Mit Cms/w

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Sinopsis

MIT Comparative Media Studies/Writing offers an innovative academic program that applies critical analysis, collaborative research, and design across a variety of media arts, forms, and practices.We develop thinkers who understand the dynamics of media change and can apply their insights to contemporary problems. We cultivate practitioners and artists who can work in multiple forms of contemporary media. Our students and research help shape the future by engaging with media industries and the arts as critical and visionary partners at a time of rapid transformation.

Episodios

  • Richard Rogers, "The End of the Virtual: Digital Methods"

    02/05/2011 Duración: 01h33min

    There is an ontological distinction between the natively digital and the digitized, that is, the objects, content, devices and environments that are “born” in the new medium, as opposed to those that have “migrated” to it. Should the current methods of study change, however slightly or wholesale, given the focus on objects and content of the medium? The research program put forward here thereby engages with “virtual methods” that import standard methods from the social sciences and the humanities. That is, the distinction between the natively digital and the digitized also could apply to current research methods. What kind of Internet research may be performed with methods that have been digitized (such as online surveys and directories) vis-á-vis those that are natively digital (such as recommendation systems and folksonomy)? Second, he will propose propose that Internet research may be put to new uses, given an emphasis on natively digital methods as opposed to the digitized. Rogers will strive to shift the

  • Mark Dery, "(Face)book of the Dead"

    25/04/2011 Duración: 02h08min

    In the Age of Always Connect, are we witnessing a plague of oversharing? If so, are social networks its vectors of transmission? Does this much-discussed phenomenon mark the Death of Shame, perhaps even a return to pre-modern notions of public and private? What does it mean to live in a historical moment when the faces in our high-school yearbooks materialize, without warning, in our Facebook lives, Walking Dead eager to rekindle friendships we thought we’d buried long ago? In his illustrated lecture, “(Face)Book of the Dead,” cultural critic and media theorist Mark Dery, author of seminal essays on online subcultures, culture jamming, and Afrofuturism, will address these and other questions, from the posthuman psychology of disembodied friendship to our growing unwillingness to untether ourselves from our social networks or the media drip, even for an instant. What does it say about us, as a society, if we’re unable to be alone and unplugged without being bored or lonely? Is this, at root, a fear of the empt

  • Amaranth Borsuk, "Between Page and Screen: Digital, Visual, and Material Poetics"

    13/04/2011 Duración: 01h08min

    Amaranth Borsuk discusses her poetic practice as a multi-media writer and artist, reading selections from recent work and showing images and performance footage from current projects. What is a poetics of materiality and how does it play out across print and digital media? What does a focus on the material of language do to our constructions of authorship? Borsuk will read from Between Page and Screen, a digital pop-up book of poems, Tonal Saw, a chapbook constructed from a religious tract, and Excess Exhibit, a flip-book of conjoined poems that mutate from constraint into rapturous abundance. She will also show digital work in progress and read selections from her recently completed manuscript Handiwork, whose poems explore the relationship between torture and writing, trauma and creativity through a combination of Oulipo constraint and surreal lyricism. A poet and scholar, Amaranth Borsuk’s work focuses on textual materiality–from the surface of the page to the surface of language. She is currently a Mello

  • A Conversation with Sherry Turkle

    12/04/2011 Duración: 02h03min

    The eminent MIT professor, author most recently of Alone, Together, discusses her darkening view of our digitizing world, her sense of the culture of MIT and its students, and her own career with Communications Forum Director David Thorburn, a longtime colleague. Sherry Turkle is Abby Rockefeller Mauzé Professor of the Social Studies of Science and Technology in the Program in Science, Technology, and Society at MIT and the founder (2001) and current director of the MIT Initiative on Technology and Self. Co-sponsor: Technology and Culture Forum at MIT

  • John Ellis, "How Documentary Went Digital: Implications of Informal Filming and Skeptical Audiences"

    17/03/2011 Duración: 01h26min

    Digital filming has transformed documentary, offering new potentials to filmmakers and at the same time transforming audience attitudes. Filmmakers have been able to work more informally with their subjects, giving rise to the fusion format of reality TV as well as changing the nature of documentaries themselves. From the audience perspective, affordable digital platforms mean that almost everyone knows what it is like to film and be filmed. The result is a transformation of the documentary genre, where films are now seen as documents of interactions rather than expositions of fact. Ellis explores this new phase in documentary, using methods derived from Goffman as well as an intimate understanding of the technologies of filming. John Ellis is Professor of Media Arts at Royal Holloway University of London, and this semester’s visiting scholar at the Annenberg Institute, University of Pennsylvania. He is the author of Visible Fictions (1982), Seeing Things (2000) and TV FAQ (2007) and the co-author of Languag

