Mit Cms/w

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Sinopsis

MIT Comparative Media Studies/Writing offers an innovative academic program that applies critical analysis, collaborative research, and design across a variety of media arts, forms, and practices.We develop thinkers who understand the dynamics of media change and can apply their insights to contemporary problems. We cultivate practitioners and artists who can work in multiple forms of contemporary media. Our students and research help shape the future by engaging with media industries and the arts as critical and visionary partners at a time of rapid transformation.

Episodios

  • Celia Pearce, "Identity-as-Place: Fictive Ethnicities in Online and Virtual Worlds"

    07/02/2009 Duración: 01h12min

    This talk, with Celia Pearce, Assistant Professor of Digital Media at Georgia Tech and Director and the Emergent Game Group and Experimental Game Lab, explored the connection of identity to virtual place, referencing in particular anthropology, humanist and socio-geography and Internet studies to look at the construction and performance of “fictive ethnicity” tied to a specific, though virtual and fictional, locality. To illustrate, Pearce used the example of the “Uru Diaspora,” a game community from the defunct massively multiplayer game Uru: Ages Beyond Myst (based on the Myst series), which immigrated into other games and virtual worlds, adopting the collective fictive ethnicity of “Uru Refugees,” and referring to Uru as their “homeland.”

  • Michael Mateas, "The Authoring Challenge for Interactive Storytelling"

    30/11/2008 Duración: 01h42min

    Michael Mateas is an associate professor of computer science at the University of California, Santa Cruz where his research focuses on artificial intelligence (AI)-based art and entertainment. As head of the Expressive Intelligence Studio at Santa Cruz, he is involved in such projects as automated support for game generation, automatic generation of autonomous character conversations, story management, and authoring tools for interactive storytelling. Mateas is a collaborator on the interactive drama Facade (see interactivestory.net).

  • The Campaign and the Media 2

    12/11/2008 Duración: 01h55min

    The Obama campaign’s extensive deployment of digital media, especially its tech-savvy outreach to the young, was widely reported before the election. Some predicted that this digital advantage would make a decisive difference. Did it? What role did the Internet play in the election? How has it changed presidential politics? What are the future implications of the impact of new media on journalism and on American society? These and other questions will be addressed by Marc Ambinder, who covers politics for The Atlantic; Cyrus Krohn, the director of the National Republican Committee’s eCampaign; and Ian V. Rowe, who headed up MTV’s coverage of the presidential election.

  • Tak Toyoshima, "Tracking Secret Asian Man"

    02/11/2008 Duración: 01h27min

    Tak Toyoshima’s comic strip Secret Asian Man has brought to light the challenges of being Asian American in America. Challenges like not being able to find his name on a key chain at souvenir shops, being asked where he was delivering the Chinese food that he just picked up and being his friend’s default camera technician. In 2007, SAM began syndication through United Features and has since become a daily strip featured in papers across the country. SAM’s focus has broadened beyond purely Asian-American race relations, and now discusses themes that involve dynamics between groups to which we all belong: race, gender, political, religious, left-handed, sexual orientation, dog people…etc. In this informal presentation, Toyoshima explores the relationship between his preferred content (the exploration of Asian-American identity), his medium (comics), and his mode of distribution (syndication primarily through independent newspapers). How does Secret Asian Man address the historical role of racial stereotypes in

  • Comics and Social Conflict

    29/10/2008 Duración: 01h34min

    Comics have emerged as a key means of interpreting and disseminating controversial and contested histories: Chester Brown’s Louis Riel, Keiji Nakazawa’s Barefoot Gen, Joe Sacco’s Palestine, and Marjane Satrapi’s Persepolis are just some of the works that take definitive social and political conflict as their topic. Why has historical material become so important for comics art? What unique opportunities does comics allow for critiquing and revising dominant historical narratives? These are the questions our speakers discussed, in relation to their own work and to the comics world in general. Diana Tamblyn is writing a biography of Canadian arms trader and weapons engineer Gerald Bull; Ho Che Anderson authored King, a 3-volume biography of MLK; and Jeet Heer is a historian and a leading comics scholar.

  • Robert Darnton, "Books and Libraries in the Digital Age"

    15/10/2008 Duración: 01h57min

    A pioneering scholar of the Enlightenment and of the history of the book, Robert Darnton is the director of the University Library and the Carl H. Pforzheimer University Professor at Harvard. A former Rhodes Scholar and MacArthur Fellow, his books include The Business of the Enlightenment: A Publishing History of the Encyclopedie, The Great Cat Massacre: And Other Episodes in French Cultural History, and The Forbidden Best-Sellers of Prerevolutionary France. He has written extensively on the impact of digital technologies on the culture of print and on the responsibilities of libraries in the computer age. In this Forum, Darnton discussed and took questions about the emergence of the discipline of the history of the book, the future of books and reading, and his own vision of the ways in which new and old media can reinforce each other, strengthening and transforming the world of learning.

