Sinopsis
Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.
Episodios
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Ludology Episode 90 - Kniziathon
19/10/2014 Duración: 01h24minRyan and Geoff take a close look at the body of work of Reiner Knizia, one of the most influential and prolific designers of the modern era. What common threads run through Knizia's work? What lasting impact has he had on the hobby? What are the highlights, lowlights, and hidden gems of his oeuvre? And just how do you pronounce 'oeuvre' anyway? Duration: 01:24:54
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GameTek Classic 89 - Quasicrystals
12/10/2014 Duración: 06minIn this classic GameTek, Geoff talks about putting tiles down without repeating any patterns. Duration: 06:15
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Ludology Episode 89 - Bridging the Digital Divide
05/10/2014 Duración: 01h13minRyan and Geoff are very pleased to welcome guest Jordan Weisman, founder of FASA, Wizkids, and Harebrained Schemes, and designer of Battletech, Heroclix, and the just-released Golem Arcana. Jordan joins us to discuss incorporating digital technology, like smartphones and tablets, into the realm of the board game. What special considerations need to be given to the design? Is the technology hobbling or liberating? And what will the future hold for hybrids? Duration: 01:13:42
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GameTek Classic 88 - Blind RPS
28/09/2014 Duración: 04minIn this classic GameTek, Geoff discusses a study done on playing Rock, Paper, Scissors with one player blindfolded and one able to see. Who comes out on top? Duration: 04:41
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Ludology Episode 88 - Small Booth, Big Dreams
21/09/2014 Duración: 01h12minRyan and Geoff are pleased to be joined by Travis Chance and Nick Little of Action Phase game, designers of Heroes Wanted. This was the first time Action Phase has exhibited at Gencon, and we discuss what it was like. When did they get their booth? How much planning did they do? What was the total cost to do the show? What worked and what didn't? Duration: 01:12:05
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GameTek Classic 87 - AI
14/09/2014 Duración: 06minIn this classic GameTek, Geoff discusses Artificial Intelligence, and how it affects our play. Duration: 06:15
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Ludology Episode 87 - Come On Down!
07/09/2014 Duración: 01h16minGeoff finally acquiesces to Ryan's wish to discuss game shows. And you know what? It turned out to be a very fertile area for analysis. What special considerations are there for game shows? What can game designers learn from them? Duration: 01:08:58
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GameTek Classic 86 - Watson
17/08/2014 Duración: 06minIn this classic GameTek, Geoff talks about IBM's Jeopardy-playing Watson, and how it fits into the history of Artificial Intelligence research. Duration: 06:10
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Ludology Episode 86 - Get Real
10/08/2014 Duración: 01h08minRyan and Geoff are joined by guest Andrew Tullsen of Print & Play productions to discuss prototypes. What are the different types of prototypes? What are the tools and techniques to create them in a simple yet professinoal manner? Duration: 1:08:58
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GameTek Classic 85 - Fair Dice
03/08/2014 Duración: 06minIn this classic GameTek, Geoff investigates the true randomness of dice. Duration: 06:15
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Ludology Episode 85 - Lucky Break
27/07/2014 Duración: 01h32sRyan and Geoff dip back into the mail bag to respond to more listener comments and questions about luck and randomness. Duration: 1:00:31
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GameTek Classic 84 - Your Brain On Shogi
20/07/2014 Duración: 06minIn this classic GameTek, Geoff discusses brain imaging studies on shogi players. For images relating to this story, check out Geoff's blog entry on BoardgameGeek. Duration: 06:58
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Ludology Episode 84 - The Playtest's The Thing
13/07/2014 Duración: 01h10minRyan and Geoff are joined by guest Gil Hova, designer of Prolix and Battle Merchants to discuss playtesting. What are the different types of playtests? How do you get the most out of your testing? What should you look for in testers? Duration: 01:10:38 NOTE: This is a revised version of this episode that corrects the audio issue.
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GameTek Classic 83 - Tournaments
06/07/2014 Duración: 06minIn this classic GameTek, Geoff discusses tournament structure in sports, and the way that may effect the play of the individual games. Duration: 06:54
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Ludology Episode 83 - All Work And No Place Make Games A Dull Toy
29/06/2014 Duración: 01h06minRyan and Geoff do a deep dive into the world of Worker Placement games. What makes them tick? Why would designers use that mechanism? What are the pitfalls to avoid? Duration: 01:06:39
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GameTek Classic 82 - Inflation
22/06/2014 Duración: 07minIn this classic GameTek, Geoff talks about how games can teach us about economics. Duration: 07:13
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Ludology Episode 82 - Party, Party, Evolution
15/06/2014 Duración: 01h11minRyan and Geoff are very pleased to welcome Dominic Crapuchettes to Ludology! We discuss designing party games, dealing with mass market retailers, starting a game company, and their recent pivot into the strategy market with Evolution. Duration: 01:11:30
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GameTek Classic 81 - Shuffling
08/06/2014 Duración: 07minIn this classic GameTek, Geoff talks about shuffling, big numbers, uniqueness, and the origin of life. Duration: 07:35
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Ludology Episode 81 - Random Acts of Kindness
01/06/2014 Duración: 01h07minRyan and Geoff respond to a random sampling of the listener questions about luck and randomness. Thanks to all who sent in your thoughts, comments, and questions! Duration: 01:07:06
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GameTek Classic 80 - Competence
25/05/2014 Duración: 06minIn this classic GameTek, Geoff discusses the psychological property called Competence, and how you can use it to annoy people. Duration: 06:47