Gamification Nation

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 12:47:04
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Sinopsis

Gamification design for business results

Episodios

  • Podcast 44: Is gaming bad for my child?

    24/11/2020 Duración: 41min

    Welcome to today’s Question of Gamification, the podcast by An Coppens. And today we have a guest, Andy Robertson, who also goes by the Twitter handle @GeekDadGamer, and he’s a video game journalist and the author of the book Taming Gaming. I’m delighted to have... The post Podcast 44: Is gaming bad for my child? appeared first on Gamification Nation.

  • Podcast 43: How to compete in an unlevel playing field?

    28/07/2020 Duración: 30min

    Welcome to a Question of Gamification, a podcast where gamification expert An Coppens answers your questions. Today’s question is How can we compete in an unlevel playing field? Today’s question was triggered based on a number of conversations, I was having online and offline with different... The post Podcast 43: How to compete in an unlevel playing field? appeared first on Gamification Nation.

  • Podcast 42: What have the generations in work been doing in lockdown?

    07/07/2020 Duración: 11min

    Welcome to a Question of Gamification! Today’s question is, “what have your people been doing in lockdown?” We will take a look at how much they’ve been spending their time on various tools and media, based on the global web index. We will look at... The post Podcast 42: What have the generations in work been doing in lockdown? appeared first on Gamification Nation.

  • Podcast 41: Are you all zoomed out?

    30/06/2020 Duración: 16min

    Welcome to a Question of Gamification. I’m An Coppens the show host for the show and today’s question is one of mine. Are you all zoomed out? Yes. I mean the Zoom online meeting system or in fact, any online webinar, meeting or conferencing tool.... The post Podcast 41: Are you all zoomed out? appeared first on Gamification Nation.

  • Podcast 40: What does loyalty mean in times of crisis?

    05/05/2020 Duración: 27min

    What does loyalty mean in times of crisis Welcome to a Question of Gamification. I am An Coppens, the show host for this show and the CEO and chief game changer at Gamification Nation. Today, I want to answer the question,  what does loyalty mean... The post Podcast 40: What does loyalty mean in times of crisis? appeared first on Gamification Nation.

  • Podcast 39: What are we doing for COVID-19?

    24/04/2020 Duración: 09min

    Today I wanted to give you an update of what we are doing in light of all of the lockdowns internationally. As well as all of the loss of business or contraction of business worldwide.  Thanks to the same virus. I hope at the same... The post Podcast 39: What are we doing for COVID-19? appeared first on Gamification Nation.

  • Podcast 38: What is a gamification strategy?

    24/03/2020 Duración: 14min

    Welcome to this week’s question of gamification. My name is An Coppens. I’m the show host for this podcast and the CEO and founder of Gamification Nation. A question we get always or regularly asked, maybe not always, is what is a gamification strategy and... The post Podcast 38: What is a gamification strategy? appeared first on Gamification Nation.

  • Podcast 37: How we took a top grossing mobile game and are making it into a recruitment, onboarding and learning solution

    17/03/2020 Duración: 18min

    Welcome to this week’s a question of Gamification. My name is An Coppens, I’m the show host and the CEO of Gamification Nation. This week we will follow on from our podcast from last week where we discussed how you could use Monopoly or a... The post Podcast 37: How we took a top grossing mobile game and are making it into a recruitment, onboarding and learning solution appeared first on Gamification Nation.

  • Podcast 36: How to use a game as inspiration for your serious game and gamification design

    04/03/2020 Duración: 14min

    How games inspire us in gamification? We want to pick a game that you all know to illustrate how we work and how it inspires what we do. I often tell our game designers that you can make any game into something that we can... The post Podcast 36: How to use a game as inspiration for your serious game and gamification design appeared first on Gamification Nation.

  • Podcast 35: What makes a great learning game?

    18/02/2020 Duración: 15min

    Welcome to this week’s, a question of gamification. This week, I’m talking about what makes a great learning game. My name is An Coppens. I’m the chief game changer at Gamification Nation, and also the show host for this show. Serious games must still be... The post Podcast 35: What makes a great learning game? appeared first on Gamification Nation.

  • Podcast 34: Is gamification different from game design for business?

