Sinopsis
A show about games and the people who love them
Episodios
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Episode #252 - The Spiel on Hanamikoji
06/02/2017 Duración: 57minHanamikoji is a brilliant 2 player card game. You are restaurateur, trying to hire talented geishas. The beauty of the game is its simplicity. Four simple actions combine in various ways to create surprising, challenging and fun decisions on every turn.
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Episode #251 - Holiday Party
24/12/2016 Duración: 03h41minHonshu is a map building card game set in feudal Japan and powered by a clever trick-taking mechanic. Each card you win must overlap with cards already in your domain. This means each card becomes a challenging mini-puzzle to solve.
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Episode #250 - The Spiel on Honshu
19/12/2016 Duración: 51minHonshu is a map building card game set in feudal Japan and powered by a clever trick-taking mechanic. Each card you win must overlap with cards already in your domain. This means each card becomes a challenging mini-puzzle to solve.
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Episode #246 - Rollers is Major Fun
15/11/2016 Duración: 01h04minRollers is a press-your-luck dice game inspired by darts. If you've ever played the dart game, Cricket, you'll see how Rollers is a clever re-imagining of this pub classic, playable by people of all ages. Tune in to see why Rollers is Major Fun.
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Episode #245 - The Spiel on Isle of Skye
10/11/2016 Duración: 51minYou are a clan chief, laying tiles to build your kingdom, trying to arrange features (including whiskey barrels) in order to score points. Tiles you place are determined by an auction in reverse. Build the best kingdom and you'll rule the Isle of Skye.
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Essen 2016 - Organized Play
29/10/2016 Duración: 01h03minThis panel explores the different ways people around the world start, run and organize game groups, events or conventions. The goal is provide people with incentive or knowledge to participate in or even start a game group event or convention themselves
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Essen 2016 - Technology and Board Games
28/10/2016 Duración: 47minIgnacy Trzewiczek, Ted Alspach and Joe Cochran explore the evolution of board games that embrace technology AND examine how the cardboard world influences the digital gaming world as well.
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Essen 2016 - History in Game Design
27/10/2016 Duración: 59minMartin Wallace, Phil Eklund, Vital Lacerda and Max Michael share a deep and abiding passion for history. From research methods to the balance between simulation and gameplay, the panel discusses how and why they incorporate history into their game designs
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Essen 2016 - Designing Cooperative Games
26/10/2016 Duración: 31minMatt Leacock (Pandemic, Forbidden Island/Desert) and Antoine Bauza (Ghost Stories, Hanabi, Samurai Spirit) discuss their passion for cooperative play and the challenges and differences in designing cooperative games.
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Essen 2016 - Global Game Makers
25/10/2016 Duración: 59minRepresentatives from 3 of the largest manufacturers of board and card games, discuss the challenges they face when trying to make games for clients all over the world. Frank Jager (Ludo Fact) Shari Spiro (AdMagic) Michael Lee & Chris Matthew (Panda Mfg)
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Essen 2016 - The Impact of the Spiel des Jahres Awards
24/10/2016 Duración: 51minThis panel explores the impact of the Spiel des Jahres awards - on the game industry, on the organization itself, on the designers and the publishers who win the awards. Tom Felber (SdJ Jury) Andreas Pelikan (designer/winner) Wittenstein (Eggertspiele)
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Essen 2016 - Publishing Games for the World
23/10/2016 Duración: 48minA discussion exploring how publishers try to reach the world with their games. Nate Scheidler (Gigamic), Agnieszka Kopera (NSKN, Strawberry Studio), Konstantinos Kokkinis (Artipia Games), Nobuake Takerube (Japon Brand), Brandan Parsons (Brain Games)
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Episode #244 - Team Play is Major Fun
07/10/2016 Duración: 39minTeam Play is game that draws deep from the well of classic card games. With hints of Rummy, Pinochle and even a little Euchre, anyone familiar with these classics will feel like you already know how to play. Tune in to learn why Team Play is Major Fun!
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Episode #242 - The Spiel on Among Nobles
03/10/2016 Duración: 01h02minIn Among Nobles, you are the timeless overseer for an aristocratic European family. You guide them through marriages, warfare, commerce and influence across the continent. Most prestige wins the game. Tune in to see why it earns a Spiel of Approval Award!
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Episode #240 - The Spiel on Oh My Goods!
17/09/2016 Duración: 47minOh My Goods is a small game that packs a huge punch. Using 110 cards, you build factories to create production chains, turing basic resources into more valuable goods. Each round offers a press your luck decision that makes the game challenging and fun.
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Episode #239 - Chronicler is Major Fun
06/09/2016 Duración: 43minChronicler is a small game with large aspirations. Tell the story of your civilization through the tools and structures you choose to build in 20 minutes or less. Tune in to learn what we love about Chronicler and why it deserves the Major Fun Award.
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Episode #237 - The Spiel on My Village
29/08/2016 Duración: 01h03minMy Village is a game where players tell the story of an entire medieval community. Will your village focus on commerce, a magnificent church or a town council? Your decisions wind the clock forward; your decisions ultimately decide who lives and who dies.
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GenCon 2016 - Narrative in Game Design
17/08/2016 Duración: 52minWe explore the importance of narrative in game design with a panel of some of the best storytellers in the world of gaming. Ignacy Trzewiczek (Portal), Richard Launius, Christopher Badell (Greater Than Games), Scott Hill (Flying Frog Productions).
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GenCon 2016 - Consolidation in the Board Game Industry
16/08/2016 Duración: 44minThere have been waves of consolidation within the board game industry over the past 3 yrs. Is this a sign of a healthy industry or the start of a cycle that leads to less competition? Eric Summerer (Dice Tower) Lance Myxter (Undead Viking) Doug Richardson
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GenCon 2016 - Designing Games with a Partner
15/08/2016 Duración: 36minMatt Leacock, Rob Daviau, Bruno Faidutti and Bruno Cathala explore the process of co-designing games. Why work together? How do they divide up the work? How do they playtest? How do they deal with conflict? How do they know when the game is done?