Ludology

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 444:05:54
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Sinopsis

Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.

Episodios

  • Biography of a Board Game 246.5 - Quarriors

    28/03/2021 Duración: 11min

    Scott describes the history of Quarriors!, which became the base system for both the Marvel and DC Dice Masters games, among other licenses.  BIBLIOGRAPHY OF A BOARD GAME Tabletop Gaming Magazine issue 3 “The Making of Marvel Dice Masters” by Owen Duffy https://boardgamegeek.com/blogpost/30410/designer-diary-dice-masters-no-catchy-title-just-b https://thegaminggang.com/game-news/table-top-gaming/the-gaming-gang-extra-77-interview-with-game-designer-mike-elliott/ http://www.ludology.net/ - episode 13 https://v1.escapistmagazine.com/news/view/134033-Marvel-Dice-Masters-Meets-Incredible-Response-Sells-Out-Rapidly

  • Ludology 246 - Cornering the Market

    21/03/2021 Duración: 01h18min

    Emma, Gil, and Scott have a roundtable discussion in which they discuss the three sales channels, or markets, your board game can be available in: hobby, specialty, and mass. What are the differences between them, and how can a game move from one to another? SHOW NOTES 0m48s: Erica and Sen are joining the show! You can watch them in the Meeple Syrup Show. Some of Sen's games: Junk Art, Akotiri, and Jiangshi: Blood in the Banquet Hall. Some of Erica's games: Bosk, Roar: King of the Pride, Kodama 3D, Scott Pilgrim Miniatures The World, Steven Universe: Beach-A-Palooza, and the forthcoming Rat Queens. Here's Sen's appearance on Ludology 236 - Role With It. 2m11s: The hobby "classics": Catan, Carcassonne. The new hotness as of this recording: Bonfire, Carnegie (which is so hot, it's not even out yet...).  2m55s: More info about PSI, the sales agent Gil (and many other publishers) use to sell their games to publishers. 4m11s: Yep. 4m36s: Wingspan, Terraforming Mars, Codenames 11m15s: Phoenix Games and Mox Board

  • GameTek Classic 245.5 - Leadership

    14/03/2021 Duración: 06min

    Geoff looks at a recent study that attempted to find a correlation between participants' actions in a game and how they would score in a survey of leadership skills. How can a game tell us whether a person is more or less likely to prefer to lead a group?

  • Ludology 245 - Play It Again Games

    07/03/2021 Duración: 01h03min

    Emma and Gil welcome Emerson Matsuuchi back to the show to discuss his experience designing the Century game series, and what it's like designing 3 "mixable" games. SHOW NOTES 0m37s: We last heard Emerson as a guest on Ludology 106 - Hide and Seek. 1m01s: In addition to the Century series, Emerson has designed Reef and Foundations of Rome. 1m45s: When there's no pandemic raging around the world, Gil runs a playtest group in New York City. Emma and Emerson were both members before they moved away.  4m31s: Ah, the classic sitcom misunderstanding.  8m12s: A list of cards currently banned in Magic: The Gathering tournament play. 11m17s: Bruges 13m03s: Dominion: Second Edition 14m11s: You can watch Emma appear on Table Takes on Gen Con's Twitch channel. 26m56s: The Betrayal family of games. 29m14s: An API (application programming interface) is a software interface that allows programmers to allow various computer programs and other devices to talk to each other.  31m27s: In writing, "pantsing" means writing

  • Biography of a Board Game 244.5 - Alien Frontiers

    28/02/2021 Duración: 11min

    Scott delves into the history of the first big board game success on Kickstarter: Tory Niemann's Alien Frontiers. BIBLIOGRAPHY OF A BOARD GAME TEXT: https://v1.escapistmagazine.com/articles/view/tabletop/features/11916-How-One-Project-Shaped-Gaming-s-Use-of-Crowdfunding https://boardgamegeek.com/blogpost/5209/interview-tory-niemann http://dicehateme.com/2010/08/alien-frontiers-a-new-world-for-game-publishing/ https://blog.tabletopia.com/tory-niemann-dont-underestimate-the-glossy-vibrant-dice/ https://thegaminggang.com/thoughts-on-gaming/the-final-frontier-10-questions-with-tory-niemann-designer-of-alien-frontiers/ AUDIO: https://therewillbe.games/podcasts/8102-planet-of-dice

