Designers, Unlikely Games Enjoyed and Listener Questions

    22/06/2018 Duración: 38min

    In this episode, Cole, Dirk and Kathryn name some admired designers, some unlikely games that they enjoy and answer some listener questions.

  • #195 Game Designer Alex Roberts

    15/06/2018 Duración: 33min

    In this episode, Dirk and Harrison chat with game designer Alex Roberts. They discuss her recent experience with The Star Crossed Kickstarter as well differences between live action and table top game design.

  • #194 Kickstarter Results and Listener Questions

    25/05/2018 Duración: 38min

    In this episode, David, Dirk and Rob get together for a discussion recapping a Kickstarter campaign for Restoration Games' Fireball Island. They also take a couple listener questions and discuss the idea of replayability.

  • #193 Game Designer Kellee Santiago

    11/05/2018 Duración: 35min

    In this episode, Dirk has a great conversation with video game designer Kellee Santiago. They discuss the game Cloud, the state of VR games and this history of game design.

  • #192 Engineering Game Design with Aljernon Bolden

    20/04/2018 Duración: 34min

    In this episode, Dirk and Harrison welcome Aljernon Bolden to the show. They discuss game design from an engineering approach.

  • #191 Fireball Island

    03/04/2018 Duración: 33min

    In this episode, David, Dirk, and Rob get together to answer some listener questions, which turn into a good discussion and a deep dive into a single question about promotion. Also, Rob announces a Kickstarter for Fireball Island.

  • #190 Listener Questions - Cons, Kids, Games and Names

    22/03/2018 Duración: 34min

    In this episode, Cole, David, and Dirk get together to answer some listener questions.

  • #189 Gaming the Past with Jeremiah McCall

    23/02/2018 Duración: 39min

    In this episode, Dirk and Cole have a conversation with Jeremiah McCall who uses games in the classroom to help in teaching history.

  • #188 Listener Question - You Don't Blind Test a Painting

    09/02/2018 Duración: 27min

    In this episode, Dirk, Kathryn and Rob get together to answer listener questions around playtesting and professional backgrounds in design.

  • #187 Listener Question - Acronym Edition

    18/01/2018 Duración: 36min

    Description In this episode, David, Dirk and Harrison get together to answer listener questions. Lots of acronyms and great insights in this episode! JRPG, MUD, MMO ... David Heron - @DavidVHeron Dirk Knemeyer - @DKnemeyer, artana.com, dirk@artana.com Harrison Pink - @gilespink, harrisonpink@gmail.com

  • #186 Looking forward and back, 2017 to 2018

    29/12/2017 Duración: 31min

    In this final episode of 2017, David, Dirk and Kathryn get together to review 2017 and look forward to 2018.

  • #185 Game Designer Cole Wehrle

    22/12/2017 Duración: 41min

    In this episode, David and Dirk speak with game designer Cole Wehrle. They discuss Cole's work and how to find balance designing games with deep historical and cultural context.

  • #184: Narrative Designer Edwin McRae

    08/12/2017 Duración: 30min

    In this episode, Harrison and Dirk speak with Edwin McRae, a narrative designer. They discuss the importance of the narrative line in game design and how it can keep game players engaged throughout a game with immersive details. --------------------- Edwin McRae - www.edmcrae.com, edwin@edmcrae.com Harrison Pink - @gilespink, harrisonpink@gmail.com Dirk Knemeyer - @DKnemeyer, dirk@artana.com, www.artana.com --------------------- Episode Outline 00:14 Welcome Edwin 00:17 Edwin's background 03:34 What is a narrative designer? 05:48 What processes or tools does Edwin use? 07:04 What is jigsaw storytelling? 08:26 What is Harrison's background in narrative storytelling? 10:54 Information on Edwin's work on Path of Exile 13:40 Edwin's background in school and professionally 17:01 Edwin's book writing on narrative design for indies 20:07 Advice to indies on hiring a narrative designer 23:09 What if someone is part way through developing and feels like the narrative is not right 27:27 How would a young writer get exp

