Ludology

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 444:05:54
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Sinopsis

Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.

Episodios

  • Ludology Episode 121 - Pandemonium

    07/02/2016 Duración: 56min

    Mike and Geoff are pleased to welcome guest Matt Leacock, co-designer of new #1 game on Board Game Geek, Pandemic Legacy. We get into the spoiler-free details on designing a Legacy game. What are the special design considerations for Legacy games? What worked and what didn't? How do production considerations enter into the design process? Duration: 56:16

  • GameTek Classic 120 - Cloning

    31/01/2016 Duración: 06min

    In this classic GameTek, Geoff takes a look at the question of how much you can copy a game and still call it 'new'. Duration: 06:06

  • Ludology Episode 120 - State of Games 2016

    24/01/2016 Duración: 01h14min

    For our annual State of Games episode, Mike and Geoff are pleased to welcome back Stephen Buonocore of Stronghold games, to discuss the state of the board game industry. Duration: 1:14:20

  • GameTek Classic 119 - Rock Paper Scissors

    17/01/2016 Duración: 06min

    In this classic GameTek, Geoff takes a look at research performed in China on Rock, Paper, Scissors. Duration: 06:02

  • Ludology Episode 119 - Deck The Halls

    10/01/2016 Duración: 01h18min

    Mike and Geoff take a look at the Deck Building mechanic.  How has it evolved over the last    Duration: 1:18:45

  • Ludology Episode 118 - Knock, Knock

    13/12/2015 Duración: 01h16min

    Mike and Geoff are pleased to welcome special guest Jamie Madigan, author of the Psychology of Video Games blog, and author of the just released Getting Gamers. Our topic is Avatars, and player representation in games. How does the role we take on in a game affect our experience and behavior? Duration: 1:16:48

  • GameTek Classic 117 - Werewolf

    06/12/2015 Duración: 06min

    In this classic GameTek Geoff takes a look at the math behind the popular game Werewolf. Duration: 06:35

  • Ludology Episode 117 - Publish or Perish

    29/11/2015 Duración: 01h07min

    During BGG.CON 2015, Mike asked several publishers the same question: How do you decide what games you want to publish? With the myriad of pitches and submissions that publishers receive, it is vital for designers to understand what attracts someone's eye. Publishers interviewed: Stronghold Games Dice Hate Me / Greater Than Games R&R Games Portal Games Arcane Wonders Crash Games Gamelyn Games ZMan Games Duration: 01:07

  • GameTek Classic 116 - Gutsy

    22/11/2015 Duración: 25min

    New Content! Geoff interviews Barry Joseph and Eric Teo about the game Gutsy. Barry is the Associate Director of Digital Learning at the American Museum of Natural History in New York City, and as part of a new exhibit on the human microbiome the team at AMNH worked with Eric Teo, to develop the card game Gutsy. Many of you know Eric Teo as the host of the Push Ur Luck Podcast, and he is also a graduate student studying game design at the NYU Game Center. Why do a card game? What do they hope to teach, and what other roles do games have to augment museum exhibits? A Print & Play copy of Gutsy can be downloaded at the AMNH website! Duration 25:45

  • Bam! Pow! Oof!

    15/11/2015 Duración: 01h13min

    Mike and Geoff take a look at "Take That" games. When does this mechanic work, and when does it fail? Duration: 1:13:34

  • GameTek Classic 115 - Microbes

    08/11/2015 Duración: 06min

    In this classic GameTek, Geoff talks about the revolutionary studies about the human microbiome, and what that can teach us about playing and designing games. Duration: 06:13

  • Ludology Episode 115 - Take Two

    01/11/2015 Duración: 01h21min

    What changes are usually made between a first and second edition of a game? And what does that teach us about the design process? Mike and Geoff are joined by guest Paul Grogan, who was heavily involved in the new edition of Through The Ages with CGE, to examine these questions. And since we're talking about Through The Ages, we had to invite Ryan Sturm to come back for an encore visit to the program. Duration 01:21:00

  • GameTek Classic 114 - Civilization

    25/10/2015 Duración: 08min

    Geoff gives a quick report on his play of Advanced Civilization last week. Duration: 08:17

  • Ludology Episode 114 - The Butterfly Effect

    18/10/2015 Duración: 01h04min

    Mike and Geoff talk CHAOS! Mike loves it in his games. Can he convince Geoff of its charms? Duration: 1:04:37

  • GameTek Classic 113 - Sunk Costs

    11/10/2015 Duración: 05min

    In this classic GameTek, Geoff discusses the Sunk Cost Fallacy. Duration: 05:05

  • Ludology Episode 113 - Crossover

    04/10/2015 Duración: 01h18min

    What games cross over into traditional retailers like Target and Barnes and Noble? Mike and Geoff are joined by Andrew Lupp, National Sales Manager of PSI, to learn the ins and outs. Andrew works with big chains to help them decide which games will sell to the general public, and walks us through the process. Duration: 1:18:15

  • GameTek Classic 112 - Betrayal

    27/09/2015 Duración: 20min

    NEW CONTENT! Geoff interviews Vlad Niculae of Cornell about his recent research on predicting betrayal via written communications. The foundation of the study? An only repository of 300 Diplomacy games and all 150,000 messages they generated. Vlad's new project is the online game StreetCrowd, which is also exploring communications and team dynamics. Duration: 20:27

  • Ludology Episode 112 - MechaTheme

    20/09/2015 Duración: 01h04min

    Mike and Geoff select their top 10 entries from the Ludology contest, and reveal the winner! Duration: 1:04:57  

  • GameTek Classic 111 - Memory

    30/08/2015 Duración: 06min

    In this classic GameTek Geoff looks at memory, and how games work with or against it. Duration: 06:10

  • Ludology Episode 111 - Silver Ball Playbook

    23/08/2015 Duración: 01h05min

    Mike and Geoff are pleased to welcome pinball game designer Keith Johnson, designer of games such as Simpsons Pinball Party, Revenge From Mars, and Lord of the Rings. What are the special design techniques used for designing a pinball game? How do you keep players engaged? How do you make the fixed physical layout feel different in different modes? Duration: 01:05:40

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