Mit Cms/w

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Sinopsis

MIT Comparative Media Studies/Writing offers an innovative academic program that applies critical analysis, collaborative research, and design across a variety of media arts, forms, and practices.We develop thinkers who understand the dynamics of media change and can apply their insights to contemporary problems. We cultivate practitioners and artists who can work in multiple forms of contemporary media. Our students and research help shape the future by engaging with media industries and the arts as critical and visionary partners at a time of rapid transformation.

Episodios

  • Fox Harrell, "The Imagination, Computation, and Expression Lab"

    26/09/2010 Duración: 01h22min

    Professor Fox Harrell’s research group — the Imagination, Computation, and Expression (ICE) Lab — builds computational systems for expressing imaginative stories and concepts — “phantasmal media” systems. In particular, his research uses artificial intelligence/cognitive science-based techniques to understanding the human imagination to invent and better understand new forms of computational narrative, identity, games, and related types of expressive digital media. In this talk, he will discuss his recent works and collaborations including the “Living Liberia Fabric,” an AI-based interactive video documentary produced in affiliation with the Truth and Reconciliation Commission of Liberia to memorialize 14 years of civil war, “Generative Visual Renku,” an AI-based form of generative animation, and several other projects. Harrell received the National Science Foundation (NSF) CAREER Award for his project “Computing for Advanced Identity Representation.” He is currently completing a book, Phantasmal Media: An

  • CMS 10th Anniversary: "Participatory Culture: Democracy and Education in a Hypermediated Society"

    27/04/2010 Duración: 01h23min

    Erin Reilly is Research Director for Project New Media Literacies, a past CMS project now housed at the University of Southern California. Karen Schrier, a CMS grad, is the Director of Interactive Media and Technology at ESI Design and a part-time doctoral student at Columbia University in games and learning. Sangita Shresthova is a Czech/Nepali international development specialist, filmmaker, media scholar, and dancer, who currently manages Henry Jenkins new project on participatory culture and civic engagement at USC. Pilar Lacasa is a researcher at Alcalá University in Spain. She also works on a project for Electronic Arts in Spain about how to use commercial games in education. Mitch Resnick is Professor of Learning Research at the MIT Media Laboratory. He develops new technologies that engage children in creative learning experiences and is a principal investigator with the MIT Center for Future Civic Media, a CMS-partnered project.

  • CMS 10th Anniversary: "International Media Flows: Global Media and Culture"

    27/04/2010 Duración: 01h17min

    Aswin Punathambekar is an assistant professor in the Department of Communication Studies at the University of Michigan in Ann Arbor. He teaches and writes about media globalization, with a focus on South Asia and the South Asian diaspora. Xiaochang Li lives in New York, where she consults as something of a media and branding mercenary, specializing in the intersection of globalization, digital media, and rampant delight. Ana Domb recently graduated from CMS and is currently working on user experience research at The Meme, a design consultancy firm based out of Cambridge. Orit Kuritsky–a scriptwriter, content editor, and creative director–is also a graduate of the CMS master’s program. Jing Wang is a professor in Chinese Cultural Studies and the Director of New Media Action Lab. She is a CMS-affiliated faculty currently working on a project (NGO2.0) that brings together social media and nonprofit organizations in China.

  • CMS 10th Anniversary: "Applied Humanities: Transforming Humanities Education"

    26/04/2010 Duración: 01h27min

    Pete Donaldson is a Professor in the MIT Literature section, which he headed from 1990 until 2005. Kurt Fendt is Research Director in Foreign Languages and Literatures and the Comparative Media Studies Graduate Program and directs the HyperStudio, a CMS research project. Scot Osterweil leads several Education Arcade projects promoting learning in math, literacy, history, science and foreign language. Rekha Murthy, CMS ’05, works at the intersection of public radio and digital media, currently overseeing distribution and content strategy initiatives for PRX, an online distributor of audio programs to public radio networks, stations, and audio platforms including mobile, internet, and satellite radio. Matthew Weise, CMS ’04, is Lead Game Designer at the Singapore-MIT GAMBIT Game Lab.

