Ludology

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 444:05:54
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Sinopsis

Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.

Episodios

  • Ludology 216 - Buonohardcore 2020

    12/01/2020 Duración: 01h18min

    Ludology returns for 2020, with our annual tradition of bringing on board game industry veteran Stephen Buonocore from Stronghold Games/Indie Game Studios to discuss the state of the industry. 2020 will be an interesting year for board games. What challenges await us? Is it smooth sailing? Doom and gloom? Somewhere in-between?

  • Ludology 215 - Table Topics

    15/12/2019 Duración: 55min

    In this episode recorded at BGG.CON, Scott and Gil tell Emma all about Tabletop Network, a convention about the theory behind game design that happens right before BGG.CON. We gush about our favorite talks, and tell you what makes Tabletop Network so unique.

  • Biography of a Board Game 214.5 - Mafia/Werewolf

    08/12/2019 Duración: 09min

    Scott gives us a history of the classic social deduction game Mafia, from its origins in a Russian high school classroom to its transformation beneath a full moon into Werewolf. 

  • Ludology 214 - Escape from Reality

    01/12/2019 Duración: 01h10min

    Escape rooms have been providing a new form of play for much of this decade. At the same time, immersive theater has been providing a new form of storytelling. What happens when the two get mixed? In this episode, Emma and Gil are joined by Haley E.R. Cooper and J. Cameron Cooper of Strange Bird Immersive, who run the hybrid escape room/immersive theater piece The Man From Beyond, and the Immersology blog. How can escape rooms use immersive theater to tell a story? And how can we learn from that to better tell stories in our games? (Note: starting this episode, we are going to feature more detailed show notes of things we bring up in our conversation. That's especially important in this episode, as we refer to theater works that may not be well-known to others!) Games mentioned in this episode (all digital):The Stanley Parable Myst Gone Home Theater shows mentioned in this episode:Sleep No More Sweeney Todd (2017 off-Broadway semi-immersive) Selfie museums (e.g. Color Factory) Meow Wolf Natasha, Pierre, and

  • GameTek 213.5 - The Incan Gold Experiment

    24/11/2019 Duración: 34min

    Back in Ludology 185, Geoff brought up a thought experiment. What if someone rethemed Incan Gold to a firefighting game? Would people play any differently?  Dr. Stephen Blessing (@cognitive_gamer) of the University of Tampa took up the challenge, and with the help of research assistant Elena Sakosky, designed and ran the experiment that Geoff proposed. In this GameTek, Dr. Blessing and Sakosky join Geoff to discuss their findings. Did players take more risks if they felt, thematically, that lives were on the line? If you'd like to hear more of Dr. Blessing's work, listen to his podcast, Cognitive Gamer: http://cognitivegamer.com/

  • Ludology 213 - Your Humble Narrator

    17/11/2019 Duración: 53min

    Gil and Emma discuss narrative in games. How can narrative improve games? What is the difference between embedded and emergent narrative? And what the are common ways that prototypes of narrative games can fail?

  • Ludology 212.5 - Naked Baby Photos

    10/11/2019 Duración: 57min

    In this special episode of Ludology, recorded live at GrandCon 2019, Gil and Geoff go back in time to recount their earliest game designs. Were they as embarrassing? Were they any good? What is Gil's infamous action mechanism, and was Geoff able to capture the essence of the Battle of Cannae for a school assignment? We also take some live listener questions at the end.

  • Ludology 212 - Inventing Play

    03/11/2019 Duración: 01h07min

    Emma and Gil welcome mass-market game and toy inventor Kim Vandenbrouke to the show. How is "inventing" a mass-market game different than "designing" a hobby game? Why is the toy/mass-market industry so much more secretive? And how does one deal with all the publisher rejection? You can read Kim's writings on the toy and mass-market game industry here: https://www.thegameaisle.com/kim-vandenbroucke/

  • GameTek 211.5 - Cameron Browne

    27/10/2019 Duración: 22min

    Geoff welcomes digital archaeoludologist Cameron Browne, principal investigator of the Digital Ludeme Project, to find out how we can use artificial intelligence and machine learning to try to derive the rules to ancient games like Senet by breaking games down into what Browne calles "ludemes." Find out more about the Digital Ludeme Project on Twitter (@archaeoludology) or the web: http://ludeme.eu/ You can play some games that Browne has constructed from ludemes here: https://ludii.games/

