The Game Design Round Table

Informações:

Sinopsis

Focusing on both digital and tabletop gaming, The Game Design Round Table provides a forum for conversation about critical issues to game design.

Episodios

  • #295 Kingdoms and Castles with Lion Shield Studios

    18/07/2023 Duración: 51min

    Dirk is joined by Pete Angstadt and Michael Peddicard, co-founders of Lion Shield Studios, to talk about the design and success of Kingdoms and Castles. They discuss designing in the city builder genre, as well as how they structure their studio. Topics include how they decided on an art style, ethical employment and business growth, the power of their game systems, and the history of ancient Rome.

  • #294 Worldbuilding with Kaitlin Tremblay

    04/07/2023 Duración: 41min

    Dirk and David join Kaitlin Tremblay, fiction and collaborative game design author and co-founder of Soft Rains Games. In this inaugural episode in the new series of Worldbuilding, the table discusses what role worldbuilding plays in creating a game world, and how a project changes when forced into a group environment. Topics include AAA vs Indie worldbuilding, finding curiosity, how the real world influences fictional worlds, and learning to let go.

  • #293 Interview with Mark Rosewater

    22/06/2023 Duración: 54min

    Dirk and David interview Mark Rosewater, the long-time lead designer of the legendary card game Magic: the Gathering. Mark shares his wisdom on how to make a game that can continue to be designed over time, as well as how games can excite different kinds of players. Topics include how Mark got his start in game design, the usage of player psychographics, how to design tools not solutions, and different design techniques to improve the longevity of a game.

  • #292 TGDRT Roundtable With Dirk and David

    06/06/2023 Duración: 01h12s

    Dirk and David take a stroll down memory lane and discuss their personal journeys, as well as the evolution the show has taken. They discuss the process of taking on a leadership role, the influence of the market on the enjoyment of game design, how game design as a practice and industry has changed over the last decade and more, and the future of The Game Design Round Table.

  • #291 Tana Tanoi Talks Mini Motorways

    23/05/2023 Duración: 54min

    Tana Tanoi, technical designer at Dinosaur Polo Club, joins Dirk to discuss designing Mini Motorways and Mini Metro, as well as what goes into designing games that simulate the real world. Topics include the power of simulation, the difficulties in making a realistic yet entertaining city builder, differences in scale between mobile and desktop games, and knowing when a prototype has hit the mark.

  • #290 Sustainability in Games with Carlos Flores and jess Metheringham

    02/05/2023 Duración: 57min

    Carlos Flores, director of NABERS, and Jess Metherigham, chair of Unlock Democracy, join Dirk in discussing the Green Games Guide, a resource geared towards  sustainability in games, and the reality of what it takes to make a game truly sustainable.  Topics include real-world concerns of environmental policy, what options are available to companies both large and small, the expenses involved with making a sustainable game, and transitioning consumers into new materials and product quality.

  • #289 AI and Generative Content with Matt Kim

    19/04/2023 Duración: 44min

    Matt, Creative Director for Inworld AI, joins Dirk and David to talk about the potential of generative AI to push the boundaries of what games can do. The three discuss how AI has developed, and what possibilities the technology may hold. Topics include the history of AI, how Inworld serves game developers, current practical uses for AI tools, and how player-driven experiences can be created to draw people together.

  • #288 Augmented Reality in Games with Graham Moore

    04/04/2023 Duración: 53min

    AR game designer Graham Moore joins Dirk and David to talk about his work merging tabletop wargaming with augmented reality technology. Topics discussed include how AR can benefit wargaming, the balance of information clarity and tactical decision making, and how things like variable setup options and additional data can help gamers feel better about victory and defeat. Graham also talks about the experience of working with his son on their game project and offers some advice for game designers.

  • #287 Diving Into Cards With Rob Daviau

    21/03/2023 Duración: 58min

    Former cohost Rob Daviau joins Dirk and David to discuss card games in the context of his upcoming game Unmatched Adventures.  After catching up on the state of Rob’s company Restoration Games, the trio start their deep dive into the card game Unmatched, including its origins with Star Wars: Epic Duels and what makes the system deep enough for tournament play but simple enough for casual or family play. Rob also talks about adding co-op to the system with Unmatched Adventures, and the challenges that came with making it backwards compatible with previous Unmatched sets. The group ends the show talking about cards as components. Link for crowdfunding campaign: https://www.backerkit.com/call_to_action/856d2baa-cefb-4ae3-a7af-09966bf90339/landing  

  • #286 Listener Questions February 2023

    01/03/2023 Duración: 01h04min

    Kathryn rejoins Dirk and David to answer several questions from listeners in our Discord channel. Former cohost Rob Daviau also records a bonus answer to a question about legacy games.