  • #183: Listener Questions with David, Dirk and Rob

    24/11/2017 Duración: 32min

    In this episode, David, Dirk and Rob finally get back together to catch up on each other's projects and answer listener questions. --------------------- David Heron - @DavidVHeron Dirk Knemeyer - @DKnemeyer, artana.com, dirk@artana.com Rob Daviau - @robdaviau --------------------- Episode Outline 00:11 The group is back together again - it's been a while. David, Dirk and Rob catch up with what they've all been up to. 07:55 Listener Questions 08:12 Opinions on the rise of game engine marketplaces. 11:49 What is the ideal listener profile where a game engine would be useful? 13:48 Any particular game design books that are recommended? 20:34 David takes the question back to design, in general, and think of philosophy of design. 23:19 Math models and how they are created. Let me know if you have any questions.

  • #182: Game Designer Mike Bithell – Thomas Was Alone

    19/10/2017 Duración: 31min

    In this episode, Dirk and Harrison have a chat with Mike Bithell, designer of games such as Thomas Was Alone, Volume, EarthShape, and Subsurface Circular. They discuss Mike’s path to success and how he’s been able to make such a variety of games. --------------------- Mike Bithell – @mikebithell, mikebithellgames.com Harrison Pink – @GilesPink, harrisonpink.com, harrisonpink@gmail.com Dirk Knemeyer – @DKnemeyer, www.artana.com, dirk@artana.com --------------------- Episode Outline 0:17 Background on Mike 1:23 How did Mike get into games? 3:43 To what does Mike attribute his success? 5:55 Was it really all luck? How about the marketing side? – How Mike ended up on Steam 7:49 For the game, Thomas is Alone, how did narration get added to the game? 11:54 What about games more recent than Thomas is Alone and their great reviews? 15:24 What makes a game, an Bithell company game? 18:46 What’s next? 21:11 Did lack of marketing actually help? 22:59 How do you balance making customers happy against sales volume? 25:01

  • #181: Listener Questions with David and Dirk

    05/10/2017 Duración: 31min

    Description David and Dirk answer listener questions surrounding game design, board production, 3d printing and play testing. --------------------- David Heron - @DavidVHeron Dirk Knemeyer - @DKnemeyer, artana.com, dirk@artana.com --------------------- Episode Outline 0:13 Listener Questions 0:33 What are the most common mistakes new designers make with blind playtesting? 6:55 What is the current state in board game printing? 8:44 How does it work with games with lots of mini's? 10:56 Will 3D printing change how mini's are handled? 11:46 When you start designing a game, how much research do you do in the genre? 15:00 What are the pros and cons of physical cards vs digital? 21:21 Any advice on identifying broken strategies before taking a game to external testers? 27:03 On a desert island, what games do David and Dirk pick?

  • #180: Spy Club from Foxtrot Games; How Collaboration helped deliver results.

    28/09/2017 Duración: 40min

    In this episode, Dirk is joined by John Schulter, Sarah Graybill and Randy Hoyt to discuss their work on their new game, Spy Club from Foxtrot Games. They describe how their collaboration works and how Foxtrot Games and Black Straw Games fit into this relationship. --------------------- John Schulter & Sarah Graybill - @BlackStrawGames, blackstrawgames.com Randy Hoyt - @Randyhoyt, @foxtrotgames, foxtrotgames.com Dirk Knemeyer - @DKnemeyer, artana.com, dirk@artana.com --------------------- Episode Outline 0:11 Welcome John, Sarah and Randy - Background 0:35 Discuss the new game, Spy Club, and how they all started on the team 1:18 It is based on another game by Jason D. Kingsley 2:18 These games have a long and intensive development process 3:05 How did it get from Jason to Foxtrot Games 3:53 How did playtesting turn into participation in the dev process? 6:34 Spy Club - what type of game is it? 7:58 John and Sarah have experience in designing games for children 9:54 Is Foxtrot Games making a directed effor

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