Ludology

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 454:09:37
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Sinopsis

Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.

Episodios

  • The Subcultures of Gaming

    04/09/2011 Duración: 55min

    Fresh off of their visit to Gencon in August, Ryan and Geoff talk about the subcultures of gaming, their similarities, differences, and the ways they interact.

  • Bonus Episode - The Cube Tower

    28/08/2011 Duración: 06min

    Original research from the GameTek Laboratories! Geoff looks at the Cube Tower from Wallenstein/Shogun and experiments to see if there is any pattern to when the cubes fall out. Take your Shogun game to the next level!

  • Episode 14 - Roll Again!

    21/08/2011 Duración: 52min

    Ryan and Geoff finally resolve the cliff-hanger back from episode 12 and reveal the game they think brought dice back into popularity as a design tool not just a randomizer but as an integral part of gaming mechanics. They discuss a variety of techniques that have been used to incorporate dice into modern games, and speculate on what the future will bring.

  • Bonus Episode - Agricola Translation

    14/08/2011 Duración: 06min

    What is involved in localizing a game into a different language? Geoff talks with the team who worked to translate Agricola from German to English and finds out.

  • Episode 13 - CCGs & DBGs

    07/08/2011 Duración: 01h02min

    This episode we are pleased to be joined by Mike Elliott. Mike is the designer of Quarriors and Thunderstone, and also worked for many years with Wizards of the Coast doing design work on Magic and other CCGs. We discuss the specific design issues that arise for deck-building games and collectible card games.

  • Bonus Episode - Beauty Contests

    31/07/2011 Duración: 06min

    Can you outguess your opponent?  Geoff digs into some experiments that may give the answer in this classic GameTek episode.

  • Episode 12 - Dice-O-Rama

    24/07/2011 Duración: 50min

    In this episode, Ryan and Geoff explore dice, and dissect the history of their use in games.

  • Bonus Episode - Rock Paper Scissors

    03/07/2011 Duración: 05min

    In this classic GameTek episode, Geoff takes a look at the classic Rock, Paper, Scissors, and what it tells us about game theory.

  • Episode 11 - Family Games

    26/06/2011 Duración: 50min

    Ryan and Geoff discuss Family Games - What are they and what makes them work?  Ryan goes back to his educational theory studies to break it down.

  • Bonus Episode - Abstract Games

    19/06/2011 Duración: 05min

    In this classic GameTek episode, Geoff takes a look at abstract games, and attempts to solve them by computer. And does it matter if they are?

  • Episode 10 - Complexity

    12/06/2011 Duración: 44min

    Ryan and Geoff are very pleased to be joined this episode by special guest Scott Nicholson, of On Boardgames, and Boardgames with Scott.  They discuss complexity - different types of complexity, when complexity is called for, and how it can be managed.

  • Bonus Episode - Fair Dice

    05/06/2011 Duración: 06min

    In this classic GameTek episode, Geoff takes a look at research that was done on the fairness of dice. How 'unfair' can standard off-the-shelf dice get?

  • Episode 9 - Turn, Turn, Turn

    29/05/2011 Duración: 41min

    Ryan and Geoff discuss the differences between turn-based and simultaneous-action games. What are the advantages of each type of design?

  • Bonus Episode - The Ultimatum Game

    22/05/2011 Duración: 05min

    In this episode, Geoff explores the Ultimatum Game, which is used by social scientists to explore human concepts of fairness, competition, and cooperation.

  • Episode 8 - Narrative Arc

    15/05/2011 Duración: 42min

    Ryan and Geoff tackle another angle on story in games - the narrative arc. What creates rising tension, and what game elements can create a dramatic climax?

  • Bonus Episode - Prisoner's Dilemma (Part 2)

    08/05/2011 Duración: 06min

    In this classic GameTek episode, Geoff talks about the iterated Prisoner's Dilemma, and what it implies about social science and evolution.

  • Episode 7 - Narratology

    01/05/2011 Duración: 58min

    Ryan and Geoff are joined by special guest Andy Parks to begin their discussion on how games incorporate story and narrative structure elements. Andy is a game designer of many games including Ideology and Camelot Legends, and is the author of a recent article on creating narrative in games for the website Booklife.

  • Bonus Episode - Prisoner's Dilemma (Part 1)

    24/04/2011 Duración: 05min

    In this classic GameTek episode, Geoff talks about the Prisoner's Dilemma and how it applies to board games.

  • Episode 6 - Finding The Balance

    17/04/2011 Duración: 52min

    Ryan and Geoff conclude their discussion of balance by looking at a variety of questions: What does it mean for a game to be balanced? What are the different types of balance? Can a game be too balanced?

  • Bonus Episode - Triangular Numbers

    10/04/2011 Duración: 06min

    In this classic GameTek segment Geoff takes a look at triangular numbers and the way they are used in game designs. Features a bonus appearance by Alan Moon (sort of)!

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