Sinopsis
A podcast dedicated to exploring the Mage: The Ascension RPG.
Episodios
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Darkness in Scandinavia with Erik Hoftaniska
12/10/2019 Duración: 54minHow do you do The World of Darkness in the happiest places on earth? What's magick like when the sun doesn't set for weeks at a time? How does the Syndicate deal with social democracy? What are trolls really like and what is a well-pisser? Karl Erik Larsen Hoftaniska of the Symposium Podcast answers these questions and more. Correction! Erik corrected himself to say that the Nordic countries were Social Democracies but the sound for that portion was garbled. Notes! Kurt Anderson's Fantasyland - Book on how America has always been a little bit crazy Scholastic movement Sami People - Culture of the way north Mage things! Difficulty of being a necromancer - Every line does it a little differently Mage: the Awakening arcana fate vs death Werewolf the Forsaken - Chronicles of Darkness game Exarchs - Possible big from Mage the Awakening A giant discussion of Sorcerer's Crusade Valdaerman - Fellowship from Dark Ages: Mage Itarajana - Magickal fellowship Spirit-Talkers from Dark Age
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Tomes of Magick: Destiny's Price
21/09/2019 Duración: 43minMage is a game of Urban Fantasy in a gothic punk setting and Destiny's Price helps turn a city from merely a backdrop into a character in the story. Adam and Terry discuss how cities and city life has changed in the 25 years since this book came out under the Black Dog Imprint and what has and hasn't aged well regarding drug use, organized crime, and violent crime in the United States. Dropping homicide rate in the US Dropping property crime rates in the US Dropping poverty rate in the US (The poverty rate in the US is pretty cyclical and unlike in most countries is tied to an estimate of what it takes to feed a family vs provide basic amenities) Narconomics Income of low level drug dealers (Income varies by drugs and location. If you're providing cocaine to Wall Street types, you're probably living comfortably, but by the numbers, very few dealers are making that kind of money.) Black Dog Game Factory, the Pentex subsidiary Other Black Dog Books World of Darkness:
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Hollow Earth, the Hallean Effect, and Introducing New Players with Sebastian Freeman
14/09/2019 Duración: 40minMage is a game of infinite possibilities and for some players, at least to start, that's too much. Sebastian Freeman, Onyx Path Contributing Author has written two publications for starting cabals, one Believe in Magick (it's free!) is an introduction for players on the adventures you can have in Mage. The second is The Hallean Effect a first chapter for adventures in Hollow Earth, the realm of conspiracy and pulp fiction. Sebastian's Work: Believe in Magick! - A pay what you want introduction for players The Hallean Effect - An adventure getting to Hollow Earth Pillars of Ma'at - Bringing Mummy in line with the other M20 books Works Including Hollow Earth: Book of Worlds - 2e reference Infinite Tapesty - Revised reference Join our discord server here! --- Send in a voice message: https://anchor.fm/mage-the-podcast/message Support this podcast: https://anchor.fm/mage-the-podcast/support
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Tomes of Magick: Halls of the Arcanum
07/09/2019 Duración: 54minAscension's Right Hand was all shotguns and robots in dive bars, but maybe some brandy in a high-leather chair while discussion psychic phenomena or an ether frolic after some reading about vampyres*? If this sounds more your speed, get ready for the intrigue, investigation and interior design in Halls of the Arcanum. Adam and Terry guide you through the operations of the Arcanum, a secretive mortal research organization from the London Foundation House house to the lodges dedicated to finding Damcar, secret city of Arabia. Just don't get caught in the war between the White Priests and the Red Priests....that is if there is a war. *-(Mage the Podcast strongly supports the use of dedicated drivers. Consume responsibly and in accordance with local laws and paradigms) References! Year of the Hunter - A year where White Wolf produced mortal or hunter guides for each line. Vampire: The Masquerade The Inquisition Werewolf: The Apocalypse Project Twilight Mage: The Ascension Halls of the Arcanum Wraith: The Obl
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Upcoming Projects and GenCon 2019 Part 2: Politics in Mage, Writing and Editing, and Growing the Mage Community