  • Ludology 211 - Pandamonium! Redux

    20/10/2019 Duración: 56min

    In May 2012, Geoff and Ryan brought Michael Lee, owner of the relatively new company Panda Games Manufacturing, on the show to discuss the art and design of manufacturing games. Over 5 and a half years later, Gil and Emma are delighted to welcome Michael back! Panda Games Manufacturing has grown along with the industry, and Michael hasn't stopped focusing on the intersection of components and game design. What has changed in manufacturing since 2012? What kinds of components does Michael find most exciting? And how do components inform the experience of a game, especially in the current gaming boom? You can find Panda Games Manufacturing on Twitter and Instagram at @pandagm.

  • Biography of a Board Game 210.5 - Wings of War

    13/10/2019 Duración: 17min

    Scott covers the lineage of games that began in 2004 with Wings of War: Famous Aces. The "Flight Path" system that appeared in this game spawned follow-up titles Wings of Glory, Star Wars: X-Wing Miniatures Card Game, Star Trek: Attack Wing, D&D: Attack Wing, and Battlestar Galactica: Starship Battles. 

  • Ludology 210 - The Way to a Gamer's Heart

    06/10/2019 Duración: 47min

    Gil and Emma are joined by game designer Jenn Sandercock to discuss her edible games. How do you design a game where the players eat the components? What design challenges does that bring up? And how do players react to being allowed to literally play with their food? Find out more about Jenn here: http://jennsand.com/ Find out more about Jenn's edible games here: https://ediblegames.com/

  • GameTek Classic 209.5 - The Vice of Dice

    29/09/2019 Duración: 06min

    In this GameTek Classic, Geoff covers the history of dice, and the social stigma attached to them. Who were the first civilizations to play with dice, and how did they deal with the way their society frowned on them?

  • Ludology 209 - The 6 Zones of Play

    22/09/2019 Duración: 58min

    Emma, Gil, and Scott discuss a theory Scott is working on that describes 6 distinct physical zones when playing a board game. How does the physical dimensionality of a board game affect its gameplay? Read more about the 6 Zones of Play here: https://mrbossdesign.blogspot.com/2019/07/the-6-zones-of-play.html https://boardgamegeek.com/blogpost/94203/pleasure-arousal-dominance

  • Biography of a Board Game 208.5 - Space Cadets

    15/09/2019 Duración: 08min

    Scott takes a peek at the history of the frantic real-time co-op game Space Cadets, designed by our own Geoff Engelstein, his daughter Sydney Engelstein, and his son Brian Engelstein. 

  • Ludology 208 - Playing With Purpose

    08/09/2019 Duración: 01h16min

    Emma and Gil welcome the multitalented Hawke Robinson, who discusses his experiences using role-playing games as therapy for at-risk youth and adults. How can games help people gain empathy and pull them into a positive mindset? And how has Hawke's 40+ years of RPG experience helped him form these programs? You can learn more about Hawke and his work here: http://www.hawkerobinson.com/ CONTENT WARNING: This episode touches on sensitive topics like suicide, homicide, violence against children, and sexual assault.  

  • GameTek Classic 207.5 - Information

    01/09/2019 Duración: 06min

    Geoff reviews the concept of "information" from a mathematical perspective, which might be different from the definition you're used to. What real-world implications did this concept lay the groundwork for?

  • Ludology 207 - Card Advantage

    25/08/2019 Duración: 01h03min

    Emma and Gil welcome Justin Gary, designer of Ascension and Shards of Infinity, to discuss card-based strategy games. What makes them so different than other games? How does one handle things like balance, plans for expansions, and in-game marriage proposals?

  • Ludology 206.5 - Live at Gen Con 2019

    18/08/2019 Duración: 46min

    Gil, Emma, and Geoff field listeners' questions in an episode recorded live at Gen Con 2019 in Indianapolis.

  • Ludology 206 - Ahead of the Curve

    11/08/2019 Duración: 59min

    Emma and Gil welcome accomplished designer Tom Lehmann (Race for the Galaxy, Res Arcana, and many others) to discuss game arcs versus story arcs and how an inflection point can help the arc of a longer game. We also get into how the plot of Romeo & Juliet compares to a cooperative game, and how game design could possibly connect to contra dancing.

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