Ludology

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 444:05:54
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Sinopsis

Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.

Episodios

  • Ludology 236 - Role With It

    18/10/2020 Duración: 01h24min

    Emma and Gil welcome Sen-Foong Lim back to the show to discuss the differences—and similarities—between board games and roleplaying games. We go through the perspectives of playing them, designing them, and examining the culture of play between both. Sen originally appeared on Ludology 134: There's No "I" in Team with frequent co-designer Jay Cormier. SHOW NOTES 0m41s: Board games Sen has designed or co-designed: Junk Art, Belfort, D&D: Rock Paper Wizard. RPGs Sen has designed, co-designed, or written for: Jiang-Shi: Blood in the Banquet Hall, Kids on Bikes, The Curse of the House of Rookwood, North Sea Epilogues 3m39s: If the comparison between RPG and improv intrigues you, wait till you hear Ludology 237... 4m47s: An example of a crunchy old-school RPG: Traveller 5m10s: Chainmail was the game that D&D evolved from. 5m20s: While Gil agrees with Sen that encumbrance as implemented by a game like D&D tends to bog down gameplay, a nice counter-example is Torchbearer, a dungeon-crawling TTRPG in

  • Biography of a Board Game 235.5 - Ouija

    11/10/2020 Duración: 13min

    In the spirit of Halloween, Scott takes us through the spooky history of the Ouija board: its origins, the legal battles behind the curtain, and how a scientific phenomenon makes it all work.  Bibliography of a Board Game https://www.smithsonianmag.com/history/the-strange-and-mysterious-history-of-the-ouija-board-5860627/ https://www.vox.com/2016/10/29/13301590/how-ouija-boards-work-debunked-ideomotor-effect https://www.baltimoremagazine.com/section/artsentertainment/the-dark-and-fascinating-history-of-the-ouija-board-baltimore-origins https://www.williamfuld.com/ouija_articles_03281886.html http://www.mtv.com/news/2940671/horror-movies-ouija-boards/ https://robertmurch.com/ https://www.guinnessworldrecords.com/news/2017/1/haunted-hotel-is-now-home-to-the-worlds-largest-ouija-board-459555

  • Ludology 235 - Rise to the Challenge

    04/10/2020 Duración: 01h04min

    Today, we are continuing our series of exploring the design decisions behind our own games! Emma and Scott sit down with Gil to talk about his game High Rise; about how it started life as an auction game, and the twisty route it took to publication. SHOW NOTES 1m23s - Gil discussed the Wag auction in his Networks design diary on BGG. 2m45s - Gil's game Battle Merchants. 3m31s - A "MacGuffin" is an object in a film that the characters all want, but the actual nature of the object is irrelevant (like the briefcase in Pulp Fiction). All that matters from the perspective of the film is that the characters want it. Looney Labs has since published an actual game with this term, Get the MacGuffin. 4m03s - Gil's game The Networks. 6m24s - Games with auctions as an element in the game: Princes of Florence, Goa 6m54s - Knizia games that are built entirely around their auctions: Ra, Modern Art, Medici, High Society 8m18s - The digital board game Sumer (Gil credited Josh Raab with the game design, but neglected to menti

  • GameTek Classic 234.5 - The Limits of AI

    27/09/2020 Duración: 06min

    Having previously discussed relatively new advances in AI that allows computers to beat humans at games like Chess and Go, Geoff moves on to games in which AI will have a much harder time being competitive. What is it about these games that makes it so difficult to make a good automated opponent? 1m00s: Geoff introduced AlphaZero and AlphaGo in GameTek Classic 218.5. 1m34s: Codenames 3m18s: IBM's Watson 4m09s: Mysterium