31/08/2019 Duración: 01h07minThe second and final Gencon interview show, but first some updates on Mage: The Podcast projects! Duplicity, the Mage the Podcast Twitter Chronicle has finished its 3rd week and you can read it here. Talk to Ira Grace @magestoryteller if you want to get involved or follow the action. Join the conversation on our Discord Server Friend of the show Charles Siegel has released Sources of Magick, a supplement which gives you way more than you ever thought you wanted about nodes. Mage the Podcast is starting to record instructional audio/video for how to play Mage through winter of 2020. Stay tuned for more information. Interview with Victor Kinzer of Walking Away from Arcadia Politics introduced in Changeling Players Guide Noam Chomsky and Anarcho-Syndicalism (all structures of power must be continually justified) Haymarket Affair (bombing that took place during a labor demonstration Bedlam in Changeling, a kind of fae madness Interview with Carol Darnell, game editor who's
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Tomes of Magick: Ascension's Right Hand
24/08/2019 Duración: 01h04sMage can be a game about the inner journey towards Ascension through self-perfection. But someone still needs to take out the garbage...and shoot invading Technocracy cyborgs and mutants while that's happening. Ascension's Right Hand brings to light the unsung heroes of the Ascension War who work side-by-side with mages, knowingly or not to protect, aide, and serve our playing characters. Adam and Terry guide you through consors, acolytes, familiars, and creatures stranger in Ascension's Right Hand. Also, Terry sings briefly. In the Mage the Podcast World! Terry has produced a World of Darkness Image Pack containing 240 photos for $9.00 Mage the Podcast will be at PAX Unplugged in Philadelphia from Dec 6 to 8th Come talk to us on our Discord Server Adam's further recommendations: Fill out your numina roster with World of Darkness Sorcerer Yet more familiars with yet more superpowers Bygone Bestiary A splash of M20? Gods and Monsters Generic and sometime
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Gencon 2019 Part 1: Mage One Shots, Scion, Storyteller Vault, Hunter, Vampire and Geist
17/08/2019 Duración: 01h41minThe first of two episodes collecting interviews done at Gencon 2019. Josh Heath, the newest member of the MtP team, talks about running Scion, Aeon, and Mage (Gods and Monsters) one shots and advice for your first game convention. After are four short interviews Terry did at Gencon with Nathan Siever of 25 Years of Vampire the Masquerade about their community chronicle, Matt McElroy of DrivethruRPG, Buckle from the Hunter the Vigil liveplay Uncanny Valley and the Geist writer Mike Tomasek. Josh Heath Ran a Gods and Monsters-based Mage One-shot Ran a game for Aeon 2e (Not yet released) Ran two Scion adventures Terry Robinson Played Promethean the Created and called people Huguenots Played Microscope Played Fiasco Played in Josh's Scion game (You Make My Dreams Come True Video) Interview with Nathan Siever Utility Muffin Labs Curse of Caine Chronicle UML Discord &n
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Tomes of Magick: Technocracy: N.W.O.
10/08/2019 Duración: 58minSome factions consider the Ascension War a metaphor for the fight for reality. Others consider the War to be internal. Some factions consider it a full on total war and the New World Order is one of them. Propaganda, manipulation, strategic violence, and sometimes a chaingun are all appropriate focuses in the procedures required to bring about Safety and Security for the Masses. When your enemies are this bad, what methods could possibly go too far? Adam and Terry walk through the Convention book that gave us the SPECTRE limousine, mindscaping, and Room 101, how their tools work, and how to use them in your chronicle. Get NWO as part of Technocracy Assembled Volume I on DriveThruRPG Top Secret RPG Spectre clip "we have people everywhere" The Prisoner (BBC Series) or on Amazon Magickal Fiasco (Terry's Mage supplement) MIB "I make this look good" --- Send in a voice message: https://anchor.fm/mage-the-podcast/message Support this podcast: https://anchor.fm/mage-the-podcast/support
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Worlds of Darkness: Mage/Demon the Fallen Crossovers
03/08/2019 Duración: 58minMany world cultures refer to servants of greater powers who guide humanity and other servants of darker powers who tempt us. What if the latter started out as the former? Demon the Fallen builds a world where a war occurred in heaven where those who fought for the right to reveal themselves to humans were banished from creation...until now. Demon as a system plays very well with Mage and Terry Robinson and Charles Siegel will guide you though adding those who saw paradise lost to your chronicle. Notes: The mythos laid out in this game don't quite follow any specific tradition and hew to Paradise Lost. If you want to follow a world tradition of angelology, pick one of the big ones and run with it: Angels in Judaism, Angels in Christianity, Angels in Islam, Angels in Hermeticism, Angels in Zoroastrianism Angel powers can be quite potent House rule that Pacts forged with low-torment demons do not mark the avatar and those with high-torment demons/the Earthbound do Early demon history posits a frac
