Sinopsis
Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.
Episodios
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Ludology Episode 143 - Two Players! Three Players! Four Players! Bwahahah!
15/01/2017 Duración: 01h08minHow do different player counts affect the design process? How important is it that a game support a variety of player counts? Duration: 1:08:06
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Ludology Episode 142 - Slots O Fun
11/12/2016 Duración: 01h16minMike and Geoff are pleased to welcome slot machine game design Jeremy Hornik. Jeremy has been designing slots for over 15 years, including Money Burst, Willy Wonka, Monopoly, and Baron von Bacon's Million Credit Bonus. What are the special considerations for slot machine design, and what do they learn from video and board games? Duration: 1:16:28
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GameTek Classic 141 - Game States
04/12/2016 Duración: 06minIn this classic GameTek, Geoff wraps up his discussion of entropy and statistical mechanics by exploring the way that disorder and energy flow through a game system. Duration: 6:19
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Ludology 141 - The Realtime Housewives of New Jersey
27/11/2016 Duración: 01h51sMike and Geoff dive into real time games. What design techniques work for this mechanism? What does it do to the player experience? Duration: 1:00:50
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GameTek Classic 140 - Statistical Mechanics
20/11/2016 Duración: 07minIn this classic GameTek Geoff continues his exploration of thermodynamics by talking about Statistical Mechanics and what it tells us about the world. Duration: 7:05
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Ludology Episode 140 - Training Day
13/11/2016 Duración: 01h17minMike and Geoff are thrilled to welcome guest Mark Herman to the program. Mark is the designer of a slew of games, including the first Card Driven Game (CDG) We The People. His latest design is Churchill. However the focus of our conversation is on Mark's work designing and executing simulations for the military and businesses, to test out their assumptions and strategies. He details these in his book Wargaming For Leaders. Duration 1:16:59
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GameTek Classic 139 - Entropy
06/11/2016 Duración: 05minIn this classic GameTek, Geoff looks at the scientific concept of entropy. Duration: 5:32
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Fog of Wallace
30/10/2016 Duración: 01h08minMike and Geoff take a deep dive into Martin Wallace's latest game, Via Nebula. They look at all the design choices, from game play to theme to production. Duration: 1:09:04
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GameTek Classic 138 - Lead Changes
23/10/2016 Duración: 06minIn this classic GameTek Geoff looks at lead changes, and some simple mathematical models that reveal some surprising truths. Duration: 06:31
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Ludology Episode 138 - Hug To Win
16/10/2016 Duración: 01h13minMike and Geoff discuss the different ways you can win a game, and how that effects the design and player experience. Duration: 1:13:29
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GameTek Classic 137 - Incompleteness
09/10/2016 Duración: 06minIn this classic GameTek Geoff examines rules as a logical structure, and the way that relates to math concepts of axioms and completeness. Duration: 06:28
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Ludology Episode 137 - A Thorn in the PA
29/09/2016 Duración: 01h15minMike and Geoff are thrilled to welcome two of the designers of Thornwatch, Mike Krahulik and Mike Selinker, to discuss their game design process, and their views on gaming culture. Mike Krahulik is the artist for the popular webcomic Penny Arcade and co-founder with Jerry Holkins. Mike Selinker is founder of Lone Shark games, and designer of many titles, including the Pathfinder Adventure Card Game. Duration: 1:15:33
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GameTek Classic 136 - Hidden But Trackable
25/09/2016 Duración: 06minIn this classic GameTek, Geoff discusses games with 'Hidden But Trackable' information. Is it OK to write things down? Duration: 06:19
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Ludology Episode 136 - Thinking Inside The Box
18/09/2016 Duración: 01h06minMike and Geoff discuss the way that constraints, both internal and external, affect the design process. They are pleased to welcome guest Grant Rodiek, designer of Cry Havoc, to discuss his 54-card Guild, which challenges designers to develop games using only 54 cards. Duration: 1:06:26
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GameTek Classic 135 - Antidosis
11/09/2016 Duración: 05minIn this classic GameTek, Geoff looks at the ancient Greek practice of Antidosis, and it's application as a game mechanism. Duration: 05:34
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Ludology Episode 135 - Necessary Evil
04/09/2016 Duración: 01h07minMike and Geoff talk about teaching games in convention environments. If you are giving demos of a game in a booth, what are the key things to focus on? How much depth do you go into? They also discuss teaching games in general, with tips for getting things going smoothly. Duration: 1:07:30
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GameTek Classic 134 - The Void
28/08/2016 Duración: 16minIn this all-new content, Geoff interviews Curtis Hickman, Chief Creative Officer of The Void, a company pioneering an immersive extension of Virtual Reality called Hyperreality. Debuting a few weeks ago as the Ghostbusters Dimension experience at Madame Tussaud's Wax Museum in New York City, it got immediate rave reviews. What's new about this technology, and how can it be extended in the future? Duration: 16:09
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Ludology Episode 134 - There's No "I" In Team
21/08/2016 Duración: 01h04minMike and Geoff are pleased to welcome guests Sen-Foong Lim and Jay Cormier, designers of Godfather: A New Don, Junk Art, and many more games. How does their collaboration work? What are the advantages and disadvantages of working as a team? Duration: 1:04:54
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GameTek Classic 133 - Scoring Tracks
31/07/2016 Duración: 06minIn this classic GameTek, Geoff talks about Scoring Tracks, and how to make them work with your players, instead of against them. Duration: 06:26
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Ludology Episode 133 - The Crying Game
24/07/2016 Duración: 56minA little window into dinner time at the Engelstein household: Young Brian asks the question "Can a board game make the players cry?" and he ends up on a podcast. So can they? Mike, Geoff, and Brian explore what makes people sad, and whether board games can do that - and how that affects their status as 'art'. Duration: 56:13