Sinopsis
Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.
Episodios
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GameTek Classic 69 - Wild West Showdown
24/11/2013 Duración: 07minIn this classic GameTek, the GameTek players present "Wild West Showdown". Who will win this three-sided gunfight... of doom? Duration: 07:44
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Ludology Episode 69 - Area 69
17/11/2013 Duración: 01h11minHot on the heels of talking about Set Collection, Ryan and Geoff tackle its cousin, Area Majority, a mechanic which comes wearing many disguises. How does it differ from Set Collection? What makes it work or not? Duration: 01:11:12
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GameTek Classic 68 - Gamification
10/11/2013 Duración: 06minIn this classic GameTek episode, Geoff talks about gamification, specifically the way that it is used by fold.it to use game mechanics to solve real world problems. Duration: 06:32
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Ludology Epsiode 68 - Game, Set, Match
03/11/2013 Duración: 01h04minIn this episode Ryan and Geoff discuss Set Collection as a tool for game designers. What attributes can set collection add to a game? What are some of the pitfalls? What games have used it well or badly? Duration 1:04:32
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GameTek Classic 67 - Chaos
27/10/2013 Duración: 06minIn the classic GameTek, Geoff talks about Chaos Theory, and how it is reflected in game design. Duration: 06:54
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Ludology Episode 67 - The Games Robots Play
20/10/2013 Duración: 34minIn this episode, Geoff interviews Frank Merrick from FIRST about using games to get kids excited about science and technology. What are the special considerations when designing a game to be educational, fun, and challenging? Duration: 34:15
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GameTek Classic 66 - Blindfolds and Boxes
13/10/2013 Duración: 05minIn this classic GameTek, Geoff talks about two recent research results about choice. Duration: 5:15
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Ludology Episode 66 - Please Sir, Can I Have Some More?
06/10/2013 Duración: 01h03minRyan and Geoff are joined by special guest Corey Koneiczka of Fantasy Flight Games designer of such classics as Battlestar Galactica, Mansions of Madness, and the upcoming Eldritch Horror. The topic? Expansions! Are they good or bad for the industry? Do you design a game with expansions in mind or bolt things on afterwards? What are the do's and don't's of expansions? Duration: 01:03:29 This episode of Ludology is sponsored by Scott King Photography, for all of your game photographing needs!
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GameTek Classic 65 - Planetary Dice
29/09/2013 Duración: 06minHow are dice and planets connected? Listen to this classic GameTek and find out! Duration: 06:47
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Ludology Episode 65 - The Envelope Please!
22/09/2013 Duración: 01h45sRyan and Geoff dedicate the entire show to reviewing their top 10 entries to the Dice Tower Network / Cool Stuff Inc contest, and announce the winner! Duration: 01:00:44
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GameTek Classic 64 - Fuzzy Logic
15/09/2013 Duración: 07minIn this classic GameTek, Geoff explores fuzzy logic and how it applies to our attempts to categorize games - and everything else in the world. Duration: 07:45
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Ludology Episode 64 - The ABC's of CCG's
08/09/2013 Duración: 01h14minRyan and Geoff are joined by guest Mike Fitzgerald. Mike is the designer of a variety of card games including the Mystery Rummy series and Hooyah, but also spent many years working on CCGs like Wyvern, Magic, and Pokemon. Mike joins us to discuss the early history of CCGs, how they changed the gaming industry, and what special design techniques are required for the CCG and LCG arenas. This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013. Duration: 01:14:12
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GameTek Classic 63 - Interview with Bob Abbott
01/09/2013 Duración: 09minIn this classic GameTek, Ryan and Geoff interview game designer Bob Abbott, designer of classic games like Confusion, Eleusis, and Code 777. Duration: 09:29 This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013.
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Ludology Episode 63 - Set Your Phases To Fun
25/08/2013 Duración: 01h17minRyan and Geoff take a very high level look at the structure of games - the phases and turns that make them tick. What structures were there in ancient games? How has this changed over time? How does the structure selected by the designer influence the game experience? We also launch our portion of the big Dice Tower Network contest! Big prizes at stake! Duration: 01:17:47 This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013.
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GameTek Classic 62: Flipping Probability
18/08/2013 Duración: 06minIn this classic GameTek, Geoff shares a technique for making it simpler to calculate probabilities in your head. Duration: 06:06
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Ludology Episode 62 - Gone Digital
11/08/2013 Duración: 01h16minRyan and Geoff are joined by John Meindersee of Campfire Creations, to talk about the special challenges in creating digital versions of boardgames. Campfire Creations developed the iOS version of Stone Age, and John shares the details of the challenges and opportunities that presented. Duration: 1:16:04
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GameTek Classic 61: Choices
04/08/2013 Duración: 06minMeaningful decisions are what drive deep strategy games. But can there be too much of a good thing? Can having too many choices hinder our ability to make good, or any, decisions? Duration: 06:42
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Ludology Episode 61 - Listener Spectacularerer
28/07/2013 Duración: 01h04minIn this third listener question episode, Ryan and Geoff respond to a veritable panoply of user questions, and field them with their usual combination of aplomb and pithy aphorisms. Duration: 1:04:57
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GameTek Classic 60: PokerBots
21/07/2013 Duración: 04minIn this classic GameTek, Geoff talks about PokerBots: How they are programmed, why they're a problem, and how to detect them. Duration: 04:54
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Ludology Episode 60 - How To "How To Play"
14/07/2013 Duración: 01h13minRules! Every game has them, but they are a big source of gamer frustration. Ryan and Geoff put their heads together to come up with rules for rules. What makes for a good set of rules? What are common pitfalls? How should they be structured? What should be highlighted? Duration: 01:13:35