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Tomes of Magick: Sons of Ether
27/07/2019 Duración: 01h05minThe Sons of Ether are seen as crazy technomancers but the true history of these explorers go back far farther. Adam and Terry explore their history and ideas from Greek philosophers to the last modern remnants of Victorian explorers and pulp actions heroes. Along the way, find out how the nature of scientific discovery has changed across editions and as always Adam's story ideas. Notes: We're more than half way through the original Tradition books, yay! Etherites have no consistent history at least up to the Renaissance and House Golo Gentlest induction so far. Give em' a book and see if they get a new idea from it No necessity for them to be scientific. Their belief is in the power of human creativity Acts of wonder that don't aid the Consensus are merely magick and not True Science Anders Mage page on the SoE Anders Mad Scientist page Superceded Theories of Science Pathological Science Books: The Smokey God Frankenstein by Mary Shelley - Puffin Classics Etherspace - Lensman ser
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Joseph Finally Plays Mage, Types of Apocalypses, and Future Projects
20/07/2019 Duración: 45minJoseph Aleo started Mage the Podcast because no Mage podcasts existed. That was almost a year ago and only now has he actually gotten to play. How did it go? What was his character? Is "Joseph" just a front for something more sinister? Also find out how Joseph got his start in broadcasting and some ways in which you can roleplay the apocalypse. Grant Morrison's the Invisibles SoundCloud Rap Scene 6ix9ine XXXTentacion Pirate radio Fresh Air with Terry Gross Other Podcasts 25 years of VTM Walking Away from Arcadia Mage the Ascension Facebook group Other Books The Road by Cormac Maccarthy Soft Apocalypse by WIll Mcintosh Neuromancer by William Gibson Other Systems Fate Powered by the Apocalypse --- Send in a voice message: https://anchor.fm/mage-the-podcast/message Support this podcast: https://anchor.fm/mage-the-podcast/support
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Tomes of Magick: Akashic Brotherhood
13/07/2019 Duración: 01h06minThe Akashic Brotherhood has a storied history both in game and out of game. These experts in the Mind sphere were also inspired by the Hong Kong action films of the 70s through 90s and turn their bodies into Awakened weapons. Find out how this Tradition was brought to life as Adam Simpson brings his expertise and Terry Robinson brings his ignorance to the question of "how do the Akashics line up with actual East Asian practices?" Adam also provides a reading list that the book didn't all the while Terry nods faking like he knows what's going on. Notes! Zen koans Daoism Akashic Brotherhood section of Anders Mage page Deleted content from the Akashic Brotherhood Hand cheese with music Wuxia fiction Meditations by Marcus Aurelius The Book of Five Rings Adam's Reading List Te-Tao Ching by Lao-Tau translated by Robert G. Henricks - The Modern Library 1993 ISBN 0-679-60060-4 There are many translations available but this one makes use of more rec
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Worlds of Darkness: Mage/Werewolf Crossovers with Josh Heath
06/07/2019 Duración: 01h06minMages fight for Ascension but other Night-Folk fight for the survival of the planet in the face of the corrupting Wyrm. The warriors of Gaia are the Garou or werewolves and they consider themselves the chosen to remove rot and corruption but what do they think of those that can rewrite reality? Are they slavering murder hounds, Gaia's chosen or the best lacrosse players on the earth? Well, Terry had no idea so he called in Josh Heath of Werewolf the Podcast and storyteller for both Mage and Werewolf to discuss the basics of how werewolves work and how they can fit into a Mage Chronicle Josh Heath Projects High Level Games - A firm that will help you take your ideas and turn them into games Josh on DTRPG Werewolf the Podcast Specifically, Archons of Niku - Anthropomorphic animals fighting over things! Werewolf Terms Tribes - Group of werewolves with similar totems, agendas, and worldviews Forms - Different things a given Garou can turn into Fera - Other changing breeds Ra
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Tomes of Magick: Book of Madness: Whispers Without, Chaos Within
29/06/2019 Duración: 01h07minThe Nephandi, Marauders, infernalists, and dark Umbral entities are spoken about in hushed whispers at meetings of mages but, well, how do you use them in a chronicle? Adam Simpson and Terry Robinson walk through The Book of Madness which vastly expanded the details and systems for the main Mage antagonists as well as the slippery concept of paradox. Also included: an handy dandy appendix for quick reference. NOOOOOTES: Get the Book of Madness on DTRPG and support the show Terry's book A Magickal Fiasco: Full Tilt Story Creation for Mage is out on Storytellers Vault. It's pay what you want! Terry used the term G*psy in the Euthanatos episode. He found out it was derogatory later and says he's sorry. Redbubble Technocracy shirts are marked as adult probably because they have guns on them Terry cuts loose on why barrabus shouldn't be italicized We learn Adam's second law of storytelling: any worldview where the phrase "we need to go kill those babies" probably requires reflection Al-Aswad the Nep