  • Ludology 234 - Playing with Time

    20/09/2020 Duración: 01h27min

    Emma and Gil welcome game designer, developer, solo mode designer, and self-described "grump" Dávid Turczi to the show. We discuss the design of complex games with many interlocking systems, how to play with time in games, and the six (plus one) things Dávid looks for in a strategy board game. SHOW NOTES 1m18s - Battlestar Galactica 2m03s - Dávid's game [redacted] (yes, that's the name of the game) 2m34s - Trickerion, published by Mindclash Games 3m01s - Dávid's game Anachrony 4m36s - Dávid's games Kitchen Rush and Dice Settlers 8m32s - Splendor, Century: Spice Road, Gizmos 9m05s - Azul 11m40s - Dice Settlers' expansion is Dice Settlers: Western Sea 14m17s - For some outstanding Martin Wallace loan mechanisms, check out Age of Steam, Brass, and London. 15m24s - Agricola 15m43s - The "Taschini method" refers to Daniele Tascini, co-designer of Tzolk'in, Teotihuacan, and The Voyages of Marco Polo. 20m22s - The Gallerist, Cloudspire 21m15s - Vital Lacerda is the designer of The Gallerist, Vinhos, and Kan

  • Biography of a Board Game 233.5 - Subbuteo

    13/09/2020 Duración: 14min

    Scott covers the "beautiful game" of Subbuteo, the tabletop association football flicking game, as well as its predecessor Newfooty. Bibliography of a Boardgame  http://www.peter-upton.co.uk/ https://fistf.com/history-of-the-game/ http://www.gamingcorner.nl/subbuteo-timeline.htm http://www.sporttischfussball.at/index-Dateien/Page2918.htm https://www.newstalk.com/news/6-things-you-probably-never-knew-about-subbuteo-724933 http://www.mumimuseum.com/english/focus06.html https://www.irishtimes.com/sport/soccer/subbuteo-alive-and-flicking-with-the-single-greatest-game-ever-invented-1.3217077 https://qprreport.proboards.com/thread/5203 https://100objectskent.co.uk/object/subuteo-prototype/#&gid=1&pid=1 http://subbuteo.online/subbuteo-streakers-are-a-real-thing-as-a-limited-edition-accessory  

  • Ludology 233 - A Sporting Chance

    06/09/2020 Duración: 01h03min

    Emma and Gil welcome game designer and publisher Omari Akil to the show to discuss the plight of the sports-themed board game. What kinds of unique challenges do we face when designing one of these games? Omari's game Hoop Godz will be on Kickstarter soon. SHOW NOTES 1m21s: Board Game Brothas, Tabletop Backer Party, Pathways Fellowship 4m55s: Gil was 5 years off - Mike's game is Baseball Highlights: 2045. 12m09s: Football Strategy 12m47s: Gil would like to shout out Arthur Franz IV's self-published game Breakaway Football as a game with a really nice mix of play deciding versus output randomness. 15m32s: Gil will defend the term "soccer," seriously. It's a perfectly good way to refer to association football! 16m06s: Strat-O-Matic Baseball, released in 1962. 17m41s: Dino Dunk 18m07s: Crokinole 18m25s: Nok Hockey, Air Hockey, Electric Football. We also neglected to mention the flicking game family Subbuteo, which represents all sorts of sports. 22m43s: Gil eventually gets to his curling thoughts at 39m22s. 25

  • Gametek Classic 232.5 - Characters

    30/08/2020 Duración: 07min

    Geoff ponders a tricky question: how come we get iconic characters from video games, like Mario or Pac-Man, but none from board games?

  • Ludology 232 - The Show Must Go On...line

    23/08/2020 Duración: 01h20min

    In the past few years, Ludology has recorded a live episode at Gen Con. We weren't going to let a global pandemic stop us this year!  Recorded as part of Gen Con Online 2020, Emma, Gil, and Scott streamed this recording live on Twitch. We had an excellent turnout in the chat, and everyone seemed to really enjoy this new twist on Ludology Live! You can watch unedited video of this chat here. It's possible we may return to this format in the future! Stay tuned… SHOW NOTES 1m54s: We mention Gil's Twitch channel several times in this episode. 2m13s: Of course, this note to turn it tickets doesn't apply to people listening to the podcast. Don't let that note trigger any vague feelings of guilt! Also, for reference, we began recording at 5 pm EDT. 3m29s: "This much on the timeline" - at this point, Gil is holding up his finger and thumb with a few centimeters of space in between. 4m46s: Scott is holding up a Gamemaster DVD at this point. 5m40s: You can watch the Gen Con Gamemaster panel here. 6m01s: The shot in que