  • Purple Blurb: "Computers and Creativity"

    14/03/2011 Duración: 01h37min

    The computer’s creative involvement in the visual and literary arts is the topic of this panel discussion, held on the occasion of the Drawing with Code: Computer Art from the Anne and Michael Spalter Collection exhibit at the deCordova. The panelists include that exhibit’s curator George Fifield, exhibiting artist Mark Wilson, poet and Brown University professor John Cayley, and MIT Media Lab professor Leah Buechley. Held in collaboration with the deCordova Museum. About the Purple Blurb series: Run by Nick Montfort, authors read and discuss their “D1G1T4L WR1T1NG” at MIT. All events are free and open to the public.

  • Public Sphere or Echo Chamber

    24/02/2011 Duración: 01h54min

    The digital age has been heralded but also pilloried for its impact on journalism. As newspapers continue their mutation into digital formats and as news and information are available from a seeming infinity of websites, what do we actually know about the dynamics of news-consumption online? What does the public do with online news? How influential are traditional news outlets in framing the news we get online? Pablo Boczkowski is a Professor of Communications Studies at Northwestern Univeresity where he leads a research program that studies the transition from print to digital media. He is the author of Digitizing the News: Innovation in Online Newspapers (2004) and News at Work: Imitation in an Age of Information Abundance (2010). Joshua Benton is the founding director of the Nieman Journalism Lab at Harvard University — an effort to help the news business make the radical changes required by the Internet age. Before that, he was an investigative reporter, columnist, foreign correspondent and rock critic

  • Clara Fernández-Vara, "Theatre and Videogames as Performance Activities"

    23/02/2011 Duración: 01h35min

    What do Shakespeare and videogames have in common? Clara Fernández-Vara, a Comparative Media Studies alumna, explains her journey from researching Shakespeare in performance to studying and developing videogames. Applying concepts from theatre in performance illuminates the relationship between the player and the game, as well as between game and narrative. Videogames are not theatre, but the comparison gives way to productive questions: What is the dramatic text of the game? How does this text shape the actions of the player? Who are the performers? Who is the audience? These questions will be addressed in the context of adventure games, a story-driven genre where the player solves puzzles that are integrated in the fictional world of the game. Clara Fernández-Vara is a post-doctoral researcher at the Singapore-MIT GAMBIT Game Lab, where she teaches courses on videogame theory and game writing, as well as develop games with teams of students. Clara is a graduate from the Comparative Media Studies program,

  • Christoph Lindner, "Amsterdam and New York: Transnational Photographic Exchange"

    09/02/2011 Duración: 01h17min

    This lecture examines the impact of globalization on the urban imaginary in relation to a recent art exhibition, commissioned by the Dutch government in 2009, in which a group of contemporary New York artists were invited to photograph Amsterdam to mark the 400th anniversary of Henry Hudson’s discovery of Manhattan. Registering a long history of transnational exchange between the two cities, the selected artists sought to produce work capable of defamiliarizing established images of Amsterdam. The claim of the exhibition was that seeing Amsterdam through the lens of New York photographers enabled new and surprising perspectives on four key aspects of the city: the street, the night, the water, and the outskirts. Interrogating this claim, the lecture will analyze individual artworks, the marketing and staging strategies of the exhibition, and — most importantly — the role that transnational exchange can play in both resisting and reinforcing dominant, globalized images of contemporary city spaces. Christoph

  • Gabriella Coleman, "Anonymous, Politics of Spectacle, Geek Protests against Scientology"

    23/01/2011 Duración: 01h15min

    Trained as an anthropologist, Gabriella (Biella) Coleman examines the ethics of online collaboration/institutions as well as the role of the law and digital media in sustaining various forms of political activism. Between 2001-2003 she conducted ethnographic research on computer hackers primarily in San Francisco, the Netherlands, as well as those hackers who work on the largest free software project, Debian. She is completing a book manuscript “Coding Freedom: Hacker Pleasure and the Ethics of Free and Open Source Software.”