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Duplicity: A Twitter Chronicle
21/06/2019 Duración: 45minMage: The Podcast with launch a Twitter Chronicle, Mage: Duplicity, in August and is headed by our teammate, Ira Grace. How do you run a Chronicle by Tweet? We’re not entirely sure but we have some ideas! Ira outlines his vision for Mage: Duplicity and how he plans to run the Chronicle. Want to play Mage: Duplicity? Of course you do! Tweet @MageStoryteller or send and email to invertedavatar@gmail.com and Ira will get you started or follow the Chronicle on Twitter by searching #DPLCTY. Show Notes Terry’s A Magickal Fiasco: Full Tilt Story Creation for Mage on the Storytellers Vault Hacking Dungeons & Dragons Exarchs Tweetstorms and threaded Tweets Mage the Ascension: Refuge as inspiration (listen to our interview with Refuge’s author, Karin Tidbeck) Asynchronous Storytelling 25 Years of Vampire: The Masquerade – A Retrospective’s Curse of Caine Chronicle (listen to our interview with the co-host, Robert Batton) The theme and setting of Mage: Duplicity in Washington D.C. Marcus Vitel, Anarch K
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Compelling Storytelling with Robert Batton of 25 Years of Vampire: The Masquerade - A Retrospective
14/06/2019 Duración: 01h02minRobert Batton, co-host of the 25 Years of Vampire: The Masquerade - A Retrospective podcast, has been running Vampire Chronicles from the intimate tabletop environment to the grand LARP for nearly 25 years. Recently, he’s added Mage: The Ascension to his offerings. Hear this veteran podcaster and Storyteller’s advice for your Mage Chronicle, reminders of what makes the game unique, and find out what really makes Mage the sexiest game involving wizards. Show Notes Time-Life Books’ Mysteries of the Unknown series. Vampire: The Masquerade 20th Anniversary Edition - The current tome of Vampire. HoL: Human Occupied Landfill - If you’ve played this, then you're officially a WW fanperson. Fiasco - One end of the “how structured is your game” spectrum. Shadowrun - A cybermagic future where people are actually out at night. The collected works of Stephen King - Guy’s written a loooooot. Shadowguiding. Wraith: The Oblivion - Listen to our Worlds of Darkness: Mage/Wraith Crossovers episode. Call of Cthul
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Tomes of Magick: Verbena
07/06/2019 Duración: 01h10minAmong the Traditions, the Verbena most understand the cycles of power of sacrifices required to keep them going. The Verbena also may know best the sting of the Inquisition and what was lost at the end of the Mythic Ages but the wheel turns and what was old is new again. Listen in as Adam and Terry talk about where the Verbena got their start, their understanding of the founding cosmology of the World of Darkness, and how little they've changed over time. Show Notes The “mature” shirts of the Redbubble store for Mage: the Ascension Comparison to first edition in ignoring Sleeper concerns Wheel of the Year and a shared Google calendar of them List what your character can’t do Once the player has proven they've done their homework, lean on them to fill in your ignorances Cutting off the top of the roast Magic doesn't need to follow real world practice The Egyptian Book of the Dead Valdaermen from Dark Ages: Mage Cernunnos as mentioned in Adam’s Adventure Ideas Tradition Book: Ver
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How to Run A Street Level Game
31/05/2019 Duración: 29minMark Hope discusses street level games: what street level games are, how to make your game a success and resources you can use to bring your game to life. Show Notes Hidden Lore’s alternate combat system and sample setting. Destiny’s Price’s use of street life, street culture, crime, gutter magick, settings, characters and gear. Initiates of the Art’s exploration of the Awakening, day-to-day life, rote, merits and flaws. Tales of Magick: Dark Adventure’s high-octane, high-adventure. Bitter Road is great for newly established mages. M20 Gods & Monsters is perfect for kids you might meet on the street, Umbrood, Night Folk, etc. Orphans Survival Guide is the one book you should read for your street level game and is chock full of useful information! Outcasts: A Players Guide to Pariahs explores the outcasts of the World of Darkness such as the vampire Caitiffs, werewolf Garou Ronin and the Hollow Ones. Mage: The Ascension 20th Anniversary Edition Quickstart includes information not in M20 such as the Bridge