Ludology

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 444:05:54
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Sinopsis

Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.

Episodios

  • GameTek 205.5 - Research Triple Play

    04/08/2019 Duración: 06min

    In this GameTek from August 2017, Geoff goes through three interesting bits of of game design-related research. Is there such a thing as momentum in sports? How does the brain react to the prospect of punishing others for violating social norms? And how does the Prisoner's Dilemma change if we alter its framing?

  • Ludology 205 - All's Well That Ends Well

    28/07/2019 Duración: 01h26min

    Scott did some research and came up with all the different ways a board game can end. In this super-sized episode, Scott, Emma, and Gil go through this list and share our thoughts on how a game experience concludes, and how we designers can affect our players based on the different ways we wrap up our games. 

  • Biography of a Board Game 204.5 - Dune & Rex

    21/07/2019 Duración: 10min

    Scott covers the history of the seminal board game Dune, its legal tangles with its IP, and its retheming as Rex: Final Days of an Empire.

  • Ludology 204 - The Eyes Have It

    14/07/2019 Duración: 58min

    Daniel Solis (@danielsolis) joins Gil and Emma to talk about graphic design from a nuts-and-bolts perspective. What are the elements of graphic design that game designers should be aware of?  During the show, Daniel mentions the website https://blambot.com for fonts, and https://game-icons.net and http://thenounproject.com for icons. We also bring up his Bird Bucks (https://www.drivethrucards.com/product/128925/Bird-Bucks) project that replaces generic paper money in games.

  • GameTek 203.5 - Asmodee Research

    07/07/2019 Duración: 16min

    In this special GameTek, Geoff sits down with Micha Le Bourhis of Asmodee Research to discuss how Asmodee scientifically studies people's interactions with board games. For more information, go to the Asmodee Research website here (French only, at the time of this episode release): https://www.game-in-lab.org/

  • Ludology Episode 203 - Winging It

    30/06/2019 Duración: 01h06min

    Elizabeth Hargrave (@elizhargrave) joins Gil and Emma to discuss the design of her hit strategy game Wingspan. We start by discussing engine-building games, but we'll also touch on the benefits of a rigorous playtest schedule, the best ways to prepare a prototype, scaling to a good player count, working with Stonemaier Games, and the range of things people can really say with flowers. 

  • Biography of a Board Game 202.5 - Icehouse

    23/06/2019 Duración: 10min

    Scott tells us about Icehouse, the real-time game that's celebrating its 30th birthday this year, and whose distinctive plastic pyramids launched an entire game system.

  • Ludology Episode 202 - Forgive Me Not

    16/06/2019 Duración: 56min

    Jeroen Doumen, co-founder of Splotter and co-designer of games Food Chain Magnate, Antiquity, and Roads & Boats, joins Gil and Emma to discuss the design of unforgiving games. What choices do you have to make when making a game that can be harsh to mistakes? We also talk about testing, publishing, and of course, hamburgers. You can reach Jeroen by emailing him at jeroen@splotter.nl.

  • GameTek Classic 201.5 - The Yips

    09/06/2019 Duración: 07min

    Geoff discusses an unusual and somewhat tragic condition in sports called "The Yips." Is it mental, or does it have a physiological basis?

  • Ludology Episode 201 - Are We Having Fun Yet?

    02/06/2019 Duración: 01h26min

    Gil, Emma, and Scott talk about fun and meaning in games. What is fun, and how can we achieve fun in our games? What are games that try to balance fun within a more serious topic? And how about games that are not meant to be fun at all; how do they provide meaning for their players? During the episode, Scott discusses Marc LeBlanc's 8 Types of Fun, which you can read more about here: https://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/ Note: In the last 20 minutes of the episode, be advised that we discuss games that deal with traumatic subjects, like the deaths of close family members. 

  • Biography of a Board Game 200.5 - Cluedo

    26/05/2019 Duración: 11min

    Scott discusses the history of the legendary deduction game Cluedo. 

  • Ludology Episode 200 - Auld Lang... Engelstein?

    19/05/2019 Duración: 01h03min

    After 200 episodes, Geoff has decided to step back from Ludology to focus on game design and book writing. So we've gathered previous co-hosts Ryan Sturm and Mike Fitzgerald, as well as future co-host Emma Larkins and future contributor Professor Scott Rogers, for a big slam-bang going away party!  You'll continue to hear Geoff with his GameTek segment every 4 weeks. And if you'd like to stay in touch, follow him on Twitter: https://twitter.com/gengelstein

  • GameTek Classic 199 - Crystallography

    12/05/2019 Duración: 05min

    Geoff discusses the art of x-ray diffraction, and how it relates to board games.

  • Ludology Episode 199 - What's In the Box?

    05/05/2019 Duración: 01h04min

    Gil and Geoff discuss uncertainty in games, using Greg Costikyan's _Uncertainty in Games_ as a guide. What kinds of uncertainty are there in games? How do they affect the game experience? 

  • Biography of a Boardgame 198 - Othello

    27/04/2019 Duración: 09min

    Scott takes a deep dive into the twisted and fascinating history of the game Othello.

  • Ludology Episode 198 - Inspired

    21/04/2019 Duración: 56min

    Gil and Geoff are delighted to be joined by Anthony Giovannetti, one of the designers of the popular video game Slay the Spire, a deck-building rogue-like dungeon crawl. How did the board game concepts of deckbuilding translate into a computer game? What advantages did the solo roguelike format give the designers?

  • GameTek Classic 197 - Drinking Games

    14/04/2019 Duración: 08min

    Geoff takes a look at the long history of drinking games.

  • Ludology Episode 197 - Empires Up In Arms

    07/04/2019 Duración: 46min

    Gil and Geoff welcome Mikael Jakobsson and Rick Eberhardt from the MIT Game Lab to discuss their research into colonial themes in board games, and the game design workshops they run in former colonial countries.

  • GameTek Classic 196 - Apples Against Humanity

    31/03/2019 Duración: 15min

    Scott Rogers is back with a new Biography of a Board Game, this time looking at Apples to Apples and Cards Against Humanity.

  • Ludology Episode 196 - Word Up

    24/03/2019 Duración: 01h05min

    Gil and Geoff welcome guests Allison Parrish and Tim Szetela, designers of Rewordable, to discuss word games. What particular design techniques are required for this type of game?  

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