  • CMS 10th Anniversary: "Creativity and Collaboration in the Digital Age"

    26/04/2010 Duración: 01h23min

    Beth Coleman is Assistant Professor of Writing and New Media in the Program in Writing and Humanistic Studies and Comparative Media Studies. Her fields of research interest include new media, contemporary aesthetics, electronic music, critical theory and literature, and race theory. Philip Tan is a CMS grad who now directs the Singapore-MIT GAMBIT Game Lab, a partnership between MIT/CMS and the government of Singapore to explore new directions for the development of games as a medium. Ivan Askwith is a CMS grad working in New York City as Director of Strategy at Big Spaceship, a digital creative agency. Clara Fernandez-Vara is a Postdoctoral Researcher at the Singapore-MIT GAMBIT Game Lab and a graduate of the CMS master’s program.

  • CMS 10th Anniversary: “Dean Deborah Fitzgerald’s Introductory Remarks”

    25/04/2010 Duración: 06min

    Deborah Fitzgerald, Dean of MIT’s School of Humanities, Arts, and Social Sciences, opens the CMS 10th Anniversary symposium with her remarks on the role of CMS at MIT and the essence of applied humanities education within the MIT mission.

  • CMS 10th Anniversary: "William Uricchio's Introductory Remarks"

    25/04/2010 Duración: 06min

    CMS director William Uricchio discusses the history of the program, some of the challenges it has faced, as well as the unique role it has assumed at MIT and within higher education when it comes to a new vision of the humanities.

  • Henry Jenkins' Farewell

    21/04/2010 Duración: 01h39min

    Henry Jenkins’ 20-year presence at MIT was formative for him and profoundly valuable for MIT. A year after his departure for USC, Jenkins returns to talk with long-time colleagues about his pioneering scholarship on digital culture, his work as the founding director of Comparative Media Studies, and his experiences as a teacher and housemaster at MIT.

  • Civics in Difficult Places

    14/04/2010 Duración: 02h01min

    This global call-in show, hosted by MIT Center for Future Civic Media fellow Ethan Zuckerman, featured a number of journalists, advocates and programmers who utilize new technologies to gather information in contentious geographic regions: Cameran Ashraf, Iran Mehdi Yahyanejad, Iran Georgia Popplewell, Haiti Huma Yusuf, Pakistan Ruthie Ackerman, Liberia Brenda Burrell and Bev Clark, Zimbabwe Lova Rakotomalala, Madagascar Co-Sponsor: MIT Center for Future Civic Media.

  • The Gutenberg Parenthesis: Oral Tradition and Digital Technologies

    13/04/2010 Duración: 01h56min

    Is our emerging digital culture partly a return to practices and ways of thinking that were central to human societies before the advent of the printing press? This question has been posed with increasing force in recent years by anthropologists, folklorists, historians and literary scholars, among them Thomas Pettitt, who has contributed significantly to elaborating and communicating the version of this question named in the title of today’s forum. The concept of a “Gutenberg Parenthesis” — formulated by Prof. L. O. Sauerberg of the University of Southern Denmark — offers a means of identifying and understanding the period, varying between societies and subcultures, during which the mediation of texts through time and across space was dominated by powerful permutations of letters, print, pages and books. Our current transitional experience toward a post-print media world dominated by digital technology and the internet can be usefully juxtaposed with that of the period — Shakespeare’s — when England was mak

  • Government Transparency and Collaborative Journalism

    18/03/2010 Duración: 01h55min

    Linda Fantin and Ellen Miller, with moderator Chris Csikszentmihalyi. In December, the Obama administration directed federal agencies and departments to implement “principles of transparency, participation, and collaboration,” including deadlines for providing government information online. At the same time, citizens and journalists are developing new technologies to manage and analyze the exponential increase in data about our civic lives available from governmental and other sources. What new ways of gathering and presenting information are evolving from this nexus of government openness and digital connectedness?

