Sinopsis
Theories on Game Design
Episodios
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Dwerve Developer Interview
29/08/2020 Duración: 01h21sDwerve Developer Interview Josh Bycer josh@game-wisdom.com In this interview I spoke with Half Human Games Percy and Peter who are working on the upcoming game Dwerve and just launched a kickstarter for it. We started with inspirations, our favorite tower defense games and more. Discussing the … The post Dwerve Developer Interview appeared first on Game Wisdom.
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Unraveling Undermine With the Developers
07/08/2020 Duración: 01h14minUnraveling Undermine With the Developers Josh Bycer josh@game-wisdom.com For this cast, I spoke with Derek and Clint of Thorium to discuss the roguelike Undermine that is out now. We started with talking about their backgrounds at Relic before moving to the indie space. Designing an action roguelike is … The post Unraveling Undermine With the Developers appeared first on Game Wisdom.
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Teaching Kids Through Games
03/07/2020 Duración: 43minTeaching Kids Through Games Josh Bycer josh@game-wisdom.com For this interview, I spoke with Elle and Lisa who are the creators of the Game Plan Game, a board game that uses gamification to help teach kids life skills and important lessons about the development of it, and lessons … The post Teaching Kids Through Games appeared first on Game Wisdom.
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Discussing a Decade of Indie Dev With Rami Ismail
20/06/2020 Duración: 01h16minDiscussing a Decade of Indie Dev With Rami Ismail Josh Bycer josh@game-wisdom.com For this cast, I spoke with developer Rami Ismail of Vlambeer about his time in the indie space, his outreach around the world and more. We spoke about what it’s been like to follow indie development over the last decade, … The post Discussing a Decade of Indie Dev With Rami Ismail appeared first on Game Wisdom.
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A Moment With Mode 7 Games
27/05/2020 Duración: 01h49minA Moment With Mode 7 Games Josh Bycer josh@game-wisdom.com For this cast, I sat down with Paul Taylor of Mode 7 Games to talk about his time in the industry, and their upcoming game Fights in Tight Spaces. We started with Paul’s background and his work with titles like … The post A Moment With Mode 7 Games appeared first on Game Wisdom.
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The Design of Dreadlands
08/05/2020 Duración: 55minThe Design of Dreadlands Josh Bycer josh@game-wisdom.com For this cast, I spoke with Peter from Blackfox Studios who is currently working on the game Dreadlands. We discuss making a PVP focused tactical strategy game, and the lessons he learned from other examples in the genre when coming … The post The Design of Dreadlands appeared first on Game Wisdom.
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How to Get the Most out of Voice Acting in Videogames
23/03/2020 Duración: 01h24minHow to Get the Most out of Voice Acting in Videogames Josh Bycer josh@game-wisdom.com For this cast, I spoke with voice actress and casting director Sally Beaumont about what it’s like to be both a voice actor and lessons learned when it comes to managing the voice acting in a videogame. We spoke about … The post How to Get the Most out of Voice Acting in Videogames appeared first on Game Wisdom.
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Creating the Handmade World of Luna the Shadow Dust
19/02/2020 Duración: 01h27minCreating the Handmade World of Luna the Shadow Dust Josh Bycer josh@game-wisdom.com We spoke about how Luna came about, while having a lengthy chat about the handdrawn style she employed. After that, we discussed designing the puzzle and overall adventure of the game. Here’s my spotlight featuring Luna You can follow them at the following: Main Site Facebook, Twitter Youtube Instagram Discord Reddit The post Creating the Handmade World of Luna the Shadow Dust appeared first on Game Wisdom.
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Cooking up the Story of Cook, Serve, Delicious 3
31/01/2020 Duración: 43minCooking up the Story of Cook, Serve, Delicious 3 Josh Bycer josh@game-wisdom.com For this cast, I was joined by Ryan Matejka who joined Vertigo Gaming Inc. to help the story of Cook Serve Delicious 3 to talk about making a surprisingly dark story for a lighthearted game. We started off discussing his background and how he met David (the designer/creator) and came on board as one of […] The post Cooking up the Story of Cook, Serve, Delicious 3 appeared first on Game Wisdom.
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The Use of Time Mechanics in Game Design
26/01/2020 Duración: 01h19minThe Use of Time Mechanics in Game Design Josh Bycer josh@game-wisdom.com For this cast, I spoke with returning guest John Brieger and speedrunner/designer Vincent to discuss how time can be used as a game mechanic in design. We, of course, talked about Majora’s Mask and the groundhog day design. From there, we spoke about John and Vincent’s board game they’re designing together: Chrono Corsairs. An update […] The post The Use of Time Mechanics in Game Design appeared first on Game Wisdom.
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The Pros and Cons of Platform Creation With Path of Titans
28/12/2019 Duración: 02h22minThe Pros and Cons of Platform Creation With Path of Titans Josh Bycer josh@game-wisdom.com For this cast I spoke with Matt who is the owner of Alderon Games about his upcoming game Path of Titans, and their decision to make their own platform/store for the game as opposed to using Steam. We spoke about the design of the game and the work that has gone into it for the […] The post The Pros and Cons of Platform Creation With Path of Titans appeared first on Game Wisdom.
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Making a Modern Retro RPG With Skald Against the Black Priory
16/12/2019 Duración: 01h55minMaking a Modern Retro RPG With Skald Against the Black Priory Josh Bycer josh@game-wisdom.com For this Perceptive podcast, we spoke with Al who is the lead designer on Skald Against the Black Priory, a modern retro RPG designed to emulate the look and feel of the commodore 64. We talked about his background with wanting to make the game as well as his thoughts on RPG design in general. […] The post Making a Modern Retro RPG With Skald Against the Black Priory appeared first on Game Wisdom.
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The Design of John Wick Hex
02/12/2019 Duración: 01h07minThe Design of John Wick Hex Josh Bycer josh@game-wisdom.com For this cast, I spoke with Nic Tringali who works at Bithell Games and was on the design team for John Wick Hex. We started with introductions and spoke about how the team pitched John Wick Hex to Lionsgate. From there, we spoke about balancing the design and trying to stay true to the John […] The post The Design of John Wick Hex appeared first on Game Wisdom.
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The Design of Alwa’s Legacy
29/11/2019 Duración: 01h20minThe Design of Alwa’s Legacy Josh Bycer josh@game-wisdom.com For this cast, we sat down with Mikael of Elden Pixels who created the modern-retro game Alwa’s Awakening to discuss the kickstarter for their sequel Alwa’s legacy. We spoke about the history of the company and design that went into Alwa’s Awakening. After that we spoke about Alwa’s Awakening and what the company has planned […] The post The Design of Alwa’s Legacy appeared first on Game Wisdom.
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Making a Museum: Mondo Museum Developer Interview
09/11/2019 Duración: 01h10minMaking a Museum: Mondo Museum Developer Interview Josh Bycer josh@game-wisdom.com For this cast, I spoke with Michel who is the lead designer of the game Mondo Museum for a talk about bullfrog sims, management games, and how we’ll be running a museum. We started off talking about Michel’s background and the management sim genre as a whole. After that, we focused more on what he […] The post Making a Museum: Mondo Museum Developer Interview appeared first on Game Wisdom.
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Evolving the Apple 2’s Design With Nox Archaist
07/10/2019 Duración: 01h49minEvolving the Apple 2’s Design With Nox Archaist Josh Bycer josh@game-wisdom.com For this cast, I spoke with Mark Lemmert of 6502 Workshop who is making the most modern retro example of a game I’ve seen yet — designing Nox Archaist using the Apple 2 framework to make a new CRPG. We spoke about Mark’s background and his love of CRPG design, and he had plenty […] The post Evolving the Apple 2’s Design With Nox Archaist appeared first on Game Wisdom.
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Elevating Mobile Games with Bound By Blades
28/09/2019 Duración: 01h18minElevating Mobile Games with Bound By Blades Josh Bycer josh@game-wisdom.com For this cast, I sat down with Justin Thompson who has been working on the game Bound by Blades for the past few years, and is now going on kickstarter to try and sell the concept of an elevated mobile game. We started with Justin’s background in the mobile space and how that inferred on his […] The post Elevating Mobile Games with Bound By Blades appeared first on Game Wisdom.
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Talking Game Development With Brian Colin
23/09/2019 Duración: 01h17minTalking Game Development With Brian Colin Josh Bycer josh@game-wisdom.com For this cast I spoke with veteran game developer and owner of Game Refuge Brian Colin who is also the creator of the hit arcade game Rampage among other titles. We spoke about the past and how he got started in the arcades, what it was like to be in the game industry in the […] The post Talking Game Development With Brian Colin appeared first on Game Wisdom.
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The Problem with Putting a Price on Videogames
20/09/2019 Duración: 02h02minThe Problem with Putting a Price on Videogames Josh Bycer josh@game-wisdom.com For this cast, I spoke with returning guest Ramin Shokrizade for a discussion about pricing videogames. We talked about the problem with setting a fair price for a game, why games may be too cheap, and if there are any ways to turn it around. The post The Problem with Putting a Price on Videogames appeared first on Game Wisdom.
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Talking Tactical Strategy With Alder’s Blood Part 2
31/08/2019 Duración: 53minTalking Tactical Strategy With Alder’s Blood Part 2 Josh Bycer josh@game-wisdom.com And this is the second part of our cast with Michal finishing up our discussion on Alder’s Blood and the kickstarter. Here’s Part 1 Here’s the kickstarter You can find them on Twitter And my run of the kickstarter demo The post Talking Tactical Strategy With Alder’s Blood Part 2 appeared first on Game Wisdom.