  • Ludology 244 - Games Brought to Life

    21/02/2021 Duración: 01h31min

    Emma and Gil chat with Jeeyon Shim, game designer, nature fan, and mushroom enthusiast. Jeeyon's games are about connecting with one's environment, and we discuss what it's like to make games like this. We also discuss playtesting (or not playtesting) indie games, the conception of "nature" and its connection with humanity, and how cute our pets are. SHOW NOTES 1m53s: The IGDN is the Indie Game Developer Network, an organization supporting indie tabletop designers. They offer mentorships and convention scholarships; one of these is to Metatopia, a tabletop game design convention in New Jersey. 4m25s: Jeeyon's games Dear Poppy, First Lesson, Your Dead Friend 8m30s: Daniel Kwan, half of the Asians Represent podcast. 12m09s: Avery Alder's Belonging Outside Belonging and D. Vincent Baker and Meguey Baker's Powered by the Apocalypse (PbtA) are both tabletop RPG "engines" that can be used to make other games. Belonging Outside Belonging first appeared in Dream Askew, and PbtA first appeared in Apocalypse World. 13m

  • GameTek Classic 243.5 - Beacons

    14/02/2021 Duración: 06min

    Geoff considers a classic problem: how do two parties in two different locations agree on a random number result, like a die roll? We cover the clever solution wargamers worked out, as well as an ultra-modern approach.

  • Ludology 243 - Play Blall!

    07/02/2021 Duración: 01h11min

    Emma and Gil chat with Sam Rosenthal and Stephen Bell of The Game Band, known for their bizarre cosmic horror sports sim Blaseball. We discuss the unique feedback loop between Blaseball's fans and its creators, the benefits of apophenia, and how baseball was uniquely suited for this treatment at this moment in history. SHOW NOTES 7m00s: The score bug that Gil is referring to is the graphic that appears overlaid on most sports broadcast, showing the game's score and other vital stats. Gil also refers to external chest protectors that baseball umpires used to wear, an icon of baseball from decades past. 7m59s: The Blaseball wiki. 10m00s: The music that Stephen refers to is literal fan-made music. Fan canon says that the team the Seattle Garages are actually a rock band forced to play Blaseball. Fans have actually recorded and released these albums. 19m05s: Here's Cat Manning's excellent Blaseball primer. It's a good way to get a sense of the lore of the game. 22m11s: We chatted with game designer and wide rec

  • Biography of a Board Game 242.5 - Bingo and Yahtzee

    31/01/2021 Duración: 12min

    Scott delves into the history of two games released by entrepreneur Edwin Lowe: Bingo and Yahtzee. Both became enormous successes, and are now a part of our cultural fabric. How did they get there? 

  • Ludology 242 - Winner Winner Chicken Dinner

    24/01/2021 Duración: 01h13min

    Emma, Gil, and Scott discuss winning in games. What defines winning in a game, and what are the different ways games can handle it? Also, Emma shares a Big Announcement with us. SHOW NOTES 2m44s: Type 1 - One winner, everyone else loses: Catan, Terra Mystica, Terraforming Mars 3m47s: Type 1a - Conditional win: Dune, Red November, Mission Catastrophe, Glory to Rome 6m48s: Vast, COIN (Counter-Insurgency) games 6m56s: Type 2 - One loser, everyone else wins: Jenga, Cockroach Poker, Kackel Dackel (which Gil mispronounced, and which was published in the US as Doggie Doo), Don't Wake Daddy, Bimbado/Packesel/The Last Straw (the game mentioned about loading a donkey), Pie Face, Perfection. The balloon game Scott describes is likely Bumm Bumm Ballon, known in the US as Boom Boom Balloon. 8m40s: Gil is using the term "atom" here as defined in the book Characteristics of Games, defined as "satisfying chunks of play shorter than a full game." 9m09s: Type 3 - Co-op games: Pandemic, Lord of the Rings, the Forbidden games,