  • Ian Condry and Cynthia Breazeal, "Robots and Media"

    08/03/2010 Duración: 01h48min

    Ian Condry, Associate Director of MIT Comparative Media Studies and Associate Professor of Foreign Languages and Literatures, will discuss the prevalence of giant robots in anime (Japanese animated films and TV shows). From the sixties to the present, robot or “mecha” anime has evolved in ways that reflect changing business models and maturing audiences, as can be seen in titles like Astro Boy, Gundam, Macross, and Evangelion. How can we better understand the emergence of anime as a global media phenomenon through the example of robot anime? What does this suggest about our transmedia future? Cynthia Breazeal, Associate Professor at the MIT Media Lab and founder/director of the Lab’s Personal Robots Group, will discuss how science fiction has influenced the development of real robotic systems, both in research laboratories and corporations all over the world. She will explore of how science fiction has shaped ideas of the relationship and role of robots in human society, how the existence of such robots is f

  • Joel Burges and Wayne Marshall, "Old-fashioned Futures and Re-fashionable Media"

    04/02/2010 Duración: 01h42min

    Joel Burges and Wayne Marshall, MIT’s Mellon Fellows in the Humanities (2009-11), will contribute to the rethinking of media studies at MIT by taking up the shared metaphor of fashion—the fashionable, the old-fashioned, the re-fashioned. Burges will talk about the turn away from the digital in contemporary cinema, particularly the case of Fantastic Mr. Fox, in an attempt to think about the uneven development of media over time. Marshall will discuss how popular but privatized platforms like Facebook and YouTube, pop culture fashion—and the negotiable refashionability of both—present crucial challenges to the study of media today. Joel Burges works at the intersection of literary studies, critical studies, and media studies. His first book, which is in progress, is entitled The Uses of Obsolescence; it considers the fate of historical thinking in the media of late modernity, especially literature and cinema. His second book, in its very early stages, is called Fiction after TV; it considers how a major mode o

  • Lisa Nakamura, "Race, Rights, and Virtual Worlds: Digital Games as Spaces of Labor Migration"

    17/12/2009 Duración: 01h21min

    As ICT’s become available to new groups of users, notably those from the global South, new social formations of virtual labor, race, nation, and gender are being born. And if virtual world users’ claims to citizenship and sovereignty within them are to be taken seriously, so too must the question of “gray collar” or semi-legal virtual laborers and their social relations and cultural identity in these spaces. Just as labor migrants around the globe struggle to access a sense of belonging in alien territories, so too do virtual laborers, many of whom are East and South Asian, confront hostility and xenophobia in popular gaming worlds and virtual “workshops” such as World of Warcraft and Amazon’s Mechanical Turk. Do these users have the right to have rights? This presentation considers the affective investments and cultural identities of these workers within the virtual worlds where they labor. Lisa Nakamura is the Director of the Asian American Studies Program, Professor in the Institute of Communication Resea

  • McKenzie Wark, "From Gamer Theory to Critical Practice"

    13/12/2009 Duración: 01h18min

    How might the critical tradition in media studies respond to the wildly proliferating media phenomena of today? In this presentation, Ken Wark starts with his own experience writing Gamer Theory as a ‘networked book’, mediating between Plato, WordPress, and World of Warcraft. This was an experiment in which critical media approaches were made to confront the computer game as an historically specific form, the form perhaps of our times. It was also an attempt to create online tools for a specifically critical mode of collaborative writing, at some remove from the argumentative and consensus style of the blog and wiki respectively. A third dimension to the experiment explored the relation of the gift of writing, of time, of attention, to the commodified form of the book. What can be learned from the results of this experiment? How can media studies be both in and of the emergent media forms, and yet retain a creative and critical distance from them? It is in its difference from what it studies that media studie

  • Mia Consalvo, "Western Otaku: Games Crossing Cultures"