  • Stephen Greenblatt

    14/10/2008 Duración: 01h46min

    With respondent Diana Henderson, Greenblatt speaks on the transformation of literary study in America and his own career as a teacher and writer.

  • Stefan Helmreich, "Submarine Media: Sounding the Sea with Cyborg Anthropology"

    06/10/2008 Duración: 01h29min

    This presentation delivers a first-person anthropological report on a dive to the seafloor in the Woods Hole Oceanographic Institution’s three-person submersible, Alvin. Meditating on the sounds rather that the sights of the dive, Stefan Helmreich explores multiple meanings of immersion: as a descent into liquid, an absorption in activity, and the all-encompassing entry of an anthropologist into a cultural medium. Tuning in to the rhythms of Alvin as a submarine cyborg, he shows how interior and exterior soundscapes create a sense of immersion, and he argues that torquing media theory to include water as a medium can make explicit the technical structures and social practices of sounding, hearing, and listening that support senses — scientific, everyday, and anthropological — of embodied sonic presence. Stefan Helmreich is an anthropologist who studies life scientists, from those who engage in the computer modeling of living things (Silicon Second Nature: Culturing Artificial Life in a Digital World, Univers

  • The Campaign and the Media 1

    01/10/2008 Duración: 02h24s

    How have American news media responded to this historic presidential campaign? Is it true, as many have suggested, that the influence of newspapers and television has declined in the digital era? Have the media become more partisan and polarized? More preoccupied with polls and campaign strategy than with substantive issues? Has the coverage by traditional media been qualitatively different from that by online news sources? In this first of two forums on the campaign and the media, noted journalists Tom Rosenstiel, who directs the Project for Excellence in Journalism in Washington D.C., and John Carroll, a local reporter and media critic who teaches at Boston University, will offer report cards on the current state of American political journalism. Co-sponsored by the Center for Future Civic Media and the Technology and Culture Forum

  • The Myths and Politics of Media Violence Research

    14/09/2008 Duración: 01h51min

    Lawrence Kutner and Cheryl Olson present findings from their book, Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do (Simon & Schuster, 2008), including the complex ways in which video games may benefit or disadvantage children. They will also talk about myths and politics in media violence research, and how they influence the views of academics and mass media. Lawrence Kutner, Ph.D. and Cheryl K. Olson, Sc.D. are cofounders and co-directors (with Eugene Beresin, M.D.) of the Center for Mental Health and Media at Massachusetts General Hospital. They are both on the psychiatry faculty of Harvard Medical School. Kutner received his Ph.D. from the University of Minnesota and trained at the Mayo Clinic. He’s a licensed psychologist and a Fellow of the American Psychological Association. He wrote the “Parent & Child” column for the New York Times as well as five books on child development. Olson was principal investigator for a $1.5 million study funded by the U.S. Depar

  • A Conversation with Junot Díaz

    13/09/2008 Duración: 01h37min

    A conversation with Junot Díaz, regarding questions of genre and secondary world construction in The Brief Wondrous Life of Oscar Wao and the Caribbean, and the failure of realism as a narrative strategy to describe the deep history of the New World. Díaz is the Rudge (1948) and Nancy Allen Professor of Writing at MIT. He is the author of Drown and The Brief and Wondrous Life of Oscar Wao, which won the John Sargent First Novel Prize, the National Book Critics Circle Award, and the Pulitzer Prize.

  • Edward Dimendberg, "Remembering Los Angeles in the Digital Age: Pat O'Neill's The Decay of Fiction"

    16/05/2008 Duración: 01h20min

    Los Angeles artist and special effects virtuoso Pat O’Neill filmed The Decay of Fiction (2002) in the landmark Ambassador Hotel, once the center of Hollywood celebrity culture. His film blurs the boundaries between architectural investigation, urban documentation, and aesthetic exploration. At once a poetic homage to classical film genres, it is also a suggestive indication of how remembering the city is changing in response to new technologies. Edward Dimendberg is Associate Professor of Film and Media Studies, Visual Studies, and German at the University of California, Irvine. He is author of Film Noir and the Spaces of Modernity (2004), co-editor of The Weimar Republic Sourcebook (1994), and currently serves as Multimedia Editor of the Journal of the Society of Architectural Historians.

  • Youth and Civic Engagement

    15/05/2008 Duración: 01h59min

    The current generation of young citizens is growing up in an age of unprecedented access to information. Will this change their understanding of democracy? What factors will shape their involvement in the political process? Lance Bennett is Ruddick C. Lawrence Professor of Communication and Professor of Political Science at the University of Washington, where he founded and directs the Center for Communication and Civic Engagement. Ingeborg Endter is the outreach manager for the MIT Center for Future Civic Media and a graduate of the electronic publishing group at MIT’s Media Lab where her research focused on creating collaborative community uses of the Internet. She previously served as a program manager for the Computer Clubhouse Network, a collaboration between the Boston Museum of Science and Media Lab that provides an after-school learning environment where young people from under-served communities use technology for creative self-expression. Alan Khazei co-founded City Year, which enlists more than

  • Our World Digitized: The Good, the Bad, the Ugly

    14/05/2008 Duración: 01h59min

    Much discussion of our impending digital future is insular and without nuance. Skeptics talk mainly among themselves, while utopians and optimists also keep company mainly within their own tribal cultures. This forum challenges this unhelpful division, staging a conversation between Yochai Benkler and Cass Sunstein, two of our country’s most thoughtful and influential writers on the promise and the perils of the Internet Age.