  • Biography of a Board Game 231.5 - Rayguns and Rocketships

    16/08/2020 Duración: 09min

    This is the 50th Biography of a Board Game episode! To celebrate, Scott takes us through the history of his first board game, Rayguns and Rocketships. BIBLIOGRAPHY OF A BOARD GAME 0m36s: Video game publisher THQ 0m51s: God of War, Pac Man World, Soul Blade 1m37s: The Star Wars Album 1m43s: The legendary filmmaker Akira Kurosawa, and Republic Pictures, responsible for many well-remembered serials 5m17s: More info on Hodgkin's lymphoma 8m22s: More info on the new Gamemaster film

  • Ludology 231 - STEAM Engine

    09/08/2020 Duración: 01h05min

    Emma and Gil welcome game designer, educator, and birder Chidi Paige to discuss how games and play benefit education, how she designed her bird-themed game Birdwiser, and how competitive birdwatching has affected her as a person. SHOW NOTES 0m22s: From educationcloset.com: "STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts, and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking." It is an evolution of the older STEM (Science, Technology, Engineering, Mathematics) approach in that it adds the arts. 1m29s: The Newark Museum in Newark, NJ. Fun fact: back when Chidi was working at the museum, Gil was a block away working at audible.com. Small world! 1m36s: Columbia University in New York, NY. 2m45s: Wonderstar Foundation has no web presence yet. Hopefully soon! 7m11s: ClassCraft 7m36s: Labster 8m01s: Chidi is referring to polymerase chain reaction (PCR) for DNA replication, and to CRISPR for genome editing. 13m43s: Explorer's Pr

  • GameTek Classic 230.5 - Implicit vs. Explicit

    02/08/2020 Duración: 06min

    Geoff muses on the difference between explicitly calling out the way a game system works, versus letting players implicitly discover how the players discover how the system works. Is one clearly better than the other? Tell us how you feel in the Ludology forums! Here's more information about Geoff's game Versailles 1919.

  • Ludology 230 - Design Re-Verb

    26/07/2020 Duración: 01h26min

    Emma and Gil invite award-winning game designer, teacher, and not-scholar Sharang Biswas to the show to discuss verbs in games. What actions do we actually perform when we play a game, what actions do they represent, and how does that impact the game experience? You can find Sharang on Twitter or on the web. Here is his itch.io store. CONTENT WARNING: This episode contains references to sex and sexuality. Show Notes 2h31m: Sharang teaches at The International Center of Photography (Bard College), and at Fordham University. 3m05s: We had Dr. Mary Flanagan on the show for Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo 3m26s: Playcrafting is an organization that holds game design events, mainly for digital games, in New York City, San Francisco, and Boston. 5m04s: Anna Anthropy is an influential game designer, and current designer-in-residence at DePaul College in Chicago. 5m15s: Ian Bogost's Persuasive Games. 10m08s: Android: Netrunner 11m33s: We discussed ludonarrative dissonan

  • Biography of a Board Game 229.5 - Vinci/Small World

    19/07/2020 Duración: 09min

    Scott takes us through the rise, fall, and rise again of the game Vinci, which designer Philippe Keyaerts and publisher Days of Wonder re-implemented as Small World. Bibliography of a board game Text: Meepletown interviews designer Keyaerts. Text: Boardtime interviews designer Keyaerts (the site is Polish, but the interview is in English).   Text: Related Small World products from publisher Days of Wonder. Text: Tabletop Gaming magazine September 2019 - How We Made Small World (paywall)   Text: Tabletop Gaming magazine #10 Jun/Jul 2017 - First Turn: Phillipe Keyaerts 

  • Ludology 229 - Hit the Deck!

    12/07/2020 Duración: 01h01min

    Emma, Gil, and Scott go back to a topic that Ryan and Geoff discussed earlier in the show's history: Deckbuilding! With all that's changed (including Emma having designed a deckbuilder), what has changed, and what have we learned? 0m41s: The episode that Ryan and Geoff did was Ludology 119 - Deck the Halls. 0m46s: Dominion (which did come out in 2008) 2m39s: StarCraft: The Board Game, which is generally believed to be the first game with an in-game deckbuilding component (if we assume that Magic: The Gathering's deckbuilding component is technically not "in-game," but is part of the metagame). 5m12s: Trains, and A Few Acres of Snow 6m26s: Smash Up 14m45s: Concordia, Aquatica 17m13s: Ascension, Thunderstone, Nightfall 22m26s: Eschaton, Copycat 30m08s: Aeon's End, Thunderstone Quest, Big Book of Madness, Harry Potter: Hogwarts Battle 31m39s: Puzzle Strike 32m36s: The Quacks of Quedlinburg 33m19s: I think we have the name to Scott's next game... :) 34m03s: Black Friday 34m47s: Quarriors (and its themed re-i

