Sinopsis
Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.
Episodios
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Ludology Episode 25 - Sports Spectacular!
05/02/2012 Duración: 01h05minToday is Superbowl Sunday, and Team Ludology is tackling sports boardgames with guests Cody Jones and John Richard from Game On with Cody & John. Are there game design challenges particular to sports games? What has worked and what doesn't? And what do we want to see more of? All your questions will be answered in this action packed episode! (Well, not really, but some questions and a bit of action).
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Ludology Bonus Episode - Voting
29/01/2012 Duración: 06minIn this GameTek from 2008 Geoff discusses voting in general, and the specific voting system in the United States. Do the rules in the United States lead towards a two-party system? Or is it possible for a third party to have a shot at the presidency? (Note: This podcast is not endorsing any particular party or candidate. It is merely a discussion of the 'rules' of voting and how that may impact results)
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Episode 24 - State of The Game Hobby, 2012
22/01/2012 Duración: 01h15minA bit of a departure for Ludology, as we take a more topical look at the state of the gaming hobby as we move into the new year. To give a business perspective, Ryan and Geoff are joined by industry insider Stephen Buonocore of Stronghold Games. Ryan believes we are at a 'fulcrum', trading quality for quantity, and is concerned for the future. Do Geoff and Stephen agree? And what does all this have to do with the movie industry?
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Bonus Episode - Prospect Theory
15/01/2012 Duración: 05minIn this classic GameTek, Geoff talks about how people approach gains and losses differently. This peculiarity of human psychology is the basis for Prospect Theory, developed by Kahneman and Tversky in the 1970's.
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Episode 23 - Arts and Crafts
08/01/2012 Duración: 01h02minWe are pleased to welcome special guest Russ Wakelin, from The D6 Generation to discuss graphic design. The graphic design of a game can have a huge impact on the playability of the game and our enjoyment. What do we look for in great graphic design? What games have excellent graphic design and which are lacking?
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Bonus Episode - Expectation Value
18/12/2011 Duración: 06minAre the kids out of school yet? If so, here's a bonus GameTek that is sure to keep their math skills freshly honed during the break. Geoff discusses how to estimate the 'Expectation Value' and how you can use that to help your gaming.
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Episode 22 - Games vs Simulations
11/12/2011 Duración: 01h06minRyan and Geoff are pleased to be joined by special guest Phil Eklund, designer of many games including High Frontier and Origins: How We Became Human. We discuss designing games as simulations, rather than just as games. What are the specific design challenges that are faced? How do you balance accuracy, playability, and fun? And can novel things be learned from a game?
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Bonus Episode - Chess Ratings
04/12/2011 Duración: 06minFollowing up on the last bonus GameTek episode about Regression Towards the Mean, Geoff discusses the USCF chess rating system with it's developer, Dr. Mark Glickman. How are they calculated? How is the system designed to prevent 'gaming' the system? And once again we tackle the question of how you know if you're getting better or not.
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Episode 21 - Innovation vs Reinterpretation
27/11/2011 Duración: 01h28minIt's Thanksgiving in the USA, so everything is bigger than usual. In this supersized 90 minute Ludology, Ryan and Geoff tackle the question of innovation in games. Where does innovation come from? What games are innovative and which build on existing mechanics? Is it possible for a game to be too innovative? Plus Ryan and Geoff reveal their picks for the most innovative game of the modern era. Do you agree?
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Bonus Episode - Regression Towards the Mean
20/11/2011 Duración: 05minWhy do we get worse after we get better? In this classic GameTek Geoff explores the concept of 'Regression Towards the Mean', and tries to figure out how we can really tell if we're improving or just getting lucky.
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Episode 20 - The Point of Victory
13/11/2011 Duración: 01h08minIn the episode, Geoff & Ryan discuss Victory Points - What are the different ways they are used? What works and what doesn't? Are they a crutch for lazy design or a useful tool in the arsenal of the game designer?
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Bonus Episode - Group Think
06/11/2011 Duración: 06minIn this classic GameTek Geoff talks about Group Think in games - what causes it, and different ways to think about it.
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Episode 19 - Two's Company, Three's a Crowd
03/11/2011 Duración: 01h32sWith Geoff out of commission due to a freak snowstorm, Mark Johnson steps up to the plate to join Ryan in a discussion of two versus three player games. What are the differences? What design choices does player count present the designer?
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Bonus Episode - Shuffling
23/10/2011 Duración: 05minIn this classic GameTek, Geoff discusses shuffling - A little of the math behind it, how online shuffling works, and a brief glimpse into the science of thermodynamics. Not bad for five minutes!
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Episode 18 - Research Through Gaming
16/10/2011 Duración: 59minRyan and Geoff interview Dr. Luke Rendell of the University of St. Andrews. Dr. Rendell's team conducts research on social learning and the spread of ideas and culture throughout society. To assist in their reserach they ran a tournament in 2009 where anyone could submit a strategy to play a game based on social learning. Dr. Rendell is now sponsoring a new tournament with some added depth to the game, this time with a 25,000 euro prize. for the best solutions. We invited Dr. Rendell to join us to discuss the role of gaming in research, what they have learned from the prior tournament, and possible pitfalls. If you are interested in learning more about the competition, including full game rules, please check out the link here. Note that this time they are having a special 1,000 euro prize for the best performing strategy submitted by a a school class (through high school), so if you are a teacher this may be an excellent project for a group of interested students.
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Bonus Episode - The Giant Dice Tower
09/10/2011 Duración: 11minBack in 2009 Geoff interviewed Scott Nesin, builder of a Dice Tower capable of rolling 1.3 million dice per day. What inspired him to take on a project like that? Check out the video before listening to the inteview: http://www.youtube.com/watch?v=7n8LNxGbZbs
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Episode 17 - Monogamers and Miniatures
02/10/2011 Duración: 01h04minIn this episode, Ryan and Geoff are joined by special guest Norbert Brunhuber, who is very active in the Warmachine/Hordes community. The discussion centers around two topics: 'Monogamers' - those who play only a single game or game system (not gamers who have mono!). What is necessary in a game that will hold someone's interest for years? Why do some people prefer a single game system and others want to play a different game every week? Miniature Gaming - what is the appeal? What are the differences between board and miniature games, and where is there crossover?
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Bonus Episode - Social Learning Strategies Tournament
25/09/2011 Duración: 07minBack in 2008 Geoff talked about a tournament to learn about how individuals interact within a social group. He and his family submitted an entry, but sadly did not win the 10,000 euro prize. However there's a successor tournament with more options and more strategies to explore. In this week's Ludology we replay the original segment, and give a quick review of some of the changes this time around. If you're interested in the finding out more about the tournament, check it out here: Social Learning Strategies Tournament.
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Episode 16 - Cooperative Games
18/09/2011 Duración: 55minRyan and Geoff look deep into the heart of cooperative games to figure out why some work and some don't. What special problems face the designer of a coop?
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Bonus Episode - Dice Decks
11/09/2011 Duración: 05minIn this classic GameTek, Geoff talks about streakiness in dice rolling in The Settlers of Catan. How often should it occur? And what effect does a 'Dice Deck' have on the game?