  • How and Why a Group of Writers Called Wu Ming Set to Disrupt Italian Literature and Popular Culture

    10/05/2008 Duración: 02h19s

    Wu Ming 1 is a founding member and representative of the Wu Ming Foundation, a collective of writers from Italy. Most members of the collective were deeply involved in the Luther Blissett Project, an international experiment in culture jamming, radical pranksterism and guerrilla mythology that ran from 1994 to 1999. During that time, a group of LBP activists wrote a controversial novel titled Q, which was published to much acclaim in 1999. In January 2000 the authors of Q founded the Wu Ming Foundation, which takes its name from a Chinese word meaning either “anonymous” or “five names” depending on how the first syllable is pronounced. The name is meant both as a tribute to dissidents (“Wu Ming” is a common byline among Chinese citizens demanding democracy and freedom of speech) and as a refusal of the celebrity-making machine which turns authors into stars.

  • Gregory Anderson, "The Show Business High Wire Act"

    10/05/2008 Duración: 01h39min

    In the year 2008, artists and businesspersons navigate the vast divide between the world of independent filmmaking and the Hollywood studio system as the lines between the two become increasingly more blurred. As pop culture integration – the fusing of music, sports, dance, event programming, reality, and other subcultures geared toward mainstream audiences while highlighting the genre demographic – has become the lifeline for both the artistic and commercial filmmaker, where do you find the happy medium, or is there one anymore? Writer, producer, distributor, and president of Tri Destined Films, Gregory Anderson has been called a part of the “new” Oscar Micheaux movement as a trailblazer for independent film distribution. Gregory created Stomp the Yard, one of the most profitable dance films of all time, and produced, marketed, and theatrically distributed the independent film Trois, one of the Top 50 highest grossing Independent Films of its release year according to Daily Variety.

  • Learning through Remixing

    27/04/2008 Duración: 01h38min

    Historically, engineers learned by taking machines apart and putting them back together again. Can young people also learn how culture works by sampling and remixing the materials of their culture? Might this ability to appropriate and transform valued cultural materials be recognized as an important new kind of cultural competency, what some people are calling the new media literacies? How might we meaningfully incorporate this fascination with mash-ups into our pedagogical practices and what values should we place on the kinds of new content which young people produce by working on and working over existing cultural materials? In this program, we will showcase a range of contemporary projects that embrace a hands-on approach to contemporary and classical media materials as a means of getting young people to think critically about their own roles as future media producers and consumers.

  • A Talk with Denis Dyack

    19/03/2008 Duración: 01h45min

    Denis Dyack is the founder and president of Silicon Knights. In this capacity, he oversees the creation and development of games, and continues to further the growth of the company. Dyack is a noted authority on interactive software development and offers valuable insight into the process of designing next-generation games that appeal to the masses. Under Dyack’s direction, Silicon Knights has evolved into one of the top independent interactive software developers in the world. Dyack (B. Phed, H. B.Sc, M. Sc.) founded Silicon Knights in 1992 after publishing Cyber Empires in 1991. Since that time, Silicon Knights has moved from creating PC games to premiere AAA console titles, such as Blood Omen: Legacy of Kain for the original PlayStation. Working with Nintendo as a second party, Silicon Knights created the critically acclaimed Eternal Darkness. Together with Nintendo, Silicon Knights worked with Konami to create another critically acclaimed game, Metal Gear Solid: Twin Snakes. Dyack and his team are current

  • Global Television

    12/03/2008 Duración: 01h46min

    A salient feature of contemporary TV has been the appearance of programs that appeal more widely across national boundaries than many earlier television shows. Examples include a range of reality shows such as Big Brother or Survivor as well as fiction series such as Ugly Betty, which undergo relatively small facelifts before being introduced to new audiences. And many American programs – e.g., Lost, Desperate Housewives – travel abroad with no alterations, as country-specific promotion and distribution strategies adjust them to their new national contexts. In this forum, distinguished media scholars Eggo Müller, Roberta Pearson and William Uricchio will discuss the origins and significance of the international distribution of television formats and programs.

  • John Romano, "Prime Time in Transition"

    05/03/2008 Duración: 01h49min

    The prime-time series has been a central narrative form in America for the last half-century, as the Hollywood movie had been in a previous era. Are the radical transformations of television in recent years challenging this domination? How has series TV changed over the past 20 years? What does the prolonged writers’ strike signify for the future of TV fiction and the medium as a whole? Leading writer-producer John Romano (Third Watch, Party of Five, Hill Street Blues) addresses these and related questions in a candid conversation.

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