  • Sasha Costanza-Chock, "Transmedia Mobilization in the Los Angeles Immigrant Rights Movement"

    23/01/2011 Duración: 01h03min

    Sasha Costanza-Chock is a scholar and mediamaker who works in areas including: social movements and ICTs; participatory technology design and community based participatory research; the transnational movement for media justice and communication rights; comunicación populár; mobile phones and social change; digital literacies and digital inclusion; race, class, and gender in digital space, the transformation of public media systems; the political economy of communication; and information and communications policy. He holds a PhD from the Annenberg School for Communication & Journalism at the University of Southern California, where he is currently a Postdoctoral Research Associate, and is also a Fellow at the Berkman Center for Internet & Society at Harvard University. Sasha presently lives in Los Angeles, where he works with community-based organizations to develop critical digital literacies (for example, see http://vozmob.net). More information about Sasha’s work can be found at http://schock.cc.

  • Nitin Sawhney, "Creative DIY Cultures and Civic Agency among Marginalized Youth"

    10/01/2011 Duración: 01h18min

    Nitin Sawhney, Ph.D. is a Research Fellow and Lecturer with the Program in Art, Culture and Technology (ACT) in the School of Architecture and Planning at MIT. His ongoing research, teaching and creative practice engages the critical role of arts interventions in contested spaces and participatory media with marginalized youth. Nitin completed his doctoral work at the MIT Media Lab where he conducted research on open design collaboration and DIY cultures in the context of sustainable development, as well as wearable and responsive community media interfaces in transitional spaces. In 2008-2009 he served as a Visionary Fellow with the Jerusalem 2050 project, sponsored by the Dept. of Urban Studies and Planning and the Center for International Studies at MIT, conducting research on urban renewal and civic engagement through the media arts in divided cities such as Belfast and Jerusalem. Nitin co-founded the “Department of Play”, a research collaborative at the MIT Center for Future Civic Media, focused on desi

  • Communications in Slow-Moving Crises

    18/11/2010 Duración: 01h58min

    Governments, corporations, and communities plan for sudden crises: the White House drafts strong responsive rhetoric for the next terrorist attack; Toyota runs reassuring national TV spots within hours of a product recall; and 32 Massachusetts towns successfully publicize water distribution sites following a water main rupture. However, like the housing collapse or the recent Gulf oil spill, some crises are complex, difficult to warn of, and don’t cleanly fit traditional media frames. They are slow moving, and the media still struggles to rhetorically or technologically cover these simmering, rather than boiling, dramas. With government regulators weak, corporations still focused on the bottom line, and communities adapting to structural change, this Communications Forum asks: What new media tools and strategies can be used to help everyone better prepare for the unique communications challenges of slow-moving crises? Andrea Pitzer is editor of Nieman Storyboard, a project of the Nieman Foundation for Journ

  • Trace Beaulieu and Mary Jo Pehl, "MST3K and Cinematic Titanic"

    07/11/2010 Duración: 01h01min

    In December of 2007, Joel Hodgson and Trace Beaulieu, two of the creators of Mystery Science Theater 3000, assembled many of the original members of that cult TV phenomenon to form Cinematic Titanic, a live and DVD version based on their original formula of riffing on terrible movies. The actors essentially play themselves as they participate in an experiment for some unknown, possibly shadowy corporation or military force. The story currently provided to the cast is that there is a tear in the “electron scaffolding” that threatens all digital media in the world. Their experience doing MST3K is key to the organization’s plans. Two of the cast, Trace Beaulieu and Mary Jo Pehl, discussed their thoughts on producing Cinematic Titanic which came to Boston on October 29th at the Wilbur Theater. They spoke with Generoso Fierro and Jason Begy, both of CMS’s GAMBIT Game Lab.