  • #285 Round Table on Knowing “When”

    15/02/2023 Duración: 46min

    In another round table episode, Kathryn joins Dirk and David to discuss three previous episodes on the podcast. The first topic is a discussion on information presentation, specifically how much info to include on cards. The middle topic covers unique types of games that the hosts have always enjoyed and wished they could see more of. Finally, the trio talks at length about the tricky art of knowing when to ship a game and how to set a deadline.

  • #284 Fertessa Allyse Talks Book of Villain

    03/01/2023 Duración: 58min

    Fertessa Allyse joins Dirk and David to talk about her path in the tabletop industry. She talks about the relatively quick progress she made by iterating over and over on her core idea for Book of Villainy. Then the group discusses her other design projects, Wicked and Wise as well as Mansplaining, before moving on to her current role at Funko Games. Fertessa talks at length about how Funko Games’ IP-focused designs are handled, and how her work as a producer has helped her become a better designer as well

  • #283 Nikki Valens Talks Artisans of Splendent Vale

    29/11/2022 Duración: 51min

    Designer Nikki Valens joins Dirk and David once again to talk about a couple of Nikki’s projects since they were last on the show. The discussion focuses on Artisans of Splendent Vale, a co-op narrative and tactical game coming out this December. The trio also talk about Quirky Circuits, a co-op programming game that came out a few years ago. Other topics include the effect of the pandemic on design and development, as well as Nikki’s experience at Fantasy Flight.

  • #282 Julio Nazario Talks Dulce and More

    11/10/2022 Duración: 56min

    Board game designer Julio Nazario joins Dirk and David to talk about his success in publishing a variety of distinct games in a relatively short amount of time. The trio talk about the vertical, 3D elements of Ctrl and Holi: Festival of Colors, and then the conversation turns to how layering mechanics makes Dulce a deeper game with a shorter playtime. Then a detailed discussion on pitching to publishers eventually leads to an explanation of Julio’s game Borikén: The Taíno Resistance. 

  • #281 Diving into Cards as a Simplifier

    01/09/2022 Duración: 55min

    Aran Koning joins Dirk and David to talk about his digital card game, Stacklands. Discussions include an in-depth look at how the pack-buying mechanic ended up in a village building game, how progression works while keeping some things as surprises for the player, and why cards were ultimately chosen to drive the game’s simple mechanics. Finally Aran discusses his company Sokpop Collective and the business side of being an indie design team that focuses on small, more experimental games.

  • #280 Bianca Canoza Talks ARC

    10/08/2022 Duración: 49min

    Bianca Canoza, also known as Momatoes online, joins David and Kathryn to discuss her pathway into games, the lessons she’s learned, and the Southeast Asian RPG community. Bianca talks about different games she’s worked on, from the Honey Heist-inspired Capybara Capers to the tense, doom-defying ARC to the contemplative There Is a Light at the Edge of the World. Discussion also covers online communities and the Across RPGSEA site, which features Southeast Asian games.

  • #279 Dominique Dickey Talks Plant Girl

    29/07/2022 Duración: 57min

    Dominique joins Dirk and David to talk about TTRPG design. Topics covered include Dominique’s pathway into the field through a student internship with Monte Cook Games, the challenges of approaching theme-first design with different RPG rulesets, and how Dominique’s personal connection with many of their games' themes stems from a desire to create specific experiences that aren’t common in other TTRPGs.

  • #278 Listener Questions June 2022

    07/06/2022 Duración: 54min

    Kathryn teams up with Dirk and David to tackle another round of listener questions. Topics include microtransactions, free-to-play games, early game design steps, data in game design, and how designers can learn from other mediums. 

  • #277 Diving into Cards as a Crossroads

    25/05/2022 Duración: 59min

    Isaac Vega joins Dirk and David to talk about his experiences in the board game industry and how he has used cards in his games. First the trio discuss City of Remnants and how different components fulfill different roles in game design. Next, Dirk and David ask Isaac about his work on Ashes Reborn and some of its more unique systems. Finally, the group continues the discussion of Isaac’s games with some questions about Dead of Winter and its crossroads cards.

  • #276 Round Table on Market Considerations for Game Themes

    12/05/2022 Duración: 52min

    Kathryn rejoins Dirk and David for another Round Table discussion of past episodes. First, in reference to the recent episode with Sydney Engelstein, the group talks about card-based expansions. Then the discussion turns to the various Zenobia award finalist guests who have been on the show—topics include unique themes, alternative funding for games, and how to utilize popular IPs while maintaining your own vision for the game. Finally, the group has a conversation about the Dave Scott episode and discusses how they’ve used customizable experiences in their own games.

página 2 de 16