  • GameTek Classic 241.5 - The Elam Ending

    17/01/2021 Duración: 06min

    Geoff takes us through what he (and many other people) feel is a flaw in the rules of basketball, and a possible solution that was first implemented by a new league in 2018. The Elam Ending is designed to eliminate the incentive for teams trailing on the scoreboard to constantly, intentionally foul the leading team, making for a more consistent and fun game to watch. This GameTek Classic was recorded in 2018; since then, the NBA used the Elam Ending for the 2020 All-Star Game, although they added 24 points (in honor of Kobe Bryant) and played the entire fourth quarter without a clock. The trailing team won. Read an interview with Nick Elam.  Watch a couple of examples of the Elam Ending in action: the end of the 2019 Basketball Tournament semifinals, and the end of the aforementioned 2020 NBA All-Star Game.

  • Ludology 241 - A Different Kind of Year

    10/01/2021 Duración: 01h07min

    We continue our annual tradition of bringing board game industry veteran Stephen Buonocore, now retired from Stronghold Games/Indie Game Studios and focusing on media and podcasting. We explore the bizarre, catastrophic year of 2020, and consider what's in store for us in 2021. Note that this episode was recorded on Monday, November 30, 2020; we occasionally say "this year" to mean 2020 instead of 2021. SHOW NOTES 6m24s: "Travis" is Travis Worthington, CEO of Indie Game Studios. 9m00s: Back the Comeback is a movement to keep comic and game stores alive during the pandemic. 13m26s: Gravitation Games (who did not release their first game on Kickstarter), Chris Solis' Solis Game Studio, and NewMill Industries. 18m58s: More info about the idea of flight-to-quality. 22m04s: You can hear more from Luke Crane and Anya Combs on Ludology 223 - Kick Out the Jams. 27m41s: You can play Codenames online here. 29m13s: Tim Hutchings' 1000 Year Old Vampire, Travis Hill's zine games, Jeeyon Shim's games about nature and surv

  • Ludology 240 - Are You Receiving Me?

    13/12/2020 Duración: 01h16min

    Emma and Gil welcome Adrienne Smith, designer of the card game Blitz Champz and wide receiver for the Boston Renegades women's gridiron football team. We discuss the intersection of mass market, kids, and sports game design, the state of women's football in modern America, and serial entrepreneurship. This episode was recorded on November 16, 2020. A couple of weeks later, Vanderbilt brought their varsity women's soccer goalie, Sarah Fuller, onto their men's football team as a kicker. Note: This will be the last Ludology episode of 2020! We are taking our annual winter break, during which time there will be no episodes of Ludology, Biography of a Board Game, or GameTek. We will return on January 10, 2021 with our annual "State of the Industry" episode with the Podfather, Stephen Buonocore. SHOW NOTES 2m05s: Wondering how you can throw a spiral? 3m18s: Adrienne played for the New York Sharks. Here's the web page for the IFAF. 3m56s: More information about Jen Welter, the first female coach in the NFL. 5m14s:

  • Biography of a Board Game 239.5 - Dark Tower

    06/12/2020 Duración: 14min

    Scott takes us through the history of Dark Tower, the legendary electronically-enhanced board game, and its modern spiritual successor, Return to Dark Tower. The story's twists and turns include every designer's worst nightmare: a huge company stealing a designer's idea and making it their own. BIBLIOGRAPHY OF A BOARD GAME Wilderness Campaign, the Apple II game that helped inspire Dark Tower: https://www.mobygames.com/game/wilderness-campaign Fan page with all sorts of info: https://well-of-souls.com/tower/index.html Ruling on Burten v. Milton Bradley Co.: https://law.justia.com/cases/federal/district-courts/FSupp/592/1021/1816724/ An article on the game's original release: https://www.nytimes.com/1981/09/23/business/new-bradley-game-tests-fickle-market.html Dark Tower commercial with Orson Welles: https://www.youtube.com/watch?v=_3HVCwPp7j0