    07/12/2009 Duración: 01h27min

    From Nintendo’s first Famicom system, Japanese consoles and videogames have played a central role in the development and expansion of the digital game industry. Players globally have consumed and enjoyed Japanese games for many reasons, and in a variety of contexts. This study examines one particular subset of videogame players, for whom the consumption of Japanese videogames in particular is of great value, in addition to their related activities consuming anime and manga from Japan. Through in-depth interviews with such players, this study investigates how transnational fandom operates in the realm of videogame culture, and how a particular group of videogame players interprets their gameplay experience in terms of a global, if hybrid, industry. Mia Consalvo is visiting associate professor in the Comparative Media Studies program at MIT. She is the author of Cheating: Gaining Advantage in Videogames and is co-editor of the forthcoming Blackwell Handbook of Internet Studies.

  • Angela Ndalianis, "Viva Las Vegas: A Neo-Baroque Conception of the World"

    03/12/2009 Duración: 01h17min

    Emerging in the mid 20th century (when Disneyland opened its doors in 1955), the theme park created the ultimate in trompe l’oeil effects by extending the fictional world of Disney animation into the social sphere. In doing so, Disney produced a networked environment that conjured wondrous spaces that both performed for the audience and which were for performing within. Over the last two decades, Las Vegas has adopted and extended this theme park logic into the urban sphere. Travelling briefly back to the era of the movie palace, this paper will consider contemporary Las Vegas as a neo-baroque mediascape that extends the theme park’s delight in performativity, theatricality and sensorial engagement into the wider social realm. Drawing on Umberto Eco’s concept of ‘pansemiotics’, it will be argued that spectacle cities like Las Vegas operate according to the logic of a giant wunderkammer — relying on an emblematic understanding of the meaning of objects and the interrelationship between them. In particular, thi

  • Siva Vaidhyanathan, "The Googlization of Everything"

    01/12/2009 Duración: 01h18min

    Google seems omniscient, omnipotent, and omnipresent. It also claims to be benevolent. It’s no surprise that we hold the company to almost deific levels of awe and respect. But what are we really gaining and losing by inviting Google to be the lens through which we view the world? This talk will describe Siva Vaidhyanathan’s own apostasy and suggest ways we might live better with Google once we see it as a mere company rather than as a force for good and enlightenment in the world. Siva Vaidhyanathan, cultural historian and media scholar, is currently associate professor of media studies and law at the University of Virginia.

  • Booklife: The Private and the Public in Transmedia Storytelling and Self-Promotion

    23/11/2009 Duración: 01h49min

    Fictional experiments in emerging media like Twitter and Facebook are influencing traditional printed novels and stories in interesting ways, but another intriguing new narrative is also emerging: the rise of “artifacts” that, although they support a writer’s career, have their own intrinsic creative value. What are the benefits and dangers of a confusion between the private creativity and the public career elements of a writer’s life caused by new media and a proliferation of “open channels”? What protective measures must a writer take to preserve his or her “self” in this environment? In addition to the guerilla tactics implicit in storytelling through social media and other unconventional platforms, in what ways is a writer’s life now itself a story irrespective of intentional fictive storytelling? Examining these issues leads naturally to a discussion on the tension and cross-pollination between the private and public lives of writers in our transmedia age, including the strategies and tactics that best s

  • Wayne Marshall, "Skinny Jeans and Fruity Loops: the Networked Publics of Global Youth Culture"

    12/11/2009 Duración: 01h38min

    What can we learn about contemporary culture from watching dayglo-clad teenagers dancing geekily in front of their computers in such disparate sites as Brooklyn, Buenos Aires, Johannesburg, and Mexico City? How has the embrace of “new media” by so-called “digital natives” facilitated the formation of transnational, digital publics? More important, what are the local effects of such practices, and why do they seem to generate such hostile responses and anxiety about the future? Wayne Marshall is an ethnomusicologist, blogger, DJ, and, beginning this year, a Mellon Fellow in Foreign Languages and Literatures at MIT. His research focuses on the production and circulation of popular music, especially across the Americas and in the wider world, and the role that digital technologies are playing in the formation of new notions of community, selfhood, and nationhood.

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