    11/02/2020 Duración: 09min

    Welcome to A Question of Gamification. My name is An Coppens. I'm the chief game changer at Gamification Nation, and the show host for this program. Today I'll give you a health warning. It's a bit of a ranty post or a ranty show, because I read up a lot and I follow a lot of technology newsletters, and funding newsletters, et cetera. A few days ago, one of the newsletters came in and the title read How to Move Beyond Gamification. There was yet another top CEO of a technology company saying how gamification completely stinks and is the world's worst gift to the planet, and you should use game design instead. Intrinsic motivation is essential I found that fascinating, because obviously gamification is drafted and distilled from game design. If you're a game designer or gamification designer who has not studied game design, then I would question what do they base their foundations on? One of the things, and one of the points he went on to make, is that gamification was extrinsically motivated confetti that y

  • Podcast 32: How to keep your gamification or game design fresh for the long haul?

    03/12/2019 Duración: 11min

    Welcome to a Question of Gamification. This is An Coppens. I'm your show host and also the CEO of Gamification Nation. This week's question of the week is, "How can you keep your gamification design or your game design fresh? It's a question we've had several times. It's a question I also ask my clients, how are they going to keep people engaged over the long haul? Sometimes we build gamification campaigns that are short, snappy and just for 45 days, a season, a launch, something like that. In that case, the longevity is not necessarily a question, but a lot of the times we're asked to build a gamification design for let's say a learning portal, for a marketing year of. For a product that needs to attract new people all of the time. Now the hint is in it, I suppose in some sense, and it always made sense in my mind, but when I say it to people, especially in the operational side of a business, I usually get greeted with, "Oh, that's how you do it", kind of response. So if you're in learning, if you're in HR

  • Podcast 31: How to have corporate learning teams provide you with input for gamification and game design?

    26/11/2019 Duración: 10min

    Welcome to this week's A Question of Gamification. Welcome to this show. My name is An Coppens. I'm the show host, and also the CEO of Gamification Nation, and I first of all have to apologise for my absence. We wanted to make this a weekly show and guess what happened? I lost my voice, so it's taken a while to get back on track, and it's still not 100%, but it's good enough so that I can record a new episode for the podcast. I missed talking to you, but I also was glad to let the body heal, and do what it needs to do to get better. This week's question of the week is an interesting one. It's one that we had to deal with recently, so how can you extract information out of learning teams that are useful for game designers, and then how do you use that information to make it into a game? So it's maybe a double edged question. So on one side, how do you get the information out of learning teams inside a corporate sector? And then how do you make sense of it so that it actually makes sense to make a game with?

  • Podcast 30: How much does it cost to make a serious game?

    15/10/2019 Duración: 21min

    Why is game design so expensive? Hi, this is An Coppens. I'm the chief Game Changer and show host of a Question of Gamification. And today I want to draw your attention to costs because it's a frequently recurring theme for our company for sure and also to draw some comparisons because, when people in business are shopping for a game most of them have not looked at what it takes to make a game. They consider it the same as for example a website or any kind of business application. Now when you think about a game. Even some of the basic casual games that we play on our mobile phones may require several team members several pieces of software and several different lengths of time of development. So I wanted to sort of address the question. Why is it so expensive to design a game or what constitutes the cost of designing a game? Because, more and more frequently people come to gamification and would actually like a serious game. And because both of them have a serious purpose and usually a business objective,

  • Podcast 29: What can gamification unlock in the workplace?

    08/10/2019 Duración: 10min

    Welcome to this week's question of gamification. My name is An Coppens. I'm the chief game changer at Gamification Nation and also the show host for this show. This week's question is what are the Learning and Development opportunities that gamification can unlock in the workplace? A big question and it was one that I was asked by a journalist recently who was writing about gamification and other new technologies in the workplace and gamification is obviously considered as one of those So my answer was, first of all to say it's a big question. What are the opportunities? Well the opportunities are quite large. If you think about it most young people will have played games at some point. They may not all be lets say Esports Gamers or really into the big multiplayer online games, but most people have used regularly social media regular games like things you play on your mobile the casual variety and in the wider spectrum of games like multiplayer online games, role-playing games. I would even consider Sports

  • Podcast 28: How to design for people with varying abilities and disabilities?