  • Ludology 239 - Words at Play

    29/11/2020 Duración: 01h10min

    Emma and Gil welcome Kathryn Hymes and Hakan Seyalıoğlu to the show to discuss the impact of language on play, and how to design games that revolve around the building, modification, and demise of a language. SHOW NOTES 2m52s: Here's the Kickstarter for Thorny's new game Xenolanguage. 6m45s: Among Us is a social deduction digital game that, after a quiet two years on the market, suddenly blew up on Twitch and is now extremely popular. US congressional representative Alexandria Ocasio-Cortez made headlines when she played the game live on Twitch with several popular streamers (and fellow representative Ilhan Omar, who turned out to be very good at the game).  9m09s: Myst 9m36s: Here's our episode on the Incan Gold experiment, run by Dr. Stephen Blessing of the University of Tampa. 15m43s: Dialect (Watch a playthrough with Hakan here) 20m33s: The earliest instance that the OED has found of the singular "they" is from 1375. 38m47s: Gil, Geoff, and Scott dug deep into party game design in Ludology 190 - The L

  • GameTek Classic 238.5 - Induction

    22/11/2020 Duración: 07min

    Geoff discusses the difference between deductive and inductive reasoning, and its impact in board games and beyond. In this episode, Geoff discusses the games Clue/Cluedo, Mastermind, and Zendo. He also discusses dark matter, WIMPs, and Einstein's theory of relativity.

  • Ludology 238 - Unraveling Complexity

    15/11/2020 Duración: 01h26min

    Emma, Gil, and Scott discuss the idea of complexity in a board game. We explore 6 types of complexity, and discuss their effects on the games we play and design. SHOW NOTES 0m51s: Pete Seeger was an American folk singer, known for songs like "If I Had a Hammer," "Turn, Turn, Turn," and "Where Have All the Flowers Gone?" 2m04s: Our list of complexities: Spatial complexity Arithmetical complexity Zone complexity Planning complexity Rules/mechanism complexity Component complexity 2m45s: Barenpark, New York Zoo 3m44s: The SAT is a standardized test in the United States that is a major factor in a college's admission of a prospective student. 4m16s: Number 9 4m32s: Bosk 5m31s: Photosynthesis 6m30s: Treasure Island, Escape from the Aliens in Outer Space, Specter Ops, Tigris & Euphrates 7m14s: Checking the rules, an Internal Conflict in Tigris & Euphrates happens when a Leader is moved to a Kingdom where there is already a Leader of the same color belonging to another player. 8m00s: Star Wars: X-Wing Min

  • Biography of a Board Game 237.5 - Which Witch

    08/11/2020 Duración: 08min

    Scott goes over the history of Which Witch, a game that's been adapted into many other games, including The Real Ghostbusters Game and the Scooby-doo! Haunted House 3D Board Game. If you're interested in learning more about Marvin Glass and Associates, Scott recommends that you read A World Without Reality: Inside Marvin Glass's Toy Vault. We also discussed him in Ludology 212 - Inventing Play with Kim Vandenbrouke.  

  • Ludology 237 - Improv-ing Games

    01/11/2020 Duración: 01h21min

    Emma and Gil welcome Karen Twelves, whose straddling of the worlds of gaming and improv led her to write the book Improv for Gamers. What can gaming and improv learn from each other? Content warning: this episode contains brief references to non-consensual touching and racism. SHOW NOTES 01m16s: AD&D is Advanced Dungeons and Dragons, the form of D&D most prominent in the 80s and 90s. 02m43s: A kinesthetic learner is one who learns through physical activity. We discussed kinesthetic learning and games (among other things) with Chidi Paige in Ludology 231 - STEAM Engine. 03m35s: Whose Line Is It Anyway? was a British radio show that became a British television show that became an American television show. In the show, four improvisers run through several short-form improv games. 08m25s: The Harold is a structure used in long-form improv.  09m31s: Del Close was a fundamental figure in the world of improv, creating many techniques and co-writing the book Truth in Comedy. Note that Gil misattributed the n

  • GameTek Classic 236.5 - Calculus

    25/10/2020 Duración: 07min

    Geoff compares the design process of the video game Diabolo to… the invention of calculus? Yes, there are surprising similarities, and seeing how the two dovetail leads to a stronger appreciation of both game design and mathematics.

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