Sinopsis
Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.
Episodios
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Ludology Episode 80 - Influenza
18/05/2014 Duración: 01h16minRyan and Geoff take one last look at the Most Influential Games of the 20th Century. Do they have any second thoughts? Any overlooked games that should have been included? They also put on their pointy prognosticator caps and give their picks for the top 10 games that will be most influential on the 21st century. Duration:
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GameTek 79 - Willpower
27/04/2014 Duración: 07minIn this classic GameTek, Geoff talks about recent research on willpower. Duration: 07:00
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Ludology Episode 79 - The Magic Circle
20/04/2014 Duración: 01h24minRyan and Geoff are pleased to welcome back Eric Zimmerman, professor at NYU's Game Center and author of The Rules of Play. This episode we discuss the concept of the "magic circle" and how designers can foster and benefit from it. Duration: 01:24:56
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GameTek 78 - Criticism
13/04/2014 Duración: 10minIn this classic GameTek, Geoff talks about the state of game criticisim. Duration: 10:53
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Ludology Episode 78 - Here We Are Now, Entertain Us
06/04/2014 Duración: 01h20minRyan and Geoff conclude their survey of the most influential games with the 90's. Which games have cast shadows into the 21st century? Duration: 01:20
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GameTek 77 - Patronage
30/03/2014 Duración: 06minIn this classic GameTek, Geoff discusses Kickstarter, and it's links with the concept of Patronage, in the past and future. Duration: 06:47
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Ludology Epiosde 77 - Board To Bits
23/03/2014 Duración: 01h13minRyan and Geoff are very pleased to be joined by guest Keith Burgun of DinoFarm games and author of Game Design Theory. Keith is the designer of a variety of mobile games, including 100 Rogues, Empire, and the upcoming Auro, all of which have a true board game flavor to them. We discuss the relationship between board games and video games, and using board games design techniques to prototype and inform the video game design space. Duration: 01:37:27
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GameTek 76 - Copyright and Trademark
16/03/2014 Duración: 06minIn this classic GameTek, Geoff discusses the different types of intellectual property protection available to authors and companies. Duration: 06:48
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Ludology Episode 76 - I Like Dice To Roll
09/03/2014 Duración: 01h13minRyan and Geoff continue their series on the most influential games of all time, and take a look at the 1980's. What were the key games when we all weren't trying to unscramble our Rubik's Cubes?
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GameTek 75 - 3D Printing
02/03/2014 Duración: 07minIn this classic GameTek, Geoff discusses the impact 3D printing technology may have on the game hobby. Duration: 07:30
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Ludology Episode 75 - Gray's Ludology
23/02/2014 Duración: 01h14minRyan and Geoff are very excited to be joined by special guest Mike Gray. Mike has a long history in the game industry, working for Milton Bradley, TSR, and Hasbro. He designed Fortress America, Shogun, The Omega Virus, and many other classics during his tenure. Mike gives us a fascinating glimpse into the world of the largest game publisher, including the genesis of the Gamemaster series, acquisition of Avalon Hill, and development of modern classics like Queen's Gambit. Duration: 01:14:45
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GameTek 74 - Endings
16/02/2014 Duración: 06minIn this classic GameTek, Geoff discusses the importance of endings, and the difference between "the experiencing self" and "the remembering self." One of Geoff's favorites! Duration: 06:06
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Ludology Episode 74 - Boardgame Wonderland
09/02/2014 Duración: 01h21minRyan and Geoff continue their series on the most influential games of all time, and take a look at the 1970's. What were the key moments in the decade of disco? Duration: 01:21:58
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GameTek 73 - Power Creep
02/02/2014 Duración: 06minIn this classic GameTek, Geoff talks about Power Creep. Is it a big conspiracy? Or is there a less nefarious explanation? Duration: 06:19
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Ludology Episode 73 - Icon of Clarity
26/01/2014 Duración: 01h17minRyan and Geoff are joined by JVMF-auction winner Chaz Marler, to discuss the use of icons in games. Why use icons? What games have useful icons, and others not so much? And what is Geoff's suggestion for the Dice Tower musical episode? Duration: 01:17:28
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GameTek 72 - Playtesting
19/01/2014 Duración: 06minIn this classic GameTek, Geoff takes a look at playtesting. What are the different types of playtesting, and how do they fall short?
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Ludology Episode 72 - Under The Influence Part 1
12/01/2014 Duración: 01h08minAnd we're back!! Ryan and Geoff kick off the new year with a new series: The Most Influential Games. Part 1 covers 1900 - 1969. What are the most influential games from these years? Duration: 1:08:47
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Ludology Episode 71 - Dude, Where's My Map?
15/12/2013 Duración: 01h17minGeoff and Ryan are joined by Steve Kendall of the Ragnar Brothers and designer of History of the World, Viking Fury, and more, to discuss Area Control or 'Dudes on a Map' games. What are the outstanding examples? What are the key ingredients of this genre? What are the strengths and weaknesses? Duration: 01:17:12
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GameTek 70 - Betrayer's Banquet
08/12/2013 Duración: 22minNEW CONTENT! Geoff talks with Quintin Smith of Shut Up and Sit Down about his recent experience at The Betrayer's Banquet, a Prisoner's Dilemma-themed dinner party. Does backstabbing improve the taste of chicken feet? Duration: 22:56
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Ludology Episode 70 - Risky Business
01/12/2013 Duración: 01h15minRyan and Geoff are joined by Rob Daviau, of Iron Wall Games, and formerly with Hasbro. While at Hasbro Rob worked on a slew of games you know, including Heroscape, Betrayal at House on the Hill, and Axis and Allies. But we've invited him on to discuss his 'Legacy' series of games, starting with Risk: Legacy, and the upcoming Seafall. How did he come up with the idea for Risk: Legacy? What were the design challenges and blind alleys he overcame? What is he trying to do differently with Seafall? Duration: 01:15:15