Sinopsis
Welcome to Design Doc, a podcast documenting the process of analog game design. Game designers guide you through their process from concept to product.
Episodios
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The Episode Before the Kickstarter
19/10/2021 Duración: 45minWe've had seven years to think of a good pitch for our game. Now, we're Kickstarting Questlandia again, and we're finally figuring out the pitch that feels right. In this episode we talk about the approaching Kickstarter for a new edition of Questlandia, and just how hard it is to find a genuine voice when speaking to an online void. The Questlandia updated and expanded edition Kickstarter launches October 20th. Sign up to be notified when the campaign goes live here.
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Resist the Urge to Fill Negative Space
24/09/2021 Duración: 45minWe haven't had a deadlined project in a minute. But now it's time for a deadlined project again... How do we incorporate that work without letting un-deadlined projects slide? How does anyone not just fill the negative space? Intro/outro music: Pat King Join the Turtlebun Discord: https://discord.gg/9umUykHVAQ Our Patreon: https://www.patreon.com/turtlebun
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The Work of Games Is Not Just Making Games
31/08/2021 Duración: 56minWe just finished a year-long project, and have a little time to plan our next steps! The work of what happens in-between is just as important as the work of making a new game. We brainstorm about future projects, how to sell the books we've already made, and making a new company and new website. Design Doc Intro/Outro theme: Pat King Turtlebun Discord: https://discord.gg/XD4WVDjvbz
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Shootin the shoot
27/05/2021 Duración: 42minHannah and Evan shoot the shoot about games, being in the weird middle space of a project almost being done, and launching lucrative YouTube careers.
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How to Compare Roleplaying Games
06/04/2021 Duración: 45minHannah and Evan talk about the quest to thrive in the shadows of the world's most popular RPGs. An episode about how to compare every roleplaying game to the big ones, for the good. https://www.patreon.com/turtlebun Intro/Outro theme by Pat King Addtl music: New Ages 1 by Little Dog Big Ears
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Deluxe Edition
16/03/2021 Duración: 01h06minHannah and Evan discuss the trials and tribulations of offering a "deluxe" version of a game on Kickstarter. How do you balance the quality, the complexity, and the pressure to compete with mass-produced games? Theme song by Pat King Editing by Jeff Stormer of Party of One Podcast
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Everything Old Is New Again
02/02/2021 Duración: 46minWe sold out of Questlandias, and have decided to revamp it for the next print run! We talk about returning to our first game with both appreciation for what it is, and an intention to improve it. Theme song by Pat King Editing by Jeff Stormer of Party of One Podcast
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Scopeful Optimism
12/01/2021 Duración: 56minWe talk about what makes a game's scope big or small, why Q2 has taken so long, and all the projects we've made in the meantime. Support Design Doc on Patreon here: https://www.patreon.com/turtlebun
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Designing a Game Design Workday
28/09/2020 Duración: 57minWe talk about how we've redesigned the structure of our workday, because boundaries around work are important even when—and ESPECIALLY when—it's work you love. Design doc intro/outro theme: by Pat King Our Patreon: https://www.patreon.com/turtlebun
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The Games You Want to Make, The Life You Want to Live
31/07/2020 Duración: 32minWe sit down for an unplanned recording of Design Doc when Evan says something sad. Note: This episode discusses the toll that work can take on physical and mental health. End of episode donation notes: The Okra Project - https://www.theokraproject.com/ Black Mental Health Alliance - https://blackmentalhealth.com/ Bail Fund List - https://bailfunds.github.io/ Music: Design Doc Intro/Outro theme by Pat King New Ages I by Little Dog Big Ears
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The Ski Bike
31/03/2020 Duración: 09minIts purpose, the act of creation. Its destiny, unknowable. Today's episode is about a bike on skis. Design Doc intro theme by Pat King. Intermission and outro music, New Ages I by Little Dog Big Ears.
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Breaking up with Character Creation
17/12/2019 Duración: 01h32sCharacter creation in Questlandia 1 lasted two hours. Character creation in Questlandia 2 is five minutes. What changed? Intro/Outro music: by Pat King
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When to Add Ghosts to Your Game
22/10/2019 Duración: 46minThe junk poets are changing again. This time, maybe in a spoooooky way. We talk again about the junk poets as GMing tools and making them less corporeal, but more present than ever. Design Doc Intro/outro theme: Pat King Intermission music: New Ages 1 by Little Dog Big Ears Design Doc on twitter: @designdocpod
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When No One Is the GM, Everyone Is
23/08/2019 Duración: 44minQuestlandia 2 is a campaign game with no Game Master. Without a designated person in the GM role, that responsibility must be distributed among all players. We talk about how the Junk Poets can support every player in the GM role.
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The UltraLux Bait-and-Switch
24/07/2019 Duración: 36minQuestlandia 2 has been delayed. Now, we're releasing an entirely different RPG first. We talk about—and try not to apologize for—how timelines and business have to adapt to design difficulties. Design Doc intro/outro theme: by Pat King
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Your Kickstarter Questions (Mostly) Answered
18/06/2019 Duración: 01h18minWe asked on Twitter what you wanted to know about running a roleplaying game Kickstarter. Now, we're answering your questions. From self-promotion to self-care, what to say when there's nothing to say, and pretending we know anything about taxes. Show notes: Design Doc Intro/Outro theme by Pat King Additional music: New Ages 1 by Little Dog Big Ears
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Okay, Let's Redesign Noirlandia
21/05/2019 Duración: 01h05minWe try redesigning Noirlandia, one of our other roleplaying games, in one hour!
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We Still Don't Know Who the Junk Poets Are
16/04/2019 Duración: 48minWho are the Junk Poets and what do they add to Questlandia? We go over what we know, what's still missing, and how they could make a GMless game easier to play!
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Finding the Game's Emotional Core
13/03/2019 Duración: 46minWe've finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how to hone in on the emotional core of the game. What stories does this game want to tell and how do we make sure it tells them?