Sinopsis
Theories on Game Design
Episodios
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The Past and Future of Intellivision
28/09/2018 Duración: 01h35minThe Past and Future of Intellivision Josh Bycer josh@game-wisdom.com For this week’s cast, I was joined by Bill Fisher of Quicksilver Software Interactive to talk about his time in the game industry, working at Intellivision, and what’s going on with bringing the system and its games to modern audiences. This was an immense cast and we spent a good bulk of it talking about […] The post The Past and Future of Intellivision appeared first on Game Wisdom.
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The Creativity of Custom Goods with Sansar
27/08/2018 Duración: 01h13minThe Creativity of Custom Goods with Sansar Josh Bycer josh@game-wisdom.com This week on the cast, the head of Sansar Studios, Jason Gholston, joined me to talk about the challenges of allowing people to create and sell their own digital goods, and what his studio is looking to achieve with their title Sansar. We first talked generally about custom goods in Second Life and throughout the […] The post The Creativity of Custom Goods with Sansar appeared first on Game Wisdom.
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First Time Design with Frostwood Interactive
14/08/2018 Duración: 41minFirst Time Design with Frostwood Interactive Josh Bycer josh@game-wisdom.com For this cast, I spoke with Armaan who is a first time developer currently trying to get his game Rainswept funded on IndieGogo. We talked about Armaan’s background and why he wanted to create Rainswept as his first game. We discussed adventure and storytelling design. As of today, Rainswept has one more day left for […] The post First Time Design with Frostwood Interactive appeared first on Game Wisdom.
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An Unavowed Post Mortem With Dave Gilbert
10/08/2018 Duración: 55minAn Unavowed Post Mortem With Dave Gilbert Josh Bycer josh@game-wisdom.com For this week’s cast, Dave Gilbert of Wadjet Eye Games joined me in finally celebrating Unavowed’s release this week with a discussion on the game, writing and more. We got right into things with talking about the work that went into the development of Unavowed. Dave discussed some of the challenges of elevating his design […] The post An Unavowed Post Mortem With Dave Gilbert appeared first on Game Wisdom.
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Keeping the Retro Game Movement Alive with Mega Cat Studios
03/08/2018 Duración: 01h05minKeeping the Retro Game Movement Alive with Mega Cat Studios Josh Bycer josh@game-wisdom.com For this discussion, I spoke with Andrew of Mega Cat Studios to talk about the work their studio does in terms of making and keeping retro games alive. We started off with talking about the studio itself before discussing retro and modern design. How do you make a retro game today without alienating new players? […] The post Keeping the Retro Game Movement Alive with Mega Cat Studios appeared first on Game Wisdom.
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Creating Replayability in Game Design
20/07/2018 Duración: 31minCreating Replayability in Game Design Josh Bycer josh@game-wisdom.com For this week, I was joined by the channel Game Dev Seal to talk about the topic of replayability in game design, and how to make a game that keeps people coming back. This was a smaller cast, but we talked about why games that are designed for replayablity may not hold our attention. For […] The post Creating Replayability in Game Design appeared first on Game Wisdom.
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The Impact and Success of Games For Change
29/06/2018 Duración: 01h07minThe Impact and Success of Games For Change Josh Bycer josh@game-wisdom.com This week on the cast, I was joined by the CEO of the Games For Change festival Susanna Pollack to discuss the festival now going on 15 years of inspiring students to make video games. We started with discussing what is the festival and how it got started. Susanna outlined the major tracts that are […] The post The Impact and Success of Games For Change appeared first on Game Wisdom.
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How Vertigo Games Had the Sleeper Hit Cook Serve Delicious
22/06/2018 Duración: 55minHow Vertigo Games Had the Sleeper Hit Cook Serve Delicious Josh Bycer josh@game-wisdom.com For this week’s Perceptive Podcast, I sat down with Vertigo Games’ David Galindo to talk about the Cook Serve Delicious series became a surprise hit, and his thoughts on taking things further with the Barista update. We started off talking about David’s background when it comes to game design, and his previous titles before Cook Serve […] The post How Vertigo Games Had the Sleeper Hit Cook Serve Delicious appeared first on Game Wisdom.
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Celebrating Second Life’s 15 Year Anniversary
15/06/2018 Duración: 01h03minCelebrating Second Life’s 15 Year Anniversary Josh Bycer josh@game-wisdom.com For this cast, Linden Labs’ CEO Ebbe Altberg returned to the cast to discuss how the hit MMO Second Life has grown, and what it means for the future. We talked about Ebbe’s thoughts on Second Life still going strong after 15 years. We spent some time discussing the MMO market, and how the game managed […] The post Celebrating Second Life’s 15 Year Anniversary appeared first on Game Wisdom.
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The Solo Development of Bunker Punks
01/06/2018 Duración: 01h29minThe Solo Development of Bunker Punks Josh Bycer josh@game-wisdom.com This week on the cast, I spoke with Shane Neville who has been working on the game Bunker Punks for over four years, to talk about the game and what it means to be running everything. We started off talking about how Bunker Punks was originally conceived and Shane’s background in games. Shane discussed why […] The post The Solo Development of Bunker Punks appeared first on Game Wisdom.