  • GameTek Classic 228.5 - Fairness and Bag-Building

    05/07/2020 Duración: 06min

    Geoff uses an interesting bag-building example to discuss how a mechanism that is designed to be fair and equitable to all colors in the bag winds up favoring a single color over time. This example has incredible significance to our hobby, and our world. You can reach out to Geoff via Twitter or email (geoff@ludology.net).

  • Ludology 228 - The Roles We Play

    28/06/2020 Duración: 58min

    Emma and Gil welcome Banana Chan: game writer, larp/RPG designer, board game publisher, horror movie buff, and pop-up museum aficionado. We talk about writing for all kinds of games, how game mechanisms support intense experiences in larp and RPG, the effects of emancipatory bleed, and the effect of moving roleplay online. Content warning: we discuss games with intense themes, like human sacrifice. 4m29s: The Spire RPG  5m59s: The Circle is a reality show in which contestants are isolated in their homes and can only communicate with others via a text-based app. They're free to adopt any persona they wish. You can watch the first episode of the American reboot here. 6m27s: Pork roll vs. Taylor ham (two names for the same kind of processed meat) is a long-running debate in the Garden State.  7m01s: Jean-Paul Sartre's No Exit, a legendary play with a classic twist. 9m03s: The RPGs This Discord Has Ghosts In It and Long Time Listener, Last Time Caller  10m06s: For those of you just joining Ludology, welcome, an

  • Biography of a Board Game 227.5 - Twister

    21/06/2020 Duración: 11min

    Scott takes us through the twisted history of the classic game Twister. How did it overcome its risqué premise to become a perennial favorite? Bibliography of a Board Game: Video - Twister was created 55 years ago Video - Ren Guyer: The Man Who Invented Twister & Nerf Video - Original Twister Commercial  Video - Twister Mania for Xbox 360 review Text - Ren Guyer's story of Twister from his official website Text - Twister on Board Games Galore Fandom Wikia Text - Patent information on Twister Book - Timeless Toys: Classic Toys and the Playmakers Who Created Them, by Tim Walsh 7m46: One interesting note is that Shuffle Twister's gameplay is similar to Bez Shahriari's independently-released In a Bind, but Shahriari released her game in 2015, one year earlier. In a Bind went on to be re-implemented by French publisher Gigamic as Yogi. 9m19s: To clarify, Monkey Auto Races wasn't #1 on the BGG Hot Games; as an April Fool's joke in 2007, a bunch of BGG users gave the game a high rating, and it was actually t

  • Ludology 227 - Respect the X

    14/06/2020 Duración: 01h15min

    Emma and Gil moderate a roundtable on safety tools in games, with guests Kienna Shaw and Lauren Bryant-Monk (creators of the TTRPG Safety Toolkit) and John Stavropoulos (creator of the X-Card).  We discuss consent and safety in games, starting with tabletop roleplaying games (TTRPGs), but expanding to all sorts of games. How can safety tools help in games, and in what ways do they help? Content Warning: this episode mentions occurences of consent violations, domestic abuse, and sexual assault. SHOW NOTES 23m25s - The D&D Adventurers League is an official ongoing play, organized by D&D's publisher Wizards of the Coast. 32m29s - Kids on Bikes, by Jon Gilmour and Doug Levandowski. 33m17s - Avonelle Wing is a longtime RPG/LARP player, convention organizer, and advocate for equality and justice for games. She's one of Gil's idols. 34m11s - Kate Bullock is a TTRPG designer, advocate, writer, and president of the Indie Game Developer Network. 39m58s - Nordic LARP is a form of LARP with minimal rules and GMin

  • Ludology 226.5 - Counterfeiting

    07/06/2020 Duración: 06min

    Geoff discusses the phenomenon of counterfeiting in game production. How prevalent it it, and how badly does it affect game publishers? Here's the ICV2 interview he mentions.

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