  • Eric Gordon, "How Neighborhoods Use Local Engagement Games to Plan for the Future"

    04/11/2010 Duración: 01h21min

    There are a growing number of games that are location-based. They use mobile devices and locative technologies to turn physical space into a game board. Games like Foursquare get people moving from place to place, exploring the world around them and potentially meeting people nearby. But while many games use location as the context for interaction, few use location as the content for interaction. Local Engagement Games (LEGs) are location-based games designed for the specificity of a location, with the intention of integrating into local cultures and local institutions. They reinforce existing geographical communities because the rules of the game are couched within existing rules of civic participation. Whether it’s a game built around a town hall meeting or a government planning process, LEGs scaffold local processes to foster community and commitment to civic life. In this talk, Gordon discusses two LEGs developed at the Engagement Game Lab. Participatory Chinatown is a 3-D role-playing game designed to b

  • Civic Media and Law

    04/11/2010 Duración: 01h51min

    What do citizens need to know when they publicly address legally challenging or dangerous topics? Journalists have always had the privilege, protected by statute, of not having to reveal their sources. But as more investigative journalism is conducted by so-called amateurs and posted on blogs or websites such as Wikileaks, what are the legal dangers for publishing secrets in the crowdsourced era? We convene an engaging group law scholars to help outline the legal challenges ahead, suggest policies that might help to protect citizens, and describe what steps every civic media practitioner should take to protect themselves and their users. David Ardia is director of the Citizen Media Law Project which provides legal resources for those involved in online journalism and citizen media. Daniel Schuman is the policy counsel at the Sunlight Foundation, where he helps develop policies that further Sunlight’s mission of catalyzing greater government openness and transparency. Moderator: Micah Sifry is a co-founder

  • NGO 2.0: When Social Action Meets Social Media

    21/10/2010 Duración: 01h35min

    Professor Wang discusses the genesis and implementation of a civic media project that she conceptualized and launched in China in May 2009. The project, titled NGO2.0, is a social experiment that introduces Web 2.0 thinking and social media tools to the grassroots NGOs in the underdeveloped regions of China. How has new media complicated social action and civic engagement? What are the evolving stakes for social change proponents? How are change agents coping with governmental intervention in a country where social media is held suspect? Professor Wang speculates on the emergence of a new field of inquiry — social media action research — while sharing insights and findings about her involvement in shaping an NGO 2.0 culture in China.

  • Humanities in the Digital Age

    21/10/2010 Duración: 02h07min

    What is happening to the intellectual field called the humanities? Powerful political and corporate forces are encouraging, even demanding science and math-based curricula to prepare for a globalized and technological world; the astronomical rise in the cost of higher education has resulted in a drumbeat of complaints, some which question the value of the traditional liberal arts and humanities. And of course, and far more complexly, the emerging storage and communications systems of the digital age are transforming all fields of knowledge and all knowledge industries. How has and how will the humanities cope with these challenges? How have digital tools and systems already begun to transform humanistic education? How may they do so in the future? More broadly, is there a significant role for the humanities in our digital future? Our panelists will explore these and related questions in what is expected to be the first in a continuing series on this subject. Alison Bylerly is provost and executive vice pres

  • The Online Migration of Newspapers

    07/10/2010 Duración: 02h02min

    The fate of newspapers is an ongoing subject for the Forum. This conversation explores the migration of newspapers to the internet and what that means for traditional concepts of journalism. Amid the emergence of citizens’ media and the blogosphere, newspapers are adapting to a changing mediascape in which print readership is in steady decline. David Carr, culture reporter and media columnist for the New York Times, and Dan Kennedy, professor of journalism at Northeastern University and author of the Media Nation blog, explore these developments with Forum Director David Thorburn. Among their topics: the best and the worst examples of news on the net, online-only news sites, hyperlocal news and collaborative journalism, business models for online newspapers, and the impact of social media on journalism.

  • Francisco Ricardo, "The Aesthetics of Projective Spatiality: New Media as Critical Objects"

    04/10/2010 Duración: 01h44min

    One theme in the contemporary use of space involves the shift from production modeled around a physical, centralized “locus” to new virtual, extended and multi-axial modes of “projective” organization. We see this in new sculpture, new architecture, and, in electronic art, an expressive embrace of geographic dispersal. Although new materials, methods, and media have been central to modernist optimism, many of their resulting physical and actual constructions have been dismissed, discredited, misunderstood, or attacked. Using physical and virtual examples, Ricardo examines the strange tension between unanimous acceptance of new media and materials and the frequent rejection of new forms and structures they have made possible. Francisco Ricardo is media and contemporary art theorist. A Research Associate at the University Professors Program and co-director of the Digital Video Research Archive at Boston University, he also teaches digital media theory at the Rhode Island School of Design. His research examines

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