    01/10/2019 Duración: 18min

    Welcome to a question of gamification. My name is An Coppens. I'm the show host of this show and the chief game changer at Gamification Nation. Today we are bringing to you the question, how can I design for people with disabilities? And first thing I was going to say, this is part of the series of inclusion by design. So I promise to share my thoughts, my philosophy, but also the things we do to actively include people and watch out for people in our designs so that they are the most successful as possible. Oh, I also explained in one of the previous podcasts that I see all of the different leaders of inclusion that we should look at. So gender, age, culture and ability as a spectrum. So the spectrum of disabilities and abilities is vast and wide to some disabilities are visible, some disabilities are not, mental health is often considered, under disabilities and you can't see it. Colorblindness is, you know, can be very disabling. And again, it's not visible to us, but the person experiencing it experience

  • Podcast 27: Is gamification manipulation?

    24/09/2019 Duración: 26min

    Welcome to this week's question of gamification. My name is An Coppens, I'm the show host and the CEO or chief game changer at Gamification Nation. And this week's question is an interesting one which was asked at a conference of people who make a simulations. Primarily question was is gamification just simply manipulation? And I didn't have a chance to answer the question there. And then so I also had it in my mind and sort of play with my mind what is manipulation really. So if we think about it, how and what do we consider manipulation? So I went on a bit of a fact finding mission to get the sorts of dictionary explanation of manipulation before sort of jumping in and giving my opinion on, you know, is gamification manipulation. Yes. No. Or, you know, is it as black and white as that and in the dictionary, when we look at manipulation, it says, "it's the skilful handling, controlling or using of something or someone, whether it's a sculpture you made in an art class or how you convince your friends to do y

  • Podcast 26: What are the design choices to consider when designing for inclusion?

    17/09/2019 Duración: 26min

    Welcome to this week's a question or gamification. My name is An Coppens. I'm the show host for this episode. And I'm also the chief game changer at gamification nation or also known as CEO. And this week we are continuing down the line of the inclusion by design series. And the question that we want to attack or answer is what are the implications of trying to be inclusive by design and the design choices I need to make. So this week I want to start with an example namely to be a sports watch. Now, It's an example that I've blogged about a number of years ago and it's also a product that I think showcases how inclusion is not always there from the outset and then allows for niche products to appear. And this is a very niche product but actually created out of a need that was real for the target audience. So the BS sports watch was designed for by, designed for and by female triathletes. So those are the ladies that swim, cycle, and run a mega long distances for fun or for achievement. And many of them train

  • Feminine Gamification Viewpoint: Interview with Margaret Burnett

    12/09/2019 Duración: 37min

    Feminine gamification viewpoint: Interview with Margaret Burnett Podcast 8: Where to find inspiration for gamification? In a question of gamification this week we are honoured to have the company of Margaret Burnett distinguished professor in Computer Science at Oregon State University. She has carried out research in relation to gender inclusiveness in software use and developed a research methodology to test for potential stumbling blocks your users may face.   An Coppens: Hi, I’m An Coppens from Gamification Nation and I’m delighted today to have with me Margaret Burnett who is a Distinguished Professor of Computer Science at Oregon State University in the USA. Now, I’m so delighted to have her on board because her research focuses on end user programming, end user software engineering and gender issues in this type of context. Welcome to Gamification Nation today Margaret.   Margaret Burnett: Thank you, I’m delighted to be here.   An Coppens: Thank you. Now, I noticed you have Distinguished

  • Podcast 25: What does inclusive by design really mean?

    10/09/2019 Duración: 27min

    Welcome to a question of gamification. My name is An Coppens. I'm your show host and the chief game changer and CEO at Gamification Nation. And this is the second installment in our series inclusive by design. When it comes to inclusion, the big question is, how do I know I am being inclusive? How do I know I'm not excluding certain people by being inclusive to other people, et cetera. And you know, what is inclusion in the first place? And I guess it starts with diversity as a spectrum in my view. So the first thing to notice is, for me, inclusion is about culture, is about abilities, it's about gender, it's about age. It may be other choices that are more lifestyle related, but for most businesses, it comes to creating an environment where everybody has the opportunity to succeed, to their level of ability, their level of wish, desire. So I guess it's, in some sense, slightly philosophical in other ways. There's also very practical things to think about. But first of all, let's talk